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Snipers

Discussion in 'Terran' started by Code X Red, Jun 19, 2007.

Snipers

Discussion in 'Terran' started by Code X Red, Jun 19, 2007.

  1. Ghost

    Ghost New Member

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    Cool, but now a days snipers require spotters, so maybe it can be a two man team unit lie the mortar teams in WC3.
     
  2. [LightMare]

    [LightMare] New Member

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    who knows. snipers could be really interesting...
     
  3. paragon

    paragon Guest

    Add 500 years and the spotter will be part of your scope. Actually, add like -2 years because I'm pretty sure thats already been developed. All the spotter does is check wind, range, etc...

    Also, that sounds like the company of heroes sniper which is relatively high manpower cost considering it is only one unit while every other infantry is a squad and also relatively high build time. And when it gets killed the enemy gets a lot of EXP. But it can usually one hit kill any infantry (veteran axis sniper can kill 2 guys quickly, one after the other, if they are close to each other)
     
  4. TEDurden

    TEDurden New Member

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    I say just give Ghosts an Assassinate ability like Sniper in DotA. For all you poor people that don't play DotA, Assassinate is basically a high powered attack at huge range (longer range than normal attack) that takes a second or two to activate. Just give this a really high energy cost and it should take care of most of the balance issues.
     
  5. [LightMare]

    [LightMare] New Member

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    now this sniper idea has REALLY hit the spot! great idea fenix
     
  6. Fenix

    Fenix Moderator

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    As always, I try my best.

    And I forgot to add. On the passive camo, enemy units still auto acquire, but need a 2 point closer range.
     
  7. [LightMare]

    [LightMare] New Member

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    ideas get better every time :D
     
  8. Ghost

    Ghost New Member

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    damn, i keep forgeting all this is happening like in the future dude.
     
  9. [LightMare]

    [LightMare] New Member

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    i don't think a spotter would be necessary with 400 years in the future
     
  10. Ghost

    Ghost New Member

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    Yea, as i said, i keep forgetting all this is happening in the future.
     
  11. [LightMare]

    [LightMare] New Member

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    sometimes i do to :p do you still want a sig? PM me the style and the things you want on it
     
  12. Ghost

    Ghost New Member

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    Yesh thank you, im deciding on it right now xD ill pm you
     
  13. paragon

    paragon Guest

    The sniper would have to be ineffective against anything that isn't infantry.

    In the future, nobody can hear you scream.
     
  14. Ych

    Ych New Member

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    I would love to see Snipers in the mix of Terran forces in SC2.

    Simply put, I think that Blizzard is going to revamp some of the Ghost's abilities in SC2.
    In SC1, they were heavily underused. The main reason due to that they were way up the tech-tree. Blizzard simply needs to make the Ghost a more useable unit simply because there were like a symbol of the Terran forces. They even made a game based on these Ghost unit (Starcraft:Ghost). Blizzard will probably make the Ghost have some cool new abilities in SC2.

    I like TEturdans idea. For those who have played DOTA, you would know the Sniper's ultimate ability. It would be awesome if the Ghosts in SC2 have something similiar to that.
     
  15. paragon

    paragon Guest

    Half made StarCraft: Ghost. And then gave up on it.
    I personally "overused" the Ghost. And the damage, attack, hp seems to be the same or similar to what it was in StarCraft because I don't think they kill any of the zerglings when they rush towards the three ghosts in the gameplay trailer.
     
  16. Ghost

    Ghost New Member

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    Unless they r using anti-vehicle rifles, and to that scream thing, scary.
     
  17. paragon

    paragon Guest

    Ah yes I love anti-vehicle rifles. I told one of my friends about them and he was like "WHAT!?!?!!"
     
  18. Fenix

    Fenix Moderator

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    K, so I rethought a couple things, maybe it'll be better, maybe worse.

    Terran Assassin.
    2 points less than the range of Siege Mode, upgradeable to equivalent range

    Passive Camo. IE, it doesn't cloak, but when standing still, it's harder for the player to see it. Enemies autoaquire at a 2 point closer range than normal (Upgrade)

    3% 1-Hit-Kill, upgradeable to 7%, gains a 5% bonus when on high ground. 1-Hit-Kill also goes for mech units. In the Terran sense, there's someone driving. Take out the driver, and the vehicle is useless. With the Protoss, same with the Immortal, Stalker, air units, and possibly the Colossus.With the pure robotic units, there has to be a central control system. Take that out and the robot dies. Maybe half the percentage of the chance?

    Trained at Barracks, Covert Ops required, similar to a Ghost, upgrades Passive Camo at CO, but also gains upgrades from Academy, such as range.

    High mineral cost, middle gas cost.

    Penetrating damage or the SC equivalent.

    High damage, bonus from high ground.

    Must stop and aim for two seconds before firing, enemy will see a "laser sight" on the targeted unit.

    1 second cooldown, meaning if the first shot does not kill the target, the Assassin does not have to re-aim.

    If the Assassin has to move, he/she must re-aim

    Low health, maybe 100?

    Low armor.

    Middle to high move speed, as it has nothing to carry but a gun.

    Large sight range


    Better? Worse? I worked in a couple upgrades
     
  19. Ych

    Ych New Member

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    Wow Fenix, I love your idea for the Sniper.
    Hopefully, Blizzard has something similiar to that for the Terran in SC2 and gets fully announced at BlizzConn.

    I can already imagine. If the assassin is going to be in game, mass Tanks and Assassins is going to be soo hard to counter because nothing can get close to it before it gets blown away.
     
  20. paragon

    paragon Guest

    So 10 and then 12 upgraded. Ghost being 7 this would be a pretty good increase.

    So it isn't completely invisible? Okay.

    May be too high for some units. You don't want your big expensive units being 1 hit killed.

    Maybe have academy required to too further differentiate from the ghost.

    High as in 300 or high as in 100? Middle as in 150 or middle as in 75?

    What would this mean? Bonus vs small?

    Everything gets a bonus from high ground

    Sounds good.

    100 is not low health. Marine has 40 and Ghost has 45. That would be low.
    And low armor is 0 as many units start with 0.

    So like a ghost.

    Seems like at least a half decent idea.