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SC2 BattleReport 2 Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Apr 16, 2009.

SC2 BattleReport 2 Released!

  1. MarineCorp

    MarineCorp New Member

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    Thats like saying Zerglings came from another creature is nonsense. But i see was you mean where they just came out and already have armour and all and should mainly belong from infested buildings but the Zerg have been facing humans for quite a long time.
     
  2. furrer

    furrer New Member

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    I think his point is that Creatures coming out from an egg cant have spacesuits on :)
     
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  3. EtB513

    EtB513 New Member

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    [eq]
    [/eq]

    Agreed, it doesn't quite make sense.

    And What if the game is Zerg vs. Protoss? Hey lets infest some marines... oh wait. One could say they have been carrying the eggs around since a previous battle, but even that doesn't make any sense since you SPAWN them in each game from larvae.

    I like the old idea of infesting buildings better. But I can't wait to see the new model for them.
     
    Last edited by a moderator: Jul 8, 2009
  4. Bthammer45

    Bthammer45 New Member

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    ya I don't get how they have infected marines already on their backs.
     
  5. Hodl pu

    Hodl pu New Member

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    Woot saw it! I was a little sad though we didn't get to see much the nydus worm or Ultralisk.
     
  6. marcusrodrigues

    marcusrodrigues New Member

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    I didn't like the infested marines spawning from eggs either... it's is a complete nonsense..., I really hope Blizzard goes back to infesting buildings... And I hope this is an old build or something, because I don't like how the Zerg look at all.. There is no morphing of the drone into the blob, and the buildings still just pops up from that blob.. There not even an splash when units come out from eggs... Zerg deaths are horrible... some just disappear and blood appears on the ground... I fear we have a long way for the Zerg to look good....
     
  7. SOGEKING

    SOGEKING New Member

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    you know I personally think that Blizzard this idea too, but did it anyway. Blizzard decided to create infested marines (infested terran to be more accurate) from barracks, maybe all the Terran structures too I don't know.

    Blizzard creates weird things intentionelly to make us argue. It is a way to win time to develop another better solution.
    Am I paranoid ? No ! Because I know you know I am right. :)
     
  8. necromas

    necromas New Member

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    Originally they could infest terran buildings and produce infested marines, or infest protoss buildings and produce infested zealots, but the infested zealots were apparently too hard to balance, and they didn't want it to depend on which race you were playing against.
     
  9. marcusrodrigues

    marcusrodrigues New Member

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    Please do not quote the post above your own.

    How could an infested Zealot be hard to balance? How about it having the same stats as an Infested Marine?
     
    Last edited by a moderator: Apr 19, 2009
  10. EtB513

    EtB513 New Member

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    Please do not quote the post above your own.

    Aye, that makes sense, though one would be melee and one would be ranged which is a problem. They might just have to make them both melee or both ranged. Preferably ranged, I like how they can attack air as it is. What kind of projectile might the protoss version have? There has got to be something...
     
    Last edited by a moderator: Apr 19, 2009
  11. onlyhuman

    onlyhuman New Member

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    i dont like how the drones morphing into buildings look like smooth water balloons, i like the old look better.
    plus, when the building is finished, it should explode outta its membrane a little.
     
  12. dash1ra

    dash1ra Guest

    This game is really lookin good.

    One thing... Am I going crazy or do most of
    the zerg units die the same way?
    lings, queen, hydras, and roaches just blow up into a red mist.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    do you guys really expect the death animations/ building animations to be finalized for a game thats not even in beta stage yet?

    I personally like the current zerg structure building animation more than the SC1 animation, as you can actually see something moving around inside it.
     
  14. marcusrodrigues

    marcusrodrigues New Member

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    Yes, I expect :)
    I'd expect that from now on, it would just be a balancing issue....
     
  15. dash1ra

    dash1ra Guest

    Of course I like the animations.
    All I'm saying is I would love to see some sweet
    gore and guts flying everywhere when a hydra dies.
    Or the queen erupt into a shower of blood when she dies.
    It drags me into the game more. I don't know about you but when my zealots
    are cutting into packs of lings i wanna see some legs flyin! Not red mist.....
    lol
     
  16. onlyhuman

    onlyhuman New Member

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    for the zerg structure building animation, i like how you can see stuff moving inside, but i dont really like the membrane being so smooth. i would suggest making it bumpy and pulsating, and have a flesh tone coloring.
     
  17. Kaaraa

    Kaaraa Space Junkie

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    My reaction at 6:15 of the BR: "F*ck, Itza got his wish :\" I really liked the rolling animation, too.

    A very entertaining BR, but like previous posters have pointed out, this match looked really rigged. I hope the Zerg are in the next BR so we can see some more air action. As for the Terrans, I have only two concerns:

    1) Hunter Seeker Missile: Like everybody else, I'm wondering what the numbers for that ability are. This ability also seems like a turning point for the Nighthawk. Before, one would look at its abilities and think "Oh, this is a defensive support unit." the Missile makes me think the opposite.

    2) MULEs: Later in the game where Red Terran is making is third expo, a ton of drop pods plonk down and spawn MULEs. I'm wondering if this was from just one of the players other CCs, or if he had converted both of them into orbital commands.
     
  18. ItzaHexGor

    ItzaHexGor Active Member

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    Haha, yeah, I'm glad they're able to walk now. And if they start to roll after their speed upgrade, all the better. It's a fair compromise, after all, and gives the best of both worlds.

    As for the old Nighthawk, I'd think it shallow to label it as a defensive support unit. The key to the Nighthawk's old abilities were that they were instantly functional. If it took a good ten to twenty seconds for the Turrets and Drones to set up and deploy, then yes, it definitely would have been, but as it was, I saw it as a very versatile unit. Great for fixing broken defence, buffing existing Bunkers and supporting any struggling fronts, while still able to do assist and advances, create fall-back lines, harass workers and exploit any and all holes in the enemy's defence. In my opinion, neglecting the offensive side of the old abilities would have been foolish.
     
  19. UnholyUrine

    UnholyUrine New Member

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    @ Kaara:

    It has been stated that heat seeker missiles' duration is 15 seconds and does 150 damage + splash damage.... Which I think is ridiculous, as the nighthawks can effectively pinpoint spellcasters which would be very important in the outcomes of any battle. Sure, you could just move the units away, but that's effectively taking out your chance of using those spells... and for 15 seconds...... Why would anyone even bother micro-ing a single unit just to keep it alive for 15 seconds????

    @previous posts about the CC's ability to put scvs inside early game......

    Yes it's true that the resources for building a CC is a factor, but you didn't even bother considering what you have just said. It costs just as much time and money (I think) for protosses to build an expansion, and, although it probably costs less for the zerg, it still takes minerals and time... So your argument is effectively void...

    I'll say one thing tho, the protoss' equivalent are the phase prisms, and zerg's equiv are the nydus worms... Which, if taken into account, seems okay... but a few questions rise for the zerg's nydus worm...
    1. can it go anywhere on the map, including unseen territories? ..
    2. can it retract, and then canal into another place?
    3. What tier (or i guess, what is the tech build) for the nydus worm??
    (I'm sorry if some1 has already answered this..)

    I also forgot... exactly how many scvs can be carried in the CC?... And does it currently need any upgrades to store scvs?
    ...
    It'd be interesting to be able to upgrade the scv storage capacity XD.. maybe from only being able to carry 4 to being able to carry 12...

    Lastly.. I don't understand why most people don't agree marauders are a little imbalanced...
    Aside from being a little overpowered, it counters many units, and also have specific counters... A rock paper scissor relationship which i hate to see for an important, mid-game unit like the marauder...
    It's kind of the same for the hydras.. as they're "anti-air" hydras now... ... :S
     
  20. EonMaster

    EonMaster Eeveelution Master

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    Only zerg unit design I had a problem with were the zerglings. I much prefer them with the wings than without. For some reason, the first animal i think of when looking at the first few lings is a slug.

    I'm hoping the zerg in sc2 wont rely as heavily on mutas as they did in the first game, as they are the reason i could never use zerg effectively and quit playing zerg against other players.