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September Discussion of the Month: Mothership

Discussion in 'General StarCraft 2 Discussion' started by Ych, Sep 5, 2007.

September Discussion of the Month: Mothership

Discussion in 'General StarCraft 2 Discussion' started by Ych, Sep 5, 2007.

  1. perfey

    perfey New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    Yes, you should be able to build only 1. because it is a cool and unique unit.

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    They are all cool

    Additional Feedback you would like to give

    I hope You make a mothership that is powerful alone.
     
  2. DontHate

    DontHate New Member

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    <Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?>
    Yes, i think the mother ship should be a unique unit, becuase it would differenciate itself from the carrier and add diversity to the protoss.
    <What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))>
    i think the cloaking field and planet cracker are good abilities, and add another ability that isn't as op as time bomb or black hole.
     
  3. MeisterX

    MeisterX Hyperion

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    .... I'm very disappointed.

    I specifically asked that if you agreed with the above opinions to not further repost on the subject so this thread doesn't get too cluttered. The only one to follow my request was dragusinb, and he gets a :powerup: for that.

    The rest of you simply reiterated opinions already stated. You should have just said, I agree with _____'s post. A lot of you also didn't follow the proper format for making a suggestion.
     
  4. Nuclear Launch

    Nuclear Launch New Member

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    Here´s what I suggest:

    Protoss gets a UU (Mothership)
    Terran gets Veterancy (in a way that doesn´t change much the way you micro)
    Zerg gets a UB (ultimate building), I just didn´t think of how it would be
     
  5. SOGEKING

    SOGEKING New Member

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    I will not write anything about the MS, and I didn't read many of the posts, but the person with whom I agree is Zeratul11.
    I share his ideas, and I support them.
     
  6. Waller_Baer

    Waller_Baer New Member

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    i agree with super-unit style.
    I'm thinking since its a (mother)ship, shouldn't it have some aoe defensive capabilities, so it can take care of its children-ships?

    why not balance the black hole by only allowing it to suck up half-dead units?
     
  7. JBL

    JBL New Member

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    Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?

    Of course, having a super unit was a very good idea from the start, it was probably the most innovative concept that could have been included to a starcraft sequel. However, sometimes when you go too far with innovation, you just get "off-topic" Blizzard came with a totally not RTS-friendly concept that might ruin the game.. and I think that's why they changed it to a strong unit that you can build more than one (aka Carrier #2). The problem here is that his role overlaps with the Carrier, and in the end.. one of them, either the Mothership or the Carrier is going to be totally useless in the game.. it depends which one will be the best considering their cost/effectiveness ratio.

    Instead of taking the Mothership and making it something it wasn't intended to be from the start, why don't you simply kill it?

    What do you think about the Mothership's abilities? (Time Bomb, Cloaking Field, Planet Cracker, Black Hole (currently out))

    Great new and fresh abilities can't hurt when you make a sequel to a game.. because when we think of a sequel, we don't want the exact same game, we want a new and fresh version of it.. and that's why these abilities were very interesting to start with.

    I don't understand why Black Hole was removed.. of course it was too imbalanced, but everything can be balanced.. right? so why don't you balance it.. there are about 100 ways to balance it so it's usefull but not too overpowered at the same time.

    Overall: I think that the Mothership should be scrapped (and possibly included in the map editor, please?) so you can move to something else and make a very good balanced RTS game.
     
  8. SOGEKING

    SOGEKING New Member

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    I think Blizzard should make a bigger MS. The Same one, but a bigger unit. Bigger than the battlecruiser. Bigger than any structure.
     
  9. loresfx

    loresfx New Member

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    I agree with this comment. Things just get too complicated if the MS doesn't get removed.
     
  10. capthavic

    capthavic New Member

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    "Do you think the Protoss Mothership should be a unique unit (1 per player maximum) or should you be able to build more than one? Why?"
    -I think the MS should be a one per player super unit because it really accented the unique races aspect.

    "What do you think about the Mothership's abilities?"
    Time Bomb = good way it is, Cloaking Field = no cloaking, Planet Cracker = just use original animation, Black Hole = bring back just reduce AOE.
     
  11. zeratul11

    zeratul11 New Member

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    no it does not. just because the protoss have carriers then the mothership should be scrapped? well scrapped the CARRIERS. just compare which one is cooler and has more starcraft 2 feel. =p

    and its official the mothership is already updated in sc2 .com
     
  12. Zerat

    Zerat New Member

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    - one unit per player like the discription on SC2 "Thery wore monuments of the Prottos golden era, .. now they are gathered from the whole galaxy to figth again" (They are supose to be Strong and Rare that's why I say 1 per player
    - time bomb .. OK
    - Cloaking Field .. a good idea but only if the Mothership will be ONE per plyer
    - Planet Cracker .. give it an AoE efect wyth less power and the animation from the 1st in-game demo :)
    - Black Hole .. No thx It is very powerfull wythout it anyway
     
  13. hominiddd

    hominiddd New Member

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    "The devastating power of a mothership can wipe out squadrons of enemy ships in the blink of an eye or lay waste to entire planets."

    Base on the statement from the official page, I'm wondering if they are either bringing back blackhole or making it anti-air again. "Blink of an eye" seems more like blackhole to me. However, I think the discussion on the MS has been beaten to death. Most here would like the older version back i.e. it being one unit with the blackhole ability. I mean how many times do we have to repeat ourselves??!!

    Sometimes I think Blizzard is doing this on purpose to get more air time!

    Anyway, this is to address the people who thinks that everyone will try to tech up to MS as quickly as possible and make the game too warcrafty etc... First of all, on a limited mineral map the MS will most likely never be built. In those games even carriers are not built, by that time someone would have won already. The only time MS will be built is playing in maps like BGH were minerals are abundant. This will greatly limit the MS as well as any other Tier 3 or above units. I mean do people build BCs in small or limited mineral maps??!! I don't think so. Also the MS is not a Hero like WC. You need the hero to win. In SC you usually win with smallers units and multiple strategies.

    I hope blizzard realize that the older version is what the fan wants and is more fun to play (not this new junk). As the saying goes... "if it ain't broke (and it was mostly fine before lol) don't fix it"!
     
  14. GuiMontag

    GuiMontag New Member

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    Additional Feedback you would like to give

    If your not going to have it capped to 1 then please rename the current mothership to one of;
    Korvak, Argos, Liberator, Dragon, Leviathan, Talyn
     
  15. SOGEKING

    SOGEKING New Member

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    Behemoth was a better name than Leviathan. The Leviathan is a monster composed with thousands (or just hundreds ?) of men. That's a huge man with a lot of others that morphs him.

    Well I believe that the BLACK HOLE ability is wonderful, even if worrying. Blizzard should keep it to the MS.
     
  16. Anthem

    Anthem Guest

    bring the demo MS back to us!
     
  17. Remy

    Remy New Member

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    Not to be an ass, but unless Blizzard actually plans to read this entire thread, I think the <question><answer> format sucks. It hinders discussion. But a lot of useful discussion has already been had in the Mothership Poll thread anyway.
     
  18. LordKerwyn

    LordKerwyn New Member

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    They really didnt say how powerful it is going to be on the site all they really did was givie it a backround and some "story power" and they sorta confrimed the unit is going to be in the game.
     
  19. Remy

    Remy New Member

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    Lichking, Blizzard is trying to coordinate periodic discussion topics across all participating fansites so they have have a better picture of the general public view on specific issues.

    Since the MS has been a hot topic, they want to know how the whole fan base feel about it. Even though it's now been put on the official site, it's in no way final. I know this came a bit late as it has been talked to death, but I guess they just wanted a more "official" feedback to go on.
     
  20. Unentschieden

    Unentschieden New Member

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    1 at a time could be accomplished by making it individually expensive but remove ability research. That way you avoid arbitary restrictions while keeping it unique. Another reinforcement to that theme would be abilities that are strong but have dimishing returns when overused. Like cloaking field, 2 don´t cloak more than 1.

    Abilities: Cloaking field is fine, it was a defining ability for the Protoss in SC. Timebomb is "just" a fancy distruption field though it looks like it can be stronger/weaker depending on application. Planet cracker unfortunately is a nice and fitting ability but actual application seems lacking. The beam looks like it can be dodged by faster units and doesn´t deal enough damage to Buildings to move the MS right on top of them (if you can move it on top of buildings you propably can shoot them just as well with the MS weapons). I liked the 1st Planetcracker better since that one was harder to dodge.

    There can be more than 1 MS but they shouldn´t be near each other not by rule but result of high price and lacking effect. Just like Nuklear silos are limited indirectly since CCs are too expensive to build just for silos.

    Lore: We all have seen the SC vanilla intro and even if not it is on youtube. Also they have a great backstory on SC2.com

    Actuall role: Superior support caster. Usually Casters are very weak in attack and defense because their "spells" are relativly powerfull. The MS can break that tradition with carefull balancing. (For reference: SCs "strongest" caster was the ghost)