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Science Vessels

Discussion in 'StarCraft Original' started by 10-Neon, May 23, 2007.

Science Vessels

Discussion in 'StarCraft Original' started by 10-Neon, May 23, 2007.

  1. Fenix

    Fenix Moderator

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    They sorta have a backwards version.....The Devour skill restores mana.
     
  2. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    Oh ya... well I guess that one'll have to do then =)
     
  3. 10-Neon

    10-Neon New Member

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    Praetor Fenix: Defiler, not Devourer.


    If the Zerg want to kill enemy spellcasters and insist on using a special ability, then Spawn Boodling is the only choice.
     
  4. Fenix

    Fenix Moderator

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    XD we're both right you know.....The Defiler, and Infested Kerrigan, have an ability called Devour. It kills a friendsly unit and adds their HP to your MP.
     
  5. hillzagold

    hillzagold New Member

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    i've only seen it in videos, but you can irradiate the science vessels and then fly them over enemry units to kill them, right?
     
  6. PainKiller

    PainKiller New Member

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    Yeah! Excelant way to kill Drones with ;D
     
  7. 10-Neon

    10-Neon New Member

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    It just occurred to me that the Defiler can devourer, and the Devourer can defile(I'd feel defiled if I were covered in corrosive purple foam). They are awkwardly named units, aren't they?

    --

    Self-Irradiation is great. Chews up weak ground units more effectively than casting it directly on them.
     
  8. Fenix

    Fenix Moderator

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    Wait, scratch my last couple posts. It's Consume, not Devour. Devour just sounds so much cooler.


    And have y'all ever countered a Zerg Rush with Irradiate? It's quite amusing.
     
  9. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    A rush? Then how can you get a Science Vessel soon enough? Or aren't you talking about Melee maps?
     
  10. mc2

    mc2 New Member

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    Most of the time I use irritate on burrowed lurkers. They will die before the spell wears out, and if the enemy happens to cluster their burrowed lurkers together, then double jackpot :D
     
  11. Fenix

    Fenix Moderator

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    Not an opening rush of course.

    But it's fun. You gotta see it sometime in your life.
     
  12. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    Hehe ah ya of course... well I'll see if I can get my eyes on it sometime =P
     
  13. JBL

    JBL New Member

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    I totally agree.. they rape against both zerg and protoss.. If you watch pro terran player replays.. they almost always get vessels against zergs.. they use the irradiate on themself and detect to totally rape everything burrowed.. its so great

    it's instant death for archons.. and very effective against any other protoss..

    but I don't find it that good against terran.. it detects ghosts.. wraiths.. hmm you can irradiate.. but its not as effective as against the zergs... basicly they are only good for defense matrix if you play against terran.. I'm not sure I want to waste my time to get vessels just for the matrix... well I guess it depends of the way you play..

    Do you get vessels in TvT?
     
  14. Remy

    Remy New Member

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    The AoE effect of irradiate does not work on burrowed units. Proper reaction to irradiate on the Zerg player's part is to burrow the infected unit, micro them away from the rest of his troops, or to micro them into enemy bio units.

    Zerg really got the shaft as far as caster units go. Other races have three casters plus units with single special abilities, Zerg gets two casters and one of em's rather useless. If only we had Science Vessels, sigh~
     
  15. mc2

    mc2 New Member

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    ^ the good thing with AI zerg players is that they are stupid :D ^

    I irritate one lurker, and all of the lurkers in that cluster unburrows!! seriously they are dumb.
     
  16. Singuris

    Singuris New Member

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    the point of irridate is in the later game to use it on enemey workers because at that point you should have your opponent very occupied
     
  17. 10-Neon

    10-Neon New Member

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    Ok, workers, and not that big juicy cluster of Mutalisks.
     
  18. Singuris

    Singuris New Member

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    marines should be used vs mutalisks 8 or more to a group with sitm pack and 4 medics that will blow them to pieces.

    If AI or human is what you are fighting they'll disengage the mutalisks you target with irritate. making it only kill one unit or how ever many you put it on
     
  19. JBL

    JBL New Member

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    You don't irradiate the enemy unit.. u irradiate ur 2nd vessel.. and u irradiate the first vessel with the 2nd one..

    so you have 2x moving irradiated balls that follow the lil zerglings everywhere.. bye bye lings..

    teamed with some other units.. (like some M&M) it's gg for the zergs
     
  20. Remy

    Remy New Member

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    Mutas do not deal less damage to anything. Mutas deal normal damage. Extra range vs muta is almost a non factor cuz just about every ranged unit has longer range than mutas, every Zerg player who make them already know this.

    Irradiating workers late game is nothing more than a novelty usage. It's easier to just burrow single workers than it is to pick out the one irradiated muta out of the whole bunched up stack and maneuver it away before the rest suffers too much damage. If you're dealing with more than one irradiates at the same, time then it'll only be more painful for the Zerg player. Where as individually burrowing workers is hella easy cuz they don't stack like air units. They're only 50 minerals anyway, compared to other units, that's hella cheap. And at late game a Zerg can replace workers hella fast even if he does lose a few.

    Even if you did eraser instead of irradiating the drones directly, at late game hitting the enemy econ supply has probably the least impact out of all other strats possible. You're betting on a small window of opening where your opponent's production might slow down after a few waves of successful attack. You're better off just trying to eliminate expos altogether. The later you are into a game, the less impact picking off workers have on the opposing player.

    I usually don't go this far but... if you think irradiate is for mineral lines at late game only, you're an idiot. I hate ppl arguing a wrong point with wrong facts, especially when it's regarding my favorite air unit in all of SC.