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SC2 concerns and issues (possible inclusion in monthly report to Blizzard)

Discussion in 'General StarCraft 2 Discussion' started by Remy, Sep 16, 2007.

SC2 concerns and issues (possible inclusion in monthly report to Blizzard)

Discussion in 'General StarCraft 2 Discussion' started by Remy, Sep 16, 2007.

  1. mutantmagnet

    mutantmagnet New Member

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    Well technically if all units had tracking speed based on size like the Thor then I think you guys would be more comfortable with the Cobra. But that change to all units to accomodate the Cobra's role would more lkely piss people off. The only other alternative is to incorprate actual physics in the game where units on the move can reduce the chance or the overall amount of damage they receive while on the move.

    I looked over your post on the cobra Remy and I see now what you were getting at. Personally when I first saw the stats for the cobra (not realizing it had an anti armor bonus) I thought it was already going to serve as an all purpose unit since it does 15 normal damage. With that type of firepower and the health it has it is almost better than the dragoon.
     
  2. Remy

    Remy New Member

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    But it's so sloooooooooooooooooooowwwwwwwwww, lol. Try putting all your feelings into reading the word "slow," you can really feel it. Oh so slow. To me, it feels even slower than the thor.
     
  3. BnechbReaker

    BnechbReaker New Member

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    yeah, even when the thor was turning slowly, it could still hit the cobra almost every shot
     
  4. longlivefenix

    longlivefenix New Member

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    i know!! i hated that but i think they will make it faster due to the fans having a pissy fit over it...
    yeah ur right though, cobra is better w/ everything else combined...
    i wonder if any attacks will not trigger the immortals shield like lasers or w/e any thoughts on that?
     
  5. 10-Neon

    10-Neon New Member

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    The Cobras on that video were circling from a great distance, maximum range. If they had been right underneath the Thor, they would have been able to circle it without ever being touched. Blizzard just did that to demonstrate their moving turrets while still ending the scene with the standard smoldering pile of rubble.
     
  6. longlivefenix

    longlivefenix New Member

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    but there still slow... that doesn't make a difference of how far away it was circling it was ust so slow :p
     
  7. longlivefenix

    longlivefenix New Member

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    well then that will encourge varied unit groups instead of just sendin a single unit :p
    against toss: send the stalkers behind them so that they can block the exit and then hit them with
    the zealots
     
  8. MeisterX

    MeisterX Hyperion

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    I'm wondering if the Cobra will keep its speed, but will have an "auto-move" feature.

    Therefore you build the unit and when you tell it to attack, it continually fires but is always moving. It never stops. So if you send it on an "attack" route, it's not going to stop when it sees a unit, instead it will fire and chase that unit. And you can "attack" to home, and it will continue firing but move at the same time toward your base.

    In my opinion an ability like this would partly counter the unit's slower speed as it would reduce the amount of micro needed for the player to undertake to take advantage of this mechanic.
     
  9. BnechbReaker

    BnechbReaker New Member

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    rather than having auto-move i think it would easier to have auto-attack, whenever the cobra is moving under the move command, and encounter an enemy, it would simply keep moving to its destination but also automatically attack if enemy is in range. if it's moving under the attack-move command it would stop when it encounters an enemy. so basically you could micro the cobra by just moving it to around, and it would automatically attack the chasing unit.
     
  10. MeisterX

    MeisterX Hyperion

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    @ Breaker , I think what you said it kinda what I meant, but I'm not sure, so I'll try to rehash the statement of it.

    The Cobra would be sent to a destination (with this attack-move or auto-move) and if it encountered a hostile unit en route, it would begin to fire at that unit. If the unit was not in the way, it would continue on its journey and continue to fire at it so long as it was in range. But if the unit blocked the way, you would have the option of hitting the "auto-move" and your Cobra would strategically withdraw while continuing to fire at the enemy unit. It would never cease moving.
     
  11. Inpox

    Inpox New Member

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    i think it would be better if..

    you have ordered it to move to a destination it will fire on any enemy it encounters but continue to move..

    if you ordered it to attack-move to a destination it will stop and start firing on any enemy it encounters..
     
  12. BnechbReaker

    BnechbReaker New Member

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    yeah that's exactly what i said.

    @jon: are you saying the auto-move you suggested would be like a button which you could turn on and off?
     
  13. Inpox

    Inpox New Member

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    if so that's intresting.. but worthless, since its so easy to just press A and click
     
  14. MeisterX

    MeisterX Hyperion

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    Wasn't suggesting a button necessarily, but it's good to see we're on the same page.

    @ Inpox, nice avatar. It makes me smile.
     
  15. Inpox

    Inpox New Member

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    Hehe well thank you ^_^

    btw i think you can already do what you suggested, for example if your figting sum zerglings with sum cobras if you move away from the zerglings your cobras will still fire at them so all you have to do is micro a bit
     
  16. MeisterX

    MeisterX Hyperion

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    Yes but it would require vast amounts of micro to maintain that distance. I was suggesting a feature that allowed the unit to zig and zag and to remain out of range for as long as possible on its own. And also, when involved in battles, it would continue to move even if you had not ordered it to in order to avoid things like tank fire.
     
  17. Remy

    Remy New Member

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    I don't like the idea of a unit that plays itself. I don't really see why it's bad that it requires micro to maneuver the cobra when there are direct benefits that the player reap.
     
  18. MeisterX

    MeisterX Hyperion

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    That's not what I was suggesting. I don't want it to micro for you. What I wanted was it to have the ability to fire while moving even if an enemy blocks the way. It won't just stop and fire if units are blocking the way. It will continue to move and fall out of range, etc., but not necessarily well. It will just go to its maximum range and fire while moving. So units that come at it and/or have a longer range will still be easily able to hit it if you don't micro the unit.

    But if the unit stops unless you're microing it then it's not cost effective in any way, and macro players will opt for a different unit.
     
  19. Remy

    Remy New Member

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    I might be misunderstanding it completely.  But from what I've read, what I think you're suggesting is for the cobra to wiggle around on its own.

    I think in this case, it would be more helpful if you explained it with an example of a hypothetical situation.
     
  20. Inpox

    Inpox New Member

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    i think what he meant is that the cobras will just back away from the units they are firing on, and btw it doesent require vast microing because you just have to make them move away and they will shoot.. simple..