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Skill difference?

Discussion in 'General StarCraft 2 Discussion' started by darklizard, May 28, 2007.

Skill difference?

  1. Shockfrost

    Shockfrost New Member

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    Starcraft is a game of divided focus...

    One hand...

    you have to juggle the economy and keep technology and units producing to strengthen the army as a whole.
    You need to find the most efficient way to keep growing, and carefully observe what the enemy is doing so you can come up with a really good counter-ploy.

    That is called MACROMANAGEMENT.
    Having a good, fast pattern can help a lot, being able to change it to suit your needs is even more important.
    Macromanagement tip: Make plenty of miner units (Probes, SCVs, Drones) 5 is not enough! The more you mine, the faster your resource pool grows, and then you have an advantage.


    On the other hand.
    You need to carefully manage your units manually in key battles, explore by hand etc. moving units, keep units attacking the right foes, concentrate attacks, utilize choke points, etc. It involves giving a LOT of orders to just a handful of units, to maximize their performance.
    That's called MICROMANAGEMENT.
    Good micromanagement skills means your units aren't wasted to silly mistakes, and your enemy takes the full brunt of your attack power.
    Old Micromanagement tip: If you see a Vulture dropping Spider mines, keep your units from walking over there by ordering them to another path. Then bring in a scout and find the mines, and order a unit to shoot the mines from a distance. Now you can cross without losing any units!
     
  2. darklizard

    darklizard New Member

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    i h8 having to switch back and forth during a long battle to do micromanagement, it bores me
     
  3. mc2

    mc2 New Member

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    I think in order for us to practise our skills at different levels. And without looking suck by losing all the time online, the AI should have adjustable skills to match the different skills of different players. They different AI skills are as follows:

    - First Timer
    - Beginner
    - Normal
    - Difficult
    - Veteran
    - Champion
    - Madness

    They should set it so that an average player would be able to play against a normal AI after player for about 50 hours. If you're like me you'd know how annoying it is. I find versing computer too easy but versing people online too hard. So I'm stuck right in the middle. And with "Madness" they should make it so that you cannot beat them unless you use lots of cheats :D