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Shadowangel, heroes of the universe MMO

Discussion in 'Space Junk' started by ijffdrie, Sep 18, 2008.

Shadowangel, heroes of the universe MMO

Discussion in 'Space Junk' started by ijffdrie, Sep 18, 2008.

  1. ijffdrie

    ijffdrie Lord of Spam

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    maybve in a different thread, i want to put some other ideas here, just to see what people like in pc-games
     
  2. ijffdrie

    ijffdrie Lord of Spam

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    just a little lvl/gameplay overview, should have done it near the beginning

    lvl 1-10: mostly one player vs one mob battles, in the storyline you mostly attack bases alongside the great fighters from the storyline and there is also a big storyline in the beginning about Armaggedon's early experiments where the brain of your char gets replaced by indestructable metal(this is the way you will ressurect each time after you die) at the end of the starting zones you will be released from the army by Fenix and you will become an adventurer(the mobs in the cutscene will return throughout the game as for an example questgivers, or prisoners)

    lvl 10-20: as an adventurer you travel around the universe performing small tasks, assasinating clan lords, sneaking through palaces, avoiding large concentrations of enemies at all costs, the game gets a lot more tactical then lvl 1-10(which is about as tactical as lvl 1-60 WoW)

    20-30: as you get more and more famous people who want stuff done start to approach you instead of the other way around(represented in the game by for an example clicking on a beer mug with a quest indication in the inn and then someone walks towards you to give you a quest) Your speed in battle increases a lot in this part of the game, since you learn to shoot while walking and cast while walking(though the casting is with reduced speed) and instead of the small battles, you get the fight the same enemies but in greater numbers, and most ranged attacks are dodgeable, which makes the game far more about skill then for an example WoW

    30-40: the changes in 20-30 are even bigger, and a very skilled player can do big parts of 5-man areas by himself, the success of a player depends on his skill, though less skilled players can group up and get the same armor and rewards if they use a lot more time.




    i think i made my points clear, though i probably made the post too darn messy, so if anything is unclear just tell me
     
    Last edited: Jan 8, 2009
  3. ijffdrie

    ijffdrie Lord of Spam

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    update due in a few days




    i love you all for all your wonderfull comments on my latest update

    current comment count: 0
     
  4. Meee

    Meee New Member

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    You're welcome!
     
  5. ijffdrie

    ijffdrie Lord of Spam

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    no problem


    anyways

    should i continue the story, write a piece on the current state of earth in Shadow-Angel or write about all the proffesions/non-combat skills
     
  6. ijffdrie

    ijffdrie Lord of Spam

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    number of votes: 1

    non-combat skills it is

    now, before i start, i would like to talkk about an interesting mechanic i thought up for enchantments and guild signs/colors. Every armor piece(almost every and shields, some will miss 1 kind of spots) skin(as in the skin of the model) will have 3 kinds of blank spots. the first kind will have the guild or faction crest on it, and if you dont have a guild or faction it will display the symbol of the clonoian council. the second kind will be for the guild/faction colors, if you have no guild and dont choose a faction crest, the colors will be black and yellow for the clonoian council. The third kind of blank spot will be for armor enchantments, if for an example, you have a Glorious Light armor enchantment all your enchantment spots will glow with light.

    your ideas on this mechanic?

    non combat-skills general info: all the skills will be available to every player, though some classes benefit less from certain skills, but they need it to create reagents for certain recipes in other skills,
    every non combat skill has a *&^%$load of subskills that you can start training as you reach a certain level in this skill

    blacksmithing: good old blacksmithin returns, travel around the world to mine from mines(mining nodes will have a much higher appearance rate in mines) and find other reagents to create your own armor and weapons. This skill also includes Jewelry and forging as some of its sub-skills. some of the top lvl sub-skills involve making weapons from demon blood or engraving weapons with mystical runes.

    enchanting: the mystical ways of enchanting are manifold, from the creation of mystical scrolls, to imbueing your armor and weaponry with the power of the gods. This skill is used to create several items that can be used in combat(such as throwable scrolls and wands), but also access to certain parts of dungeons(summoning up a bridge). Only in the top lvls can you actually enchant your own armor(it glows nice though)

    herbalism: For those enjoy working with nature this is the skill, as your knowledge of plants increases you can mix their extracts to make unstable substances, or instead something that heals its drinker. Some of its major sub-skills include Alchemy and woodcarving. Some top lvl recipes include totem poles and special oils.

    cooking: cooking is pretty standard, just slaughter and collect stuff to make stuff that heals you out of combat, sub-skills involve specific kinds of cooking such as pastry.

    tailoring: Tailoring is also pretty much a standard skill, though it actually is a combination of tailoring and leatherworking. You get the bolts of cloth from taking apart pieces of cloth(doesnt have to be armor, but can also be other kinds of loot) and you get the leather from skinning animals. there are sub-skills for special kinds of clothing and skin(Such as dragons)

    engineering: Engineering involves everything mechanical in nature, from grenades to laserswords. this skill is too diverse to talk about for long and still keep it short so ill just say that some sub-skills involve guns, laser weapons and lockpicking devices

    harvesting: I havent really though much about skill, but i think it would add a nice bit of gameplay to the game. This skill is used to, like, i don't know, for an example grinding horns of unicorns so you can add it to your potion, or harvesting the poison from a frog so you can apply it to your weapon. any suggestions for sub-skills and ideas are welcome

    fishing: Fishing might be boring in most RPG's, but this game will change that, as fishing is a FPS minigame, the higher your skill the more dangerous the fishes that you fight are, and the more specialized and powerfull weapons you can equip. No sub-skills.




    done.
     
    Last edited: Jan 20, 2009
  7. ijffdrie

    ijffdrie Lord of Spam

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    character customization

    there are gonna be 4 races available right from the start, and there are 3 more races that can be added later in expansions or sumthing

    the first race are the clonoians, a race of elfish beings with long ears, big eyes and manga like hairstyles, they have over 400 years of experience in space travel, and their society is based on clans. the playable clans are the Shantua clan and the Dragonring remnants
    skin color: very light blue(shantua) very light green(dragonring)
    hairstyles: all sorts of manga style haircuts(xcept all upward spikes, which are reserved for Red fleet and all the long flat backwards styles which is reserved for blue fleet)
    hair colors: black, green, purple, pink, moonlike gray
    attributes(those are extra style items): wooden rings, wooden earings, headsets, more(open for suggestions, just suggest anything that fits in a manga hairstyle)

    Humans, made up of figther who represent different Earth unions, namely the united states of America, the east asian union, and the European united forces
    skin color: pink, dark, yellow
    hair styles: pretty normal human hairstyles, no punk, but emo is included
    hair color: black, blonde, brown
    attributes: watches, monocles, sunglasses, more(taking suggestions)



    Simbob, those are the robot thingies from my drawings, with long vampire like fangs and big eyes
    hair styles...... robots
    hair color...... jerk
    and i have no ideas for attributes
    taking suggestions of course to make them customizable, maybe graffiti spots

    Demons, Muhahahaha
    hair styles.... punk styles
    hair color... raven black, blood red
    skin colors.... black, brown, red
    attributes.... horns, magical glyphs, glowing eye colors, more
     
    Last edited: Jan 24, 2009
  8. Hayden351

    Hayden351 Member

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    I think its funny how it seams 88% of these posts are posts from you (no one seams to be replying) good game:)
     
  9. Vampire

    Vampire New Member

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    lol bump but non-combat skills look like WoW skills o_O
     
  10. ijffdrie

    ijffdrie Lord of Spam

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    yeah a bit, in the end, most skills from these kind of games look alike, except in somd of the details, and i aint worked those out yet. Also, i think a comparison with the runescape skills is also adequate, and i dont play any games with lvlable subskills, so i dont know where that came from
    also, fishing is completely different from any MMO that exists so far
     
  11. Hayden351

    Hayden351 Member

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    I found that there are only 24 posts that aren't by you (including my last post on this and not including this post).

    S.P.A.M=Some Pies Attack Men
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    yes, that kinda depresses me, but i will not stop!
     
  13. ijffdrie

    ijffdrie Lord of Spam

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    though more comments would be very welcome
     
  14. Meee

    Meee New Member

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    *comments*
     
  15. ijffdrie

    ijffdrie Lord of Spam

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    the comments that they post are valuable though
     
  16. Hayden351

    Hayden351 Member

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    Maybe just maybe you should think of it this way im not sure you should but it just might be true it might not I don't know lets see what was it?

















































































































    I got! it what if no one can think of something against it so no one posts at all maybe everyone thinks its good already?

    ITS TRUE
    \/
     
  17. Reaperoff

    Reaperoff New Member

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    i can make a sc version xD
     
  18. KuraiKozo

    KuraiKozo New Member

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    From:
    Uranus lol =D
    still can't find the drawing @_@
     
  19. ijffdrie

    ijffdrie Lord of Spam

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    oops, meant the yo... thread
     
  20. ijffdrie

    ijffdrie Lord of Spam

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    As the Demon and Prime evil fleets swept across the universe, the nesçlonoians fled back to their last stronghold, the great city of heliopolis, on the small world that would later be known as Earth, On this planet the biggest battle in all of history was fought, with every creature of noteworthy power and all great armies fought upon it's soil, while fleets bombarded each other in the atmosphere. The carnage truely was a sight to behold. locked in battle between the infernal rage of the demon swarm and the soultwisting coldness of the Prime Evil unholy warriors, the nesclonoians never stood a chance. Realizing this, the three avatars called for a retreat so they could fight another they, the Simbob warriors and Lenga returned to the Simbob dimension. The dimensional gate towards the Simbob world was the last straw for the fabric of reality around Earth, that was already tormented by the many powerfull individuals fighting on the planet and with the fabric of reality ripping, far more damage was done then these individuals ever could, all over the planet small dimensional rips started to appear, sucking in everything that was near. From the millions of warriors on the planet only the most powerfull were able to retreat towards a safe heaven. The Earth itself was robbed of the energy plane allowing magic, but life managed to survive.
    Meanwhile in the darkest corners of the darkest worlds, lit by the fanciests of lights, The prime evils and the demons plotted against each other, hoping to become the greatest power in the universe.


    End of the great war
    Start of the great demon war
     
    Last edited: Mar 17, 2009