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Shooting without being revealed

Discussion in 'StarCraft 2 Strategy Discussion' started by Gasmaskguy, Nov 5, 2007.

Shooting without being revealed

  1. ijffdrie

    ijffdrie Lord of Spam

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    no the immortals they got instant hits
     
  2. Gasmaskguy

    Gasmaskguy New Member

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    But their range suck.
     
  3. ijffdrie

    ijffdrie Lord of Spam

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    as demonstrated by the colossus, how higher the more range
     
  4. EonMaster

    EonMaster Eeveelution Master

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    Colossus will be extremely powerful placed on cliffs near narrow passage ways. Stalkers will be fun, have them blink down to the enemy, deal damage in the chaos, and blink back up the cliff brfore heavy damage is done.
     
  5. Pyrodaimon

    Pyrodaimon New Member

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    I guess players will think twice before building near cliffs unless they want a group of unseen cannons lay waste on their bases.

    Also, I think detecting units like the Observer should reveal where the siege tank is firing from incase one is shooting nearby.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    Detectors allow you to see cloaked units within thier line of site. An observer can't detect a tank until it has the tank in its line of site. Then they are visible becuase they are seen, not the detection.
     
  7. DontHate

    DontHate New Member

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    I think this idea is pretty neat. Just take this idea and throw away the low ground having a chance to miss idea.
     
  8. Gasmaskguy

    Gasmaskguy New Member

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    Yeah, random things don't belong in SC(2).
     
  9. EonMaster

    EonMaster Eeveelution Master

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    I don't see whats wrong with the lower ground having the chance to miss, many other war games do the same thing, or the higher ground unit gets an attack bonus.
     
  10. Gasmaskguy

    Gasmaskguy New Member

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    I think its better if the units on the lower ground gets a 10% damage reduction, rather than them missing 10% of the time. It's a big difference. (although, I don't want either of em to be in SC2.)
     
  11. EonMaster

    EonMaster Eeveelution Master

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    I'd prefer the reduction, the popular ccomputer game Age of Empires did that. Units on top had a damage increase, and units on lower ground had a damage decrease.
     
  12. ekulio

    ekulio New Member

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    In Age of Empires though that was because their ordinance was just arrows and big rocks. When you're dealing with exploding shells and beam weapons elevation isn't going to affect damage at all, and with bullets the difference is negligible.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    I see your point, but in reality, its harder to fight someone with the high ground than when you are on the high ground, fireing at someone lower than you.
     
  14. MeisterX

    MeisterX Hyperion

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    It's actually incredibly hard to fight someone who has the advantage of elevation.

    It's much easier to shoot down a cliff than up one. In fact, it's darn near impossible to hit someone at a higher elevation than you are unless you're at an extreme distance.

    The closer you are the larger the angle at which the hostile can remain unseen and therefore safe. It also increases his chances of hitting you the closer you get to that cliff.
     
  15. 10-Neon

    10-Neon New Member

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    This advantage is why chance-to-miss was implemented in SC1, but as Gasmaskguy said, chance-to-miss can be replaced with a global damage reduction. It is as if a huge number of shots were fired with chance-to-miss and then divided out by the same number to get the average damage. This will have the exact same result as simply doing the percent-based reduction.
     
  16. darkone

    darkone Moderator

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    I hate shooting up cliffs, when it comes to cliffs the game hates me I rarely get shots off, I once was held off by a single bunker, when using an entire group of goons, I got off maybe six shots during the whole wave, I was in a rage!!
     
  17. Gasmaskguy

    Gasmaskguy New Member

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    That is why it should be a certain damage reduction instead, that way you can actually calculate the outcome.
     
  18. nEveR_LifT

    nEveR_LifT New Member

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    this is good, gives us a new way to confuse the enemy. this will be hell with the thor! o and does it work with nuking someone?
     
  19. Gasmaskguy

    Gasmaskguy New Member

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    Nah, the "nuclear launch detected" will undoubtedly pop up, no matter what.
     
  20. ijffdrie

    ijffdrie Lord of Spam

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    yeah, without that it would be OP