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Sc2 Zealot Rush

Discussion in 'StarCraft 2 Strategy Discussion' started by Psionicz, Feb 25, 2008.

Sc2 Zealot Rush

  1. Psionicz

    Psionicz New Member

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    People act like Roaches have some incredible regen rate. Its probably just 2-3 HP per second. All it would take is 2 Zealots on one Roach.
    Also take into account Roaches are ranged to charging Zealots with well done micro could rape them, as the Roach has a slow attack, from what I've seen.
    Also on the clucthes, it depends if you have enough. But yea Clutcthes and Zerglings would be quite good. But yet again charge would own the Clutches.
     
  2. Ensomgrav

    Ensomgrav New Member

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    Who said theres only one tank Psi?
     
  3. MyWifeforauir

    MyWifeforauir New Member

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    Depends on the effectiveness as the clutches are fairly cheap and built quite quickly so while u may have destroyed the clutches u still have the zerglings and the growing clutches to contend with....
     
  4. Ensomgrav

    Ensomgrav New Member

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    Hold on, whats a clutch?
     
  5. MyWifeforauir

    MyWifeforauir New Member

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    oh its the defensive building the queen builds now that has a fast attack, string attackbut with weak hp. However it can be build quickly, more than one time and also occupies a small amount of space. It attcks both air and ground, essentially replacing the sunkens
     
  6. Ensomgrav

    Ensomgrav New Member

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    so its a little like the nomads turret gun?
     
  7. MyWifeforauir

    MyWifeforauir New Member

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    in a way i suppose.... just think of them as small defensive building that needs to built en mass to be quite effective. Also they do cost resources not energy like the nomad's turrets. I suggest you to check out some of the zerg gameplay vids they have around see for yourself. Seeing how it works might be easier for u to get it instead of listening to my boring explanation :p
     
  8. Ensomgrav

    Ensomgrav New Member

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    Ha, your explanation is better then any thing going on here. I'm in school in the in school suspension room. I cant access videos with these shot to hell computers if my life depended on it.Aside from that youtube is blocked, and i hate google video, dont even think about yahoo..
     
  9. MyWifeforauir

    MyWifeforauir New Member

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    aahaha thanks, i lurk here more often then i post so good to see that i don't make a complete fool of myself when i post somthing.... aw man they blocked youtube? thats so messed up.
    the vids were on gametrailers so search them up when u get home. wait nvm here is one link
    http://www.gametrailers.com/player/usermovies/187369.html
     
  10. Ensomgrav

    Ensomgrav New Member

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    lol thanks, nice signature by the way.
     
  11. ItzaHexGor

    ItzaHexGor Active Member

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    I calculated in the Roach thread that based on all the information we'd been given at the times, being the Zealot and Roaches health and damage and the fact that Roaches are easily victorious when attacking one Zealot, that the Roach has to have a regeneration rate of about ten health per second. Sure, two Zealots would beat one Roach, but that's just like saying 'all it would take is two Zealots to take down a Zealot'. Zealots cost roughly the same amount as Roaches so it's extremely unlikely that they'll be able to outnumber Roaches two to one.
    A ranged attack gives it no disadvantages what-so-ever. Regardless on how you micro your Zealots, unless you're dropping them in from a Phase Prism, the Roaches will always be able to get in a couple of hits before the Zealots get into combat. The Roach's attack speed is the same as the Zealots at the moment.
     
  12. Wlck742

    Wlck742 New Member

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    What I want to know is where the hell you get all your stats from. 10 hp per second? That's ridiculously fast. It's probably closer to five hp per second at the most. Unless you have a good reliable source, in which case I'm good.
     
  13. ItzaHexGor

    ItzaHexGor Active Member

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    I got the stats from sc2armory. I know most of you think it's completely unreliable and outdated, but it this was as soon as the Zerg were released so chances are it wasn't. It was also going be the fact that Joneagle_X actually told us that Roaches were easily able to take down a Zealot, so regardless of what their regeneration rate is, a Zealot rush will be easily countered by Roaches.
    I don't think ten health per second is too ridiculous. Because of its low health and Armoured classification it can easily be taken down by Stalkers or Siege Tanks which both have much more health than a Roach and a massive damage bonus against Armoured units.
     
  14. Wlck742

    Wlck742 New Member

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    As far as I know there wasn't anyone in Korea from SC2Armory. Makes you wonder where those stats were from. Besides, Jon said the regeneration rate wasn't THAT fast. I think 1 hp per 0.1 second is THAT fast. :p If a roach was at 1 hp it would only have to wait 8.9 seconds to regenerate to full strength. I find that extremely and unlikely fast.
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    Zerg wasn't only announced in Korea, and it's not as though all the information about the Zerg came from there.
    Also, before you said that they'd probably have a regeneration rate of about five health per second which would take them eighteen seconds to reach full health. If they're just standing idly and not being attacked, why would those nine seconds be so important?
    I don't see how it's 'THAT' fast. It still has low health and it's vulnerable to Anti-Armoured units. A single shot from a Siege Tank in Siege Mode can take out a Roach. Besides, this is its role. It's designed to have a high regeneration rate. Being able to regenerate its health that quickly allows it to survive longer against units like the Zealot, which are otherwise hard to counter as Zerg, especially now that their static defences have extremely low health, and it also allows them to be great harassers. The Zerg don't have any inter-tier units and we've been told they probably won't, but they should still have an effective harasser.
     
    Last edited: Apr 11, 2008
  16. Psionicz

    Psionicz New Member

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    Itza. Jon said 1:1 Roach vs Zealot the Roach wins but barely. And LOL @ 10hp per second. Sorry thats just no.
     
    Last edited: Apr 11, 2008
  17. ItzaHexGor

    ItzaHexGor Active Member

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    Ten health per second is not a convincing win, it's about as close as you can get. Ten health has got to be in the ball park, I never intended for it to be the exact value. I doubt they're going to nerf Zealots too much and if they give the Roach more health then it would become more effective against its counters. I don't see what's so laughable about it. Stalkers and Siege Tanks can easily take them out. They're designed to be effective against Zealots, etc, so how else could they if they have an insignificant regeneration rate?
    Also, I don't see why you're laughing so hard now, Psionicz. When I posted the original post you didn't seem to comment and said that you'd wanted to do a similar post, but I beat you to it.
     
  18. kuvasz

    kuvasz Corrections Officer

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    As Psi has already said, roaches barely survive a 1 on 1 encounter with a zealot. Assuming Zealots do 16 dps, with a 10hp/second regeration rate the roach wouldn't barely survive, it would barely get hurt.

    I estimate the regen rate at 2-4 hp a second.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    Sorry, my mistake. I found my working out in the Roach topic and went over it again. It's ten damage per Zealot attack, not per second. I estimated that the Zealot attacked roughly every two seconds, so that would mean it has a regeneration rate of five health per second. Again, sorry about the confusion, I remembered it per attack instead of per second.
    Regardless, the Roaches are still effective counters against Zealots.
     
  20. Psionicz

    Psionicz New Member

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    beat me to what? No offense, I just thought 10hp per second was crazy :]