1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Siege Tanks underpowered against Protoss?

Discussion in 'Terran' started by Flamingdts, Dec 27, 2008.

Siege Tanks underpowered against Protoss?

Discussion in 'Terran' started by Flamingdts, Dec 27, 2008.

  1. Zerks

    Zerks New Member

    Joined:
    Sep 7, 2008
    Messages:
    98
    Likes received:
    0
    Trophy points:
    0
    the roaches and banelings are half anti-armour units.

    with roaches having extreme healing abilitie and banelings, although low hp and slow, you make enough nd youll see those tanks go down.

    -Zerks
     
  2. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Roaches do extra damage against biological targets so I don't think it can be counted as even a half anti armor unit. If the regen makes it that, then it also makes it, well, half anti everything, since the regen applies to all (except one shotters).
     
  3. Ursawarrior

    Ursawarrior New Member

    Joined:
    Oct 17, 2007
    Messages:
    1,651
    Likes received:
    5
    Trophy points:
    0
    From:
    somewhere....not sure
    how much damage does a siege tank do in tank mode? and whats their bonus?
     
  4. Kimera757

    Kimera757 New Member

    Joined:
    Feb 23, 2008
    Messages:
    1,035
    Likes received:
    3
    Trophy points:
    0
    50 damage (+50 vs armored).
     
  5. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
  6. EonMaster

    EonMaster Eeveelution Master

    Joined:
    Oct 9, 2007
    Messages:
    4,154
    Likes received:
    4
    Trophy points:
    0
    From:
    Black City, Unova
    15 + 10? That doesnt seem that useful to me.
     
  7. wodan46

    wodan46 New Member

    Joined:
    Dec 28, 2008
    Messages:
    190
    Likes received:
    2
    Trophy points:
    0
    Keep in mind that in the past Siege tanks did explosive damage. Converting old Siege Tanks damage to their equivalent in the modern version (small becomes light, large becomes armored), it looks like this:

    Old Siege Tank: 15, +15 vs. Armored in Tank Mode, 35, +35 vs. Armored in Siege Mode
    New Siege Tank: 15, +10 vs. Armored in Tank Mode, 50, +50 vs. Armored in Siege mode

    Also, in regards to Roach, keep in mind that Defense upgrades are always +1, while Siege Tank will be getting at least +5, so a Siege Tank with 1 attack upgrade will 1 shot a

    How many shots it takes to kill un-upgraded units:
    1 Shot: [Marine, Hellion][Zergling, Baneling, Drone][Probe]
    2 Shot: [SCV, Reaper, Marauder, Siege Tank][Roach, Hydralisk, Lurker][Zealot, Stalker, High Templar, Nullifier]
    3 Shot: [Infestor]
    4 Shot: [Ghost][Queen]
    5 Shot: [Colossus]
    7 Shot: [Ultralisk]
    9 Shot: [Thor]
    14 Shot: [Immortal]
    In short, out of 25 ground units, Siege Tank kills 1/4 of them with one shot, and another 1/2 with the next shot. Remaining units are the 3 durable casters, the 3 Massive ground units, and the Immortal.

    Also remember that you need visual on an enemy to shoot it, and in SC2, a unit can't directly obtain of a unit on the ledge above even if its close, meaning that Siege Tanks can sit right at the edge and bombard with impunity
     
  8. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    The Crucio Siege Tank shoots a lot faster than the Arclite in assault mode, so it's not that bad.

    http://www.starcraft2.com/features/terran/sensortower.xml

    First clip. Behind the Marines you see how fast they can shoot (seems like only half the cooldown of the old Arclite). This was of course a long time ago, but I don't think they've altered it much since then.
     
  9. wodan46

    wodan46 New Member

    Joined:
    Dec 28, 2008
    Messages:
    190
    Likes received:
    2
    Trophy points:
    0
    Wow, that is fast. Cooldown looks like it dropped from 30(dragoon speed) to 15(marine speed), so to speak. Given that Siege Mode has a cooldown of 75, that means that the new Siege Tank actually has better DPS vs. a single Armored target in Tank mode rather than Siege mode. This explains a lot about why they raised the cost of the Tank by 50 Minerals/Gas from its SC1 version. If they are still capable of shooting on the move, they are likely going to be excellent powerhouses.
     
  10. duffman

    duffman New Member

    Joined:
    Nov 16, 2008
    Messages:
    75
    Likes received:
    0
    Trophy points:
    0
    From:
    California
    they made it like this so that you cant just have only a siege tank defense. starcraft 2 is all about mixing units, imo. to counter the immortals you need marines, its that simple.
     
  11. blindoutlaw

    blindoutlaw New Member

    Joined:
    Mar 31, 2008
    Messages:
    50
    Likes received:
    0
    Trophy points:
    0
    From:
    Australia
    If you watch that first vid closely you can see the seige tank firing its guns one at a time (seige tanks have 2 gun barrels in assualt mode) and this new animation is the reason for its increased rate of fire
     
  12. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    I didn't notice that. Glad someone pays attention to stuff.

    I don't think the animation settles the rate of fire all on it's own though. (correct me if you didn't mean that literally) They could have kept the old Arclite CD (cooldown) and just increased the damage to still have it perfectly balanced (and it could still take turns with the barrels in assault mode, It would only look less cool the longer the CD is), but that would reduce the contrast between the two different attacks.
     
  13. Bthammer45

    Bthammer45 New Member

    Joined:
    Jan 8, 2009
    Messages:
    741
    Likes received:
    1
    Trophy points:
    0
    The siege tank will be finejust means people will have to play with it smarter.
    I like the idea of a faster attack in assault mode makes it better when its on the move.
     
  14. Hayden351

    Hayden351 Member

    Joined:
    Jan 26, 2009
    Messages:
    465
    Likes received:
    1
    Trophy points:
    18
    Zerglings were a great counter to Seige Tanks in SC1 with their upgrades im not so sure in SC2
    Ultras were also a great counter to Seige Tanks
    I think the Nullifiers is the best counter for protoss aganist Seige Tanks
     
  15. wodan46

    wodan46 New Member

    Joined:
    Dec 28, 2008
    Messages:
    190
    Likes received:
    2
    Trophy points:
    0
    Actually, air units are the best protoss counter against Siege Tanks. On the ground, Immortals are good against a small number of Siege Tanks, capable of both enduring bombardment without assistance, then eliminating the Tanks without assistances. Nullifier's hallucinations will be helpful, but if you are going to use the Nullifier and another unit in order to take out Siege Tanks, you'd be better off just blowing them away with air units. Carrier is best, it has a range of 12, meaning that it can kill Siege Tanks while still being close enough to friendly ground units to be defended.
     
  16. Hayden351

    Hayden351 Member

    Joined:
    Jan 26, 2009
    Messages:
    465
    Likes received:
    1
    Trophy points:
    18
    Unless im wrong don't Nullifiers have shields that they can shoot through are is it just for protection.
     
  17. overmind

    overmind Active Member

    Joined:
    Jun 7, 2007
    Messages:
    2,188
    Likes received:
    3
    Trophy points:
    38
    From:
    New Zealand
    That's immortals you're thinking off.

    Immortals have hardened shields that prevent anything from dealing more than 10 damage an attack.
    Nullifiers are early spellcasters.
     
  18. Hayden351

    Hayden351 Member

    Joined:
    Jan 26, 2009
    Messages:
    465
    Likes received:
    1
    Trophy points:
    18
    I know and i know I was talking about Nullifiers. Nuillifiers have the ability to make a shield don't they?
     
  19. Ziar

    Ziar New Member

    Joined:
    Jan 28, 2009
    Messages:
    31
    Likes received:
    0
    Trophy points:
    0
    what do you mean because they start with a sheild around themselfs but i don't think they can
     
  20. lvhoang

    lvhoang New Member

    Joined:
    Jan 31, 2009
    Messages:
    171
    Likes received:
    0
    Trophy points:
    0
    From:
    Seattle, WA, USA