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SC2 BattleReport 2 Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Apr 16, 2009.

SC2 BattleReport 2 Released!

  1. MeisterX

    MeisterX Hyperion

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    Lol... I love some of the comments on here, but speaking from experience from SC2 I really don't understand how the Zerg could have lost. It seems like either it was some sort of n00b mistake or simply lack of knowledge beyond Tier 1.

    It seemed like at the beginning of the match the Zerg player was all in the groove and knew the correct counters, etc, but as soon as everything hit Tier 2 (Marauders, etc and then Banshees) the Zerg player reacted completely incorrectly. For instance, he countered Banshees with Hydralisks. Why would you counter an ATG unit with a GTA unit? Go ATA or ATG+A. You should definitely go for Mutalisks. That's a pretty well understood concept.

    The Zerg player went for Infestors but didn't go for air units? Seriously.

    That's why I tend to think these matches are rigged. Here's the units you're allowed to use, here's what you're not, do what you can. Since the Terran had more free range with technology he won that match once he started teching. That's my theory.

    @ Itza,

    I've seen that Xel'Naga tower, they have different designs for each tileset. And as far as "gaining the lower hand" again, I don't see how the Zerg could possibly have lost given his advantage at the start. He lost for dumb reasons. What was with the late 3rd expansion? ALL good Zerg players would have double expanded once they contained the Terran.
     
  2. bralbers

    bralbers New Member

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    You did raise some good points Jon. These two guys that played are the same as before,correct? After all they also need people to test out maps to make sure they are good. So I'm assuming they are pre-beta testers. Especially when, I forget which guy said it, it was said that this was they haven't been given time to play with the hunter seeker missiles yet. Which to me suggests that they have been able to play with everything else. Maybe I'm thinking wrong because I'm tired right now, but I think these guys really know how to play like pros.Maybe the zerg dude just overestimated his ability or maybe there's more to this.
     
  3. Tiwanacu

    Tiwanacu New Member

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    Pretty cool to see that the Hydralisk got a Meele attack! (with a finnish or sumethin)
     
  4. bralbers

    bralbers New Member

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    Ah I can finally sleep after finding out who Tyu was. He was the producer who was watching the game for awhile.
     
  5. Muncie16

    Muncie16 New Member

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    im just about to watch it, and i wish it wasn't 3 am or i'd call my buddy o watch it too! sc2 battle report 2! LETS DO THIS. i'm sure its gona be awesome!
     
  6. Ych

    Ych New Member

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    The Zerg if I recall correctly, only had 2 Hatcheries throughout the whole game. That was basically the turning point. You can't expect to beat someone with just 2 Hatcheries. Yea, his strategy was working early on with his harrassing/containment, but once the Terran started to build up, the Zerg just collapsed. I mean, if you are getting outproducted by a Terran player while using Zerg, you must be doing something wrong. Zerg player got totally OUTMACROED.

    Anyways a few comments:
    -Animation of the Hatchery been destroyed was awesome.. Same goes to the Overlord in that blood splattered all over the ground when it died.
    -Banelings looks soo cute now LOL. I want to hug it :p.
    -Gotta love the midgame battle when the 2 players basically Double KOed each other with the Banelings + Reaper's mines to cap off Browders TERRIBLE TERRIBLE DAMAGE quote.
    -Heat seeking missile looks like fun. Can't comment whether it's overpowered cause all those could change during beta. But I can say, i love the mechanics behind it.
     
  7. Aurora

    Aurora The Defiant

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    The match has to be a set-up. These guys can play as much as they want to. Pff, like the Zerg player didn't know how to use late tier units. What a crappy match... Hydras vs atg units. Like anyone who ever played Starcraft would do such a thing.

    [/daring statement]
     
  8. me555

    me555 New Member

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    The drone getting shreded into the air was pretty awsum. So does that mean death animations are a go?
     
  9. Arbaal

    Arbaal New Member

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    This br was great. The zerg player maybe spend too much ressources on the units and was out technologicaly, that's why the terran player wins, with his falcons. Banneling are very strong units vs marines. Have some of them in defense could be efficient, but they die before.

    I found marines without they bukler a little thin. And with the bukler they seem to take more space. Maybe a choice between number and life has to be done?

    Finaly i hoped to see more units. But I envoyed to see the zergs play.
     
  10. ronin2011

    ronin2011 New Member

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    hmm..
    when I comented days before that mat was noob an operator deleted my post.. as an offtopic..

    but I have thought that, as aurora foretold, the games must be planned from the start..
    to short time and to watch certain units and tactics..

    and they haven't fixed that bug wich when u have selected a unit and it's near a hill the grid line slides down to the hill.. 07:34 to 07:37.. this was noticed from the first battle report.
    but why I have this strange felling that they purposely haven't fixed that allong with other bugs so they can delay the beta as much as they can..
     
  11. Ych

    Ych New Member

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    @Aurora

    Hydralisk is actually suppose to be a good anti-air unit in SC2. They have a +6 damage towards armored air units according to sc2armory. In the Battle Report, from what I saw, Hydralisk was actually doing fairly well against the Banshees. The reason that the Zerg player lost was because the Zerg player got totally outmacroed by the Terran player.

    Hydralisk, although appears the same, is actually quite different in SC2. One huge difference is that in in SC1, Hydralisk did explosive damage. That means, they deal 5 damage to small units such as Marines, Zerglings, and Mutalisks.

    In SC2, their 10 damage is universal. That means Hydralisk will be deal double the damage to small units such as Marines and Mutalisks when compared to the SC1 Hydralisk.

    However in SC2, Hydralisk are more expensive. They also require 2 supply. But based on all those stuff, you can see that they are actually pretty decent anti-air units considering the fact they deal double damage to small units (Mutalisk) and have a bonus of +6 to armored air units.
     
  12. Aurora

    Aurora The Defiant

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    I doubt they delay the beta on purpose. Some people would sell their mother to play that game, figuratively speaking of course.
    And it actually was Jon who pointed out that the match might have been rigged. Credit for noticing that goes to him. :)
     
  13. ronin2011

    ronin2011 New Member

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    you can have your doubts, but delaying beta is delaying the release..
    the starcraft 1 is still selling worldwide and especially in korea wich has sold over 5 mils..
    open your mind people..

    oh and I think that as ych said that hydras r quite a threat for those banshees
     
    Last edited: Apr 17, 2009
  14. Fendi

    Fendi New Member

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    I agree with Jon right here, basically the zerg player didn't use any advance unit in the game. or even spore crawler to defend their base from the air unit.


    by the way, if someone could answer this question: How the zerg expend their creep without any defense system/Spine colony and Spore colony. the spine/spore colony didn't expend the creep right? *confused*
     
  15. MarineCorp

    MarineCorp New Member

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    I agree with you guys. As soon as i saw the Starport, i just thought 'Oh here we go again'. Oh and the Hydralisks seems to be a good anit-air unit. 3 Hydras battling out 2 Banshees, the Hydra crew easily won that mini battle.
     
  16. Flamingdts

    Flamingdts New Member

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    This seems more like a set up now.

    In battle report 1 there was a comeback, which was successful. Before watching battle report 2 I expected at least a few comebacks in the game if it was a set up, and indeed there were a few combacks.

    The zerg player had full control of the map early-mid game, and he decided not to expand to the high yield minerals but instead a regular mineral? He had enough forces and resources to build and look after a high yield mineral base.

    The other part I don't like is the spawning of Marines. I understand it is for balancing issues, but the way the eggs just pop up on the battlefield makes it almost as if the infestors gave birth to infested marines.

    However, there are so many positives. I know for sure that Blizzard is going to make the requirements of SC below the current standards gaming PCs, but damn the graphics and animations were awesome. I especially love when the drone evolves to a building. You can clearly see something swimming in the bloated building. Also the "death" of the building was awesome, with that blood explosion.

    The roaches also seem balanced in the gameplay, though it is possible that Matt cooper was not exploiting the roaches to keep the game going.
     
  17. kuvasz

    kuvasz Corrections Officer

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    How is it fast and efficient when it relies on people's upload speeds, which more often than not are capped to allow internet surfing during up/downloading? It does save money, but it's not like Blizzard couldn't afford it and they needed to save every cent they could. This method is just awkward because port(s) need to be forwarded (with which I'm perfectly comfortable with) and not everyone can do that. A simple http download does not require anything to be done on the receiver's end. It's unnecessary burden on downloaders which is totally uncalled for.

    The colonies do not extend creep. There's a separate building for that, called the creep tumour, which is a burrowed building built by the queen. You can see one and also its demise when the Terran goes for the final push... the marines chase some units then are probably given an attack-move command so they kill off the tumour right under them.
     
  18. @kuvasz

    1) The medium quality video is right there for you for direct download.

    2) I was downloading extremely fast after a few minutes of having almost 0 KB/s.

    Again, the problem is with your set-up; not the system. Since the system doesn't work too well for you then just get the video direct from the exact same page or another one. It seems pretty simple to me. As far as I know, World Of WarCraft patches are never hosted directly through HTTP by Blizzard yet no one ever has a problem finding direct HTTP mirrors. There's more than enough servers willing to host Blizzard's files. I bet there's already hundreds of mirrors for the high-resolution video.
     
  19. kuvasz

    kuvasz Corrections Officer

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    Yes, well, back then the video was only a few minutes old :p so there probably weren't any mirrors (although I admit I didn't check). And I was after the HQ version.

    As for the problem being on my side, indeed it was. I saw the orange light, I knew what was wrong, and I also knew how to fix it. That's not my problem. My problem is the principle of Blizzard expecting any effort from anyone wanting to watch the video on their hard drives. This promotes SC2, it's an advertisement. A good advertisement does not require anything on the side of the audience except time to read/watch/hear and comprehend it.
     
  20. furrer

    furrer New Member

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    NICE! *watching*