1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Science Vessels

Discussion in 'StarCraft Original' started by 10-Neon, May 23, 2007.

Science Vessels

Discussion in 'StarCraft Original' started by 10-Neon, May 23, 2007.

  1. Singuris

    Singuris New Member

    Joined:
    May 23, 2007
    Messages:
    169
    Likes received:
    0
    Trophy points:
    0
    From:
    Milwaukee
    incorrect there are different types of armor as in prima's stratagey guide (came in boxed set) which has only one useful thing the damage and unit stats tables.

    and in my opinion irridiate is not useful at all i'd rather use seige tanks and if the units cloaked or burrowed i'll have quite a few commstats(nukes not really that awesome)
     
  2. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    ^Here we go again. What you refer to as, and I quote "types of armor," is incorrect, it is unit size.

    SC does not have different types of armor. There are small, medium, and large unit size types, and then there are normal, concussive, and explosive attack damage types. No armor types anywhere.

    -Normal damage deal 100% full damage to any sized unit and does not have bonus/deduction mods.
    -Concussive damage deal 100% to small units, 50% to medium units, and 25% to large units.
    -Explosive damage deal 100% to large units, 75% to medium units, and 50% to small units.

    That's it, there are no different types of armor. Mutas are small air units that deal normal damage. They deal full damage to EVERYTHING in the game, and receive reduced damage from most things in return. Please do not correct me based on a printed strategy guide, as they are trash. If you somehow still do not understand, or have a hard time grasping these facts, let me know I'll try explaining them to you further.
     
  3. Singuris

    Singuris New Member

    Joined:
    May 23, 2007
    Messages:
    169
    Likes received:
    0
    Trophy points:
    0
    From:
    Milwaukee
    light=small
    medium=medium
    large=heavy
    (I'm so sorry i didn't use the proper terms but you obviously understood what i meant)

    I know that guides are crap as i said before but it's got the same stuff blizzards site has. The only useful part is the following chart:

    http://www.battle.net/scc/GS/damage.shtml

    Yes i did see the damage chart you were correct but a marines also are small and deal normal and 8 or more marines stim pack and 4 medics I'm sure they would be more effective vs a team of mutalisks than irritate.

    Any way back to what I was trying to say irritate isn't that good of an ability and after giving it some though it works well vs guardians (zerg siege tank) forget the workers.

    So sorry i questioned your ultimate knowledge of starcraft :p
     
  4. Remy

    Remy New Member

    Joined:
    May 31, 2007
    Messages:
    1,700
    Likes received:
    2
    Trophy points:
    0
    From:
    US East Coast
    No Zerg in their right mind would sit there and fight you to the death with your stimpack marines. They can just fly around and keep hitting different spots avoiding you.

    If you give chase and the marines are spead thin enough where the mutas won't face a large group, stimpack or not, the mutas can just pick off the marines one at a time.

    As long as the Zerg has 5 or more mutas, he can one-shot-kill one marine at a time, then just keep flying away and coming back for another marine. With 8 or more mutas, same thing but this time medics, one by one.
     
  5. mc2

    mc2 New Member

    Joined:
    May 20, 2007
    Messages:
    972
    Likes received:
    1
    Trophy points:
    0
    I read over this topic just then and barely anyone mentioned defensive matrix!!
    It does work quite well on tanks and BCs.
     
  6. Singuris

    Singuris New Member

    Joined:
    May 23, 2007
    Messages:
    169
    Likes received:
    0
    Trophy points:
    0
    From:
    Milwaukee
    Hold ground (except medics) with a squad this small i'd be on the defense defiantly not give chase (and optical flare mabey)

    bc i hate those i'd rather have another command center or their worth in marines