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SC2 BattleReport 2 Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Apr 16, 2009.

SC2 BattleReport 2 Released!

  1. I'm still going to side with Blizzard on this. Torrenting saves them a loooooot of money and the only disadvantage to it is that some people can't torrent it very fast or at all (This is easy to fix, though, by the way) and must directly rip the video or get another mirror. Seems like a "no-brainer" to me.

    Just look at how often Blizzard's main websites go down even though they're not changing anything or doing any maintenance. Think of the millions and millions and millions of fans out there that check their website dozens of times a day (for many of them). Now, imagine a large percentage of those people downloading the high-quality version. That would cause a large problem for something that doesn't really need to be done since the video that is already up for you is just about the same quality so you're not missing much. I'd rather them save that money and put it into something else useful which is what Blizzard is always doing. Again, I wouldn't mind the HQ direct HTTP disadvantages if there wasn't already an easy way to get it (not torrenting) and it actually meant something if implemented other than just "the principle of the matter".
     
  2. Fendi

    Fendi New Member

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    So the queen have the big role in the swarm this time? since we need her to expand the creep colony unlike the first SC game......
     
  3. Muncie16

    Muncie16 New Member

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    Okay great close game, lots of action would have liked to see the zerg player get to a higher teir but none the less it was great to see how usefull the terrans units can be like with the nighthawk. great BR i hope this mean we can head into beta now! :)
     
  4. necromas

    necromas New Member

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    I wouldn't really compare the SC2 queen to the one from the first game, they don't share any abilities, and the new queen is a ground unit that can attack, and you can only have 1 of.
     
  5. SOGEKING

    SOGEKING New Member

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    the banelings in this battle report 2 were the first version, the old version, the ugly version. Why hadn't Blizzard put the new one ?
    But I liked when the banelings used its arms to move and didn't roll.
    [​IMG]
     
  6. furrer

    furrer New Member

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    Great, I wont go into detail, but IMO it was very sloppy play from both players. And as a lover of pro-sc, I think that baneling control will be very important, because sometimes the Z-player "wasted" banelings like 2:1 on marines.
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    No SOGE. You can clearly see in the BR that the Banelings use the model to the right. Their legs have less claw and more meat in the BR, as well as having exactly those 3x2 sacks on the back.
     
  8. MeisterX

    MeisterX Hyperion

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    I agree again with yCH and Aurora. The game was clearly rigged. The more I watch it the more I'm convinced.

    Yes, Hydralisks are a decent counter to air units. That much is apparent. Btw, @ yCH Hydras do 10 base damage +6 vs air units now (according to Browder in the BR) so they do a total of 16 to air units, which is phenomenal.

    However, my argument is that the Hydra is not the best counter to the Banshee or the Nighthawk. Why? Because it's not an air unit! The Banshee can't hit air units so why wouldn't that cause you to go for air? It just doesn't make any sense. My reasoning why Blizzard didn't allow the Zerg player to tech to Mutalisks is that they're still working on that stacking problem and aren't ready to show it in actual combat yet.

    Another obvious giveaway is that the Zerg player (as others have pointed out) completely failed to expand at all. Either you tech or you expand, and the Zerg player did neither. I really don't understand how a player of any merit can fail to either tech or expand... especially as Zerg.
     
  9. SOGEKING

    SOGEKING New Member

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    The quality of the resolution didn't allow me to see well I think.
    Too bad we didn't see a Thor in construction. I would have liked to see how a Thor is built. Outside, in the battlefield, or inside the factory.

    For battle report 3 (in 6 months again) we'll see a battle between Z and P, so I will never see how to build a Thor until the release of the beta version.

    About BR2 again : the marauders (who are too powerful according to me) and the nighthawks' ability (hunter seeker) were the ultimate success for the Terran player. He used them and he won the game. He masterized the hunter seeker mines. The area of effect of the marauder's attack is too important.

    About the infested marine : they wre born from eggs ? How is it possible ? Weren't they supposed to be "built" from infested Barracks or even terran structures ?
     
    Last edited: Apr 17, 2009
  10. jasmine

    jasmine New Member

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    I'm actually a little skeptical that BR3 will be Z vs P.

    Remember that part 1 is the Terran game. I'm thinking that maybe all these pre-release battle reports will have terran players for that reason. So maybe BR3 will be a 3 race FFA, where we get to see all the tier 3 stuff. Just a thought. :)`
     
  11. SOGEKING

    SOGEKING New Member

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    yes, it could be. Just thought because ther were already a TvsP game in br1 and TvsZ in br2 so logically there should be a br3 with ZvsP.
    3 races fighting each other would be amazing !
     
  12. Fendi

    Fendi New Member

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    I agree here, since when Terran is the part of zerg forces (since they born in an egg) the queen should infested the terran building before create any infestation unit.
     
  13. necromas

    necromas New Member

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    Please do not quote the post above your own.

    Eh, it's been a long time since they first encountered the terrans. If they've infested enough terrans to go so far as to have a fleet of infested terran ships to get around using warp travel (this is how Kerrigan moves her forces around since she cannot create wormholes like the overmind used, and no zerg creature can use warp drive), they'd probably be able to keep a few squads of infested marines available for deployment.

    They come from eggs because... well, if they can fit an ultralisk in a zergling sized egg, they could probably fit an infested marine in an egg small enough for an infestor to carry?

    I think I'd rather see infested marines rather than having infestors spawn something that makes more sense like a ranged broodling version or something, just for variety and coolness.
     
    Last edited by a moderator: Apr 17, 2009
  14. kuvasz

    kuvasz Corrections Officer

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    Got it via the P2P thing earlier today, but thanks. It was actually working quite fast... ate my upload though.
     
  15. lvhoang

    lvhoang New Member

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    Wow terran seem to be owning both Toss and Zerg in the 2 Battle reports ..... and I think Hunter Seeker is a bit unfair to the other races. Terran has 2 snipers, while the other races have none ;( : Ghost Snipe and now HSM from nighthawk....
     
  16. jasmine

    jasmine New Member

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    We're yet to see the correct way of dealing with the HSM. Can it be avoided by burrowing? Can it be shot down? Depending on the weight of the splash damage, it could be an effective counter to zergling swarms.

    I also wonder what impact it has on the colossus.
     
  17. lvhoang

    lvhoang New Member

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    HSM should be targetable, just as the Reaper Minepods are.... I thiink that would balance out :)
     
  18. necromas

    necromas New Member

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    Do the D8 charges (the reaper minepods) have hp, or do they die in one hit?
     
  19. UnholyUrine

    UnholyUrine New Member

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    I personally feel that terran is way too OP in the hands of any experienced players.

    1. Their nuclear reactor allows them to build 2x the units... what's more is that they can simply build the next tier building, and float it onto the addon and build 2x of the higher tiered units.
    2. They can float buildings and carry about 5? SCV's in their CC to unreachable places right at the beginning of the game.
    3. Although I'm sure this'd get nerfed, the current Heat Seeker Missile is ridiculously OP. According to forums, it follows the unit for fifteen seconds and does 150 damage!! And inside the scrimmages that we saw in this BR2, the nighthawk can simply move very close to the group of units and fire the missile.. as I saw the roach run, the seeker missile didn't seem too slow at all.. at least not slow enough...
    4. Marauders are OP. Marauders Marauders Marauders... They are tier 2 units, they have HIgh Armor, High explosive damage (building, stalker, hydra, roach, collosus killers), they slow units down, and from this BR2, we can see they can enter bunkers.. wtf??
    This is the unit that I'd feel has too much rock paper scissor relationship with other units. It is a 100% counter to the units that I've listed, and it is 100% countered by air units.. the only unit which I feel isn't in a rock/scissor/paper relationship with the marauder is the zealot (with charge)...
    And no, zerglings is not a good counter, as you can simply pair the marauders with marines.. another undefeatable M&M combo. Especially with combat shields, marines just owns them.... Roaches can't stop marauders.. hydras can't stop marines... and neither can Mutas... and I doubt lurkers can counter marauders well...

    So it's just banelings, but the cost for getting and sacrificing banelings, and as you saw David Kim's Micro, banelings still can't win.

    I think an obvious way to make Marauders fit better without changing its current perk is SLOW ITS SPEED DOWN. Make it a slow ass unit maybe 2/3rds the speed of marines... Then it'd be good... as we've seen from the two Breports, marauders can compete and run away from stalkers equally. Stalkers must get blink to chase down/run away from marauders.... that's stupid, as stalkers are weaker than marauders (and probably have a lower production speed than marauders, as the terran can use the nuclear cores to build them 2x at a time)...
    Also this'd help zlings, zealots, and banelings, which seem to be the only low tier units that can battle with marauders at all... The rest of the non-terran low tier ground units are all worthless against Marauders...


    Anyway, I'm willing to bet that Reapers will get revamped a bit (as they seem to be terrible right now), and Marauders and the heat seeker missile from nighthawk will get nerfed.

    I also want to point out that It seems the low/mid tier units have gotten MUCH attention, compared to SC original. With the new assault units and Cliff-climbing mechanics... high yield expansions, and all that, a player'd be hard pressed to be able to sustain the pressure to defend + get resources to get high tiered units... also, high tiered units are easily destroyed by low tiered ones now...
    Think Collossus against banshees + marauders...
    Think Air units being against Vikings and Hydras with its new anti-air mechanic.. how would the protoss capital ships even have a chance?

    Now that I think about it.. with the new nuclear reactor add-on, the terran acts so much like zerg now... They can Rush so so effectively early game... probably even better than the Zerg... as their bunkers and defenses can rule out possibilites of careless mistakes, as seen in this battlereport (terran made the mistake in rushing early, but was able to hold his ground against all odds due to its extensive defense AND easy expansion). This is probably why we didn't see any high tiered units in these two battle reports, as both had terran in it, and the player knew how potent terran was at rushing this time around.

    I really feel they should just scrap the nuclear reactor add-on or make some retribution aspects to it, like making units cost maybe 10% more resources when you want to build 2x at the same time.. I think that'd give the terran player the choice to play it safe defensive or expand and rush.. rather than having both without any retribution whatsoever.

    I was hoping to see the queen in action.. but i love the roach + burrow mechanic