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Shooting without being revealed

Discussion in 'StarCraft 2 Strategy Discussion' started by Gasmaskguy, Nov 5, 2007.

Shooting without being revealed

  1. EonMaster

    EonMaster Eeveelution Master

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    I doubt it, it would cause balancing issues, and the tank wouldn't be able to get on the dropship because it can't move.
     
  2. Unentschieden

    Unentschieden New Member

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    Not being revealed will add value to actual Line of Sight, before only cloaked units were a issue in that regard. You can already smell the Metal Gear/Splinter Cell Maps...
     
  3. MeisterX

    MeisterX Hyperion

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    I'm thinking that even if you can't spot the offending unit, you should still be made aware of its relative position. Maybe revealing part of the fog of war without seeing the unit itself would be sufficient. Or simply giving a blip in the direction from which the firing has occurred.

    Heck, you could even have animated angles that shells would make when coming down. They would land on a particular "side" of a unit and if you're paying attention would tell you the general direction of the offender.

    You should also continue to hear the sound of the shot and see the projectile.
     
  4. EonMaster

    EonMaster Eeveelution Master

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    This should definitely be added. And on most maps, you would already be able to tell somewhat where they would possibly be. They would most likely be somewhere i front of you.

    I don't really care about the idea of seeing part of the fog of war lifted because that would be the same as seeing where the unit is at, its giving you the accurate location. Ambushes rarely worked too well unless you were zerg in sc, but with the new rules, all three civilizations can create effective ambush tactics.
     
  5. Alasdair

    Alasdair New Member

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    i think this should only be for sige tanks tho, or other things that u could see the attack coming, cuz if a hydralisk shoots a bunch of spike things at the side of ur head from on top of a cliff, i think ur still gonna now where its coming from
     
  6. EonMaster

    EonMaster Eeveelution Master

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    You could see where its coming from, but you cant see the actual unit. Like the colossus, the enemy would see where the beam is coming from but because the fog of wars is over the colossus because its on a cliff, they cannot return fire because they cannot see it.
     
  7. ShdwyTemplar

    ShdwyTemplar New Member

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    I think that this will become a problem for the Terran as we cannot "see" per say the rounds of the Siege Tank or Thor. Although, I think that the reason they still decided this would be best as it would make the player think about whats attacking him and then find an effective counter. As I think a Siege Tank and Thor attack would cause different impact animation. Plus, with sound and the uniqueness of units it will make it reasonably easy to evaluate what unit is attacking. I.E. A Thor will attack differently than a Hydralisk. My question is what will this do to Air Units? Will they just not appear until you can see the unit? Most likely yes. That will make it extremely interesting on some parts.
     
  8. BirdofPrey

    BirdofPrey New Member

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    Maybe the detectors of each race can get the ability to triangulate enemy fire and ping the minimap so you can see the general direction you were attacked from so you know where to send a scouting unit to
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    this gave me a great idea for a ability, a unit which can lay down a mine and if someone steps on the mine it blows, but it would look like a siege tank attack
     
  10. C20

    C20 New Member

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    And how is that so great?
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    the enemy would never know if it were siege tanks or mines and would get confused
     
  12. needler

    needler New Member

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    I think you should see the enemy unless it's far from your location. It sounds stupid if the enemy is attacking with some Vikings and they are just out from your line of sight and so your units cant fire them. Tanks in siege mode shouldn't be revealed when they're far from your units. But I think that you should see the shells coming from the air so you could know where they fire from, because siege tanks range has been lenghtened.
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    See the shell? You mean that Siege Tanks would not have the instant hit?
    That sucks... :p They would just miss everything that moves.
     
  14. EonMaster

    EonMaster Eeveelution Master

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    lol, @ gasmask's post.

    Just because you see the shell doesn't mean its going slow. Also instead of seeing the shell, they could make it so you could see the trajectory lines from the shell. This would allow for the instant hit, while stil allowing the other player to tell where the attack came from.

    A lot of games are adding trajectory lines into its graphics not only so it looks cool, but also so you can see where an attack is coming from. I won't be surprised if Blizzard does the same thing.
     
  15. Gasmaskguy

    Gasmaskguy New Member

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    You mean like in Dawn of War (If you've played it)? That looks cool, but I am fine with the siege tank shell animation as it is.

    And about seeing the slow shell; It HAS to be slow (btw with slow I mean like an upgraded vulture in sc :p) ! Otherwise the other dude would'nt have time to see it coming!

    But I want it to stay as it is.
     
  16. EonMaster

    EonMaster Eeveelution Master

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    Never played it, but I did play Age of Empires 3, which had trajectory smoke as a graphics option, and I have played Halo 3 a few times, which also shows trajectory lines for many of their basic bullet weapons.
     
  17. Gasmaskguy

    Gasmaskguy New Member

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    Trajectory lines are kewl, but DoW can get pretty messy when you have to many units, shooting everywere. What makes it work, is that there's barely any(hard) micro in the game, it's mostly macro.
    In SC2, trajectory lines would get in the way. Explosions are enuff.
     
  18. EonMaster

    EonMaster Eeveelution Master

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    But like you said before, you have no idea where its coming from, since you cannot see units in fog even when they are blasting you to pieces. Trajectroy lines are the only way I see people knowing where an attack is coming from.
     
  19. Gasmaskguy

    Gasmaskguy New Member

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    Yeah, but the thing is; they are not supposed to! :p
    That's why Blizzard implemented this thing. :)
     
  20. EonMaster

    EonMaster Eeveelution Master

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    I see your point.

    This puts the protoss at a disadvantage because all thier ranged weapons are easily seen and are easy to tell where they are coming from.