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SC2Forums.org Starcraft 2 Press Conference Report

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Mar 12, 2008.

SC2Forums.org Starcraft 2 Press Conference Report

  1. darkone

    darkone Moderator

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    Sorry, but its true, zerg units suck, they are meant to wear the other races down over time.
     
  2. furrer

    furrer New Member

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    You can kill it cant you?
    It will probaly only have like 200 hp, so it isnt OP IMO, especially since this is the only transport.
     
  3. burkid

    burkid New Member

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    @darkone, individually, maybe. but not as a swarm.
     
  4. LordKerwyn

    LordKerwyn New Member

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    This is starting to get off topic again...

    Here is a couple more questions. First how has the Carrier changed from SC1 or has it chnaged at all? Do groups of Carriers still put the kind of fear into your opponent as they did in the original?

    The AI for the Carrier seemed a bit different, but it is otherwise unchanged. I opted to use the WarpRay much more readily because it is just so effective against so many units. It rips through tanks, Ultras, anything with an HP of higher than 150. I'm sure its still fearsome but in such a fast paced game it's tough to amass large, high-tiered air forces.

    In general did any race stand out in ground or air strength by comparisson to the other 2 races? And if any did why did they?

    The Protoss are overly strong on the ground because of the Colossus. I didn't test them against tanks but if you can get more than 4 in a group your opponent is in trouble on the ground. In the air I think the advantage currently goes to the Zerg. The Corruptor is very potent.
     
  5. Psionicz

    Psionicz New Member

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    Elaborating on Lk's question, could you divide it up into which race controls ground/air, early, mid, and late game.
    Also, which race is pretty stable thru out the game if any?

    Protoss is by far the most stable race. All of their units are useful in some capacity. That's just not true of the Zerg or Terran at the moment. Early game Protoss seem to rule the land. Zerg aren't as potent as they used to be because of our lack of understanding of how their defensive structures function. Terran have a REALLY easy time blocking their main entrance, but the Protoss anti-gravity abiliity will take care of that problem very quickly.

    As mid-game approaches and Roaches come out, the momentum swings to the Zerg until Protoss gets a lot of Stalkers or the Colossus. Seige Tanks are somewhere mixed in there with the Marines and Marauders, so there is obviously room for a Terran Tank push. However, if the Protoss manages to get more than 4 or so Colossi and a few Stalkers, someone is in trouble.

    In the air, the WarpRay is king against ground units but the Banshee is also very potent. I would give the Protoss the edge in the air because I don't think the Viking will cut it in the air alone. The Phoenix and the WarpRay are both good air units.

    But when the Corruptor shows up all air units are in trouble because of its ability to turn units.

    The Mothership is obviously potent but will not buy you air superiorty. Zerg still has the advantage in the air ATM. Just watch out for the Thor.


    Cuz it would seem like Zerg are vulnrable early game were Protoss may dominate it.
    Or would Terran dominate early game with their Reactor add on?
     
  6. LordKerwyn

    LordKerwyn New Member

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    Based on the blatant strengths and weaknesses of each race what changes/additions to each race's units do you forsee coming? Also what do you personaly want to see changed?

    I think the Baneling will go up to Tier 3 and the Hydralisk and Lurker will drop back to where they were in SC1.

    I also think we'll see some nerfing of the Colossus, possibly back to its old form because it's just too strong right now.

    Furthermore there will be some changes with the Medivac Dropship and the transport mechanisms of the Zerg. The Overlords might either get the ability to transport or Zerg might see a unit able to climb cliffs.

    Lastly I think we'll see some role shifts with the Viking, Thor, etc. The usual stuff. :D
     
  7. kuvasz

    kuvasz Corrections Officer

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    I skimmed through the thread and couldn't find anything on Protoss shields.
    • After what time does the shield start to regenerate?
    • What triggers the counter - not being attacked or not being attacked+not attacking?
    • What is the regeneration rate? Would you say, 5 points per second?

    Yeah, I didn't notice any difference in regen rates in or out of battle. I don't think this is still included for Protoss shields...
     
  8. Aurora

    Aurora The Defiant

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    So the shields are now back to their original Stacraft 1 style? That does not sound to bad at all. Retreating to heal just does not fit the Protoss. Another question I came up with: there would be a close range gun or something like that on a deployed Siege Tank. Was there any sign of that in the build you got to play with?
     
  9. kuvasz

    kuvasz Corrections Officer

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    If the shield works the same way as it does in SC1 then the battery has to be in. Protoss isn't the race that neglects the individual like that.

    Right now a Protoss unit is just a terran one in a zerg coat and completely lacks any unique attributes :(
     
  10. burkid

    burkid New Member

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    I agree with kuvasz, either the protoss need accelerated regeneration or the shield battery.

    How many different turrets did the nomad have?

    Just one turret.

    How was the nomads ability to create turrets limited?

    It costs minerals and has a cooldown. It was unlimited as far as I could tell other than that.
     
  11. zeratul11

    zeratul11 New Member

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    thor now on factory. making it a less better machine like it was before, now its just like a goliath but with a different look. sucks!

    viking is still on the starport? where the hell is the terran ATA? predator? you dont need to remove a terran ata units just to make the three races more different.

    make the jackal GTA.

    make the banshee ATG (just like it is now) but with a different ability not AOE.

    make the thor strongest assault gtg (no gta attacks). better than the ultra or archons maybe.

    make the marauder have splash damage as well as the slow effect (new firebat).

    put the predator back to the starport.
     
  12. Gforce

    Gforce New Member

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    what? the thor is the new goliath? how in the bloody heck did that happen?
     
  13. johnnyxp64

    johnnyxp64 New Member

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    Question:

    -How Many MAPS was available in the build i think i show 4 in a korean demo? dimensions? sets/graphics?? how many you played?

    There were four maps available: Kulas Ravine, a jungle four player map with bases in the corner and natural expansions on either side that were blocked by destructible rocks, Quicksand, a 6 player desert tile map, Scrapy Yard, a 2 player 1v1 map on desert tileset, and Burning Rift, another 2 player map.

    -Did you see any Xel Naga tower? it works as gamespot says?if yes how much more you can see? e.x 2/4 of the map? etc

    Yes, there were quite a few on Kulas Ravine. They simply revealed a large area, not a particularly large fraction of the map.

    -i know you havent try to infest any zerg buildings (most likely not able) but what about Protoss buildings? which one and what did it offer to you? (you may have answered that)

    Yes, I've already answered this question and I will try to make a compiled Q&A thread on top of the one I already created that will be locked and stickied. :D


    can you just make a topic with ALL(not few selected ones) the Q/A lock it and make it sticky so we may Not ask All the same questions again, and find easy what other people asked? ;)
     
  14. furrer

    furrer New Member

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    johnnyxp64 he has, they spawned marines.
     
  15. johnnyxp64

    johnnyxp64 New Member

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    bliah.... i want to see later Bliazzard made something more cool!

    infested Zealots!
     
  16. furrer

    furrer New Member

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    Ofc, that was just a temporarily solution.
     
  17. burkid

    burkid New Member

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    sorry jon, about the nomad i meant how many different structures it built.
     
  18. Smokiehunter

    Smokiehunter New Member

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    the only question I have is:

    What abilities does the archon have now?

    As far as I'm concerned, none. There is a rumored ability called Power Overwhelming that increases its splash damage for a short time while weakening its shields. However, this was not in the build we played and has not been confirmed by Blizzard, so I will continue to treat it as rumor.
     
  19. Gforce

    Gforce New Member

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    Is there still a dedicated ATA unit for the Terrans?

    The Viking and Battlecruiser are the only ATA units available. They do a decent job but I'm still of the opinion that a specialized ATA fighter is necessary.

    How much armor does the shield upgrade give to the marines?

    I'm not sure of the exact number, but I know they are buffed. I believe it increases their HP by 15 points to 65.

    And does the thor still have the bombardment ability?

    The Thor did not have any abilities in the build we tested. Just it's attack.
     
  20. Gasmaskguy

    Gasmaskguy New Member

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    No.

    +15 hp.

    Not in the current build.