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SC2Forums.org Starcraft 2 Press Conference Report

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Mar 12, 2008.

SC2Forums.org Starcraft 2 Press Conference Report

  1. lurkers_lurk

    lurkers_lurk New Member

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    very nice! ;D

    @ Meee: i saw a projectile when the hydras attacked, but it was so small and fast it was hardly noticeable.

    now my main concern is the upgrading system, its an unique idea, but i feel that the cost of upgrading each new attack force will drain your money, so the question is:

    How much will the upgrading will generally cost for each unit?

    The upgrades in the new Zerg system cost roughly the same. The level 1 Zerg upgrade (researched at spawn pool, no evo chamber required) costs 100/100.


    V V yeah that also bothered me but i thought that blizz didnt put it in because they were debating on what it should it like.
     
  2. 10-Neon

    10-Neon New Member

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    I don't think it is the lack of projectile he worried about, but the lack of impact animation. You can't tell which units are being hit.
     
  3. BirdofPrey

    BirdofPrey New Member

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    Yeah I miss the green from SC1 where there was a green spray from the hyrdas that fired and then another from the units that were hit.

    I am not liking the brown projectiles. They blend in with the terrain too much making them hard to track. The onld glaive wurm was orange the hydras and drones shot green. The Lurker spines were large black spires. The sunken had an orange tendril. Stuff like that. The colors stood out from the units and background but still weren't overly flashy. What happened to that. Now everything is brown.
     
  4. zeratul11

    zeratul11 New Member

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    i read the article. it was fun! thanks.

    im excited for the new nomad look. finally. sleek and sexy. yeeehha.

    its interesting that the hydralisk are now a higher tech unit. why they should be. they are easily spammable and can attack both air and ground units.

    im glad the infestor looks good in game. i like even just seeing it on screenshots and low quality vids although most hates the blob like look. looks zerg and creepy to me. xp

    marine + marauder = what a nice hardcore combination. sick and tired of marine + medic gay combo. hahah.

    thor has mediocre ground attack? that suck. they should make it the heavy tank strongest ground assault unit of the terran as simple as that.

    you have no complain about the colossus new attack? hhhmm.. well i like the sweeping old one better.

    phoenix air to air? looks like they really are trying to make every race distinct.

    zerg air unit (corruptor) = no attack but corruption.

    toss primary air unit (phoenix) = maybe strongest air to air unit in game.

    terran (viking?) = kinda mediocre but can switch to ground mode. wth? bring back the predator! i wanna see them having a space battle with phoenix, aerial mass laser battle ftw! ^^
     
  5. DontHate

    DontHate New Member

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    Very cool...
    The only things that disturb me is...
    1. The medivac thing sounds very... unusual. I would have MUCH prefered the medic and flare
    2. Swarm gaurdian... Doesn't sound interesting at all.
    3. Hydralisk... Bottom of tech tree? Weird... I hope they don't change it too much.
    4. Lurker... Sounds very similar with almost no differences...
    5. Reaper... please... please don't nerf the reapers for the mauraders.
     
  6. Psionicz

    Psionicz New Member

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    Agreed with point 1, 3, & 5

    Just give Medics jump packs or something

    Hydralisk can't be that strong can it?

    Yes, the Reaper seems like a beautiful unit. I'd probably favour Reapers over Marauders. Everything seems to go in the way of direct combat. Would be nice to have Reapers attacking from the side while the main battle goes on.
     
  7. furrer

    furrer New Member

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    I think the Zerg´s possiblities in "builds" has been reduced with the Hydra Tier 3. How will you counter Protoss air harass (normaly used in pro level in SC1, and i think it will be used in SC2 too) killing your overlords? By going Spire... You dont have the choice of picking between hydras and mutalisks as you had in SC, and i dont like that. How can you like things who makes the possibilites of a race lower?
     
  8. MeisterX

    MeisterX Hyperion

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    The design team was seriously discussing moving the Hydralisk back down to Tier 2 and moving the Baneling tech to Tier 3 instead. As it stands now its really required for you to get Roached and Banelings mid-game as they're the only effective counter for Zealots at this time on the ground. Lurkers are way too far up the tech tree to be effective in that regard.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    Seems like ZvP will be very different for the zerg.

    -lings are no longer usefull to counter a zealot rush
    -hydra is higher in the tech tree, so no more hydra rushing
    -overlords will be owned even faster by the phoenix's overload
    -no sunkerns to protect mineral line (queen can do this, but only has 30 life)

    It seems like the zergling will be fairly useless against all races in the current build, which is sad since they were my most used unit.
     
  10. MeisterX

    MeisterX Hyperion

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    Nono, don't get me wrong.

    Zerglings can actually carry you almost to Tier 3. But as soon as Zealots get charge you're totally toast. And the Zerglings will only really carry you in a hardcore defense build and you would need the Swarm Clutches, etc. The Zealots are just powerful, is all, and the way the units group now definitely favors the Protoss strategy of single, strong units, because they can bunch tighter.
     
  11. darkone

    darkone Moderator

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    It was fun to put a dozen lings on every hot key and ram them at the enemy bases.

    Its good that they bunch tighter.
     
  12. MeisterX

    MeisterX Hyperion

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    My favorite tactic in this game was actually to use DarkTemplar.

    Terran totally forgot to use Sensor towers so I would just rape the mineral line, it was actually quite easy.

    Even Karune forgot to get field detectors in a 3v3 so I held off 3 players for quite a while. It was really fun. :D

    However, base defenses like Cannons are totally useless against Zealots with charge ability.
     
  13. darkone

    darkone Moderator

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    Thats because the protoss own.

    Jon, you seem to like harassing mineral lines with DT's even in sc1.
     
  14. EonMaster

    EonMaster Eeveelution Master

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    Even the zerg could fall for the DT rush since their overlords don't detect. They will most likely forget about that and not upgrade to the overseer.
     
  15. darkone

    darkone Moderator

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    Oh yeah thats right.
     
  16. Smokiehunter

    Smokiehunter New Member

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    I like that though. I think people should be able to forget about things and then reap their rewards. People should have to work just as much on defense as on offense I think that separates the great players from the good.
     
  17. MeisterX

    MeisterX Hyperion

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    Please continue asking questions about the game, I'm sure a lot of questions have gone unanswered, and I'm also sure I forgot a lot of useful information in the report.

    Asking questions helps remind me. :D
     
  18. darkone

    darkone Moderator

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    Does it flow like the first?

    Despite being "fastest" the game progresses incredibly fast. Tech is very quick, mostly because you already start with 6 probes. Overall the game is much faster paced. Even the units move more quickly.

    Are the cartoony graphics not an issue while playing it?

    The graphics didn't seem cartoony to me at all in gameplay, the new graphics looked great.

    How many games did you play?

    We played for around 4 hours total. About an hour of that was just screwing around with the races, another hour and a half was playing just pickup games as different races, and then the remaining time was spent in a 2v2 tournament.
     
  19. darkone

    darkone Moderator

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    I hope it is ok if I double post now, considering that you didn't answer my questions with your own. I really wish you had though.

    "Despite being "fastest" the game progresses incredibly fast. Tech is very quick, mostly because you already start with 6 probes. Overall the game is much faster paced. Even the units move more quickly."

    Thats good.

    "The graphics didn't seem cartoony to me at all in gameplay, the new graphics looked great."

    Alright, I wasn't happy with the way the graphics had looked so far

    "We played for around 4 hours total. About an hour of that was just screwing around with the races, another hour and a half was playing just pickup games as different races, and then the remaining time was spent in a 2v2 tournament."

    Hmm sounds like you had lots of fun, how many games did you win?
     
  20. Aurora

    Aurora The Defiant

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    How is the -endless- unit selection working out? Does it give you some more advantages as a zerg player with their big unit masses, and what are your thoughts on that possibly being imbalanced? Also, do the nydus worms have rally points now? That would be really handy.