Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

  1. TheDoctor1911

    TheDoctor1911 New Member

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    Arven seems to be missing. Should I just roll without him for now?
     
  2. ijffdrie

    ijffdrie Lord of Spam

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    Just assume he is tied on my back or something.
     
  3. RreaperRandom

    RreaperRandom New Member

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    I freeze him and put him in my inventory. I also take his gauss rifle for the time being
     
  4. Phoenix

    Phoenix New Member

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    Change it to: Try to learn healing on others, and then do it on reaper.
     
  5. Arvendragon

    Arvendragon Member

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    Pretend: I am hurt.

    On vacation for a week, will be back soon. Sorry.
     
  6. TheDoctor1911

    TheDoctor1911 New Member

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    ROLL 11

    RreaperRandom[4-2=2] - You scramble through the crates in the truck, hoping to find a medkit. But because of the burns on your face, you can't focus enough to even open one of them. You find a particularly heavy one, and try to open it. But suddenly Jay says something and your face starts hurting even more, causing you to drop the crate on your foot. FML.
    Stats:
    French
    Wimpy French Mustache(-1 to all social confrontations)
    Abilities:
    Energy: 145/150
    Cryokinesis (Medium energy drain)
    Blinking (Teleprot to wherever you have line of sight to, up to 200 meters, costs 1 energy per 10 meters)
    Disabled toes (+50 max energy)
    Inventory:
    2 C20 Canister Rifle Magazines
    Conditions:
    Smashed Foot (-1 if roll a 2, trip unless you roll a 5 or 6)
    Burned face (-1 to social confrontations, scar in 20 turns)

    ijffdrie/Deborah[4] - Seeing the battlecruiser, you think about the amount of energy needed to power those huge engines. You get an idea. You find a street light and a traffic light, knowing that they share a power source, and focus. Suddenly, the traffic light starts to flicker, then shut off, before switching colors. Then the street light you were focusing on lights up, then fades out. Now you just need to build up the energy to perform that kind of transfer on the battlecruiser's engines.
    Abilities:
    Energy: 75/100
    Kinetic Energy Negation (Can instantly stop objects once per turn, high energy drain)
    Electron Manipulation (Transfer electrical energy between objects, low energy drain)
    Body Splicing (Can split into two people and back, costs 50 energy, regain 25 when you merge again)
    Inventory:
    Suitcase
    Flashlight
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Various articles of clothing
    Conditions:

    Pheonix/Jay[6] - Uh-oh, you need to act fast. Quickly, you try to push your healing powers to the extreme to help Reaper out.
    "Hold still, this won't hurt... much"
    While he tries to open a crate, you quickly fire a green beam from an ad-hoc orb of energy in front of you. Somehow, it cauterizes his injuries and heals him, though it did cause him to drop what looks like a very heavy metal crate on his foot. Ouch.
    Stats:
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 130/150
    Perfected Future Vision (Energy cost varies)
    Cauterization Beam (Burn people alive to make them more alive, massive energy drain, -2 to their turn unless they are already burned)
    Regeneration (Regenerate lost tissue and even limbs in a matter of time. Drains little energy)
    Inventory:
    9mm Pistol (20/21 rounds, 3 extra magazines)
    Conditions:

    Meee[1] - While waiting for the others to board the helicopter, you decide to practice your telekinesis by throwing a few pebbles at the slowpokes. Your energy is drained, but the pebbles only move a disappointing meter.
    Abilities:
    Energy: 90/100
    Telekinesis (Medium energy drain)
    Inventory:
    Full hip flask
    Swiss army knife
    White towel
    Medkit
    Toolbox
    Switchblade
    9mm Pistol (20/21 rounds, 1 extra magazine)
    Attack Helicopter
    Conditions:

    ArvenDragon/Laura[6] - For some reason, you want to pretend to be hurt. Ok.
    Suddenly, the thought of pretending to be hurt activated your super electrokinesis. Now you are actually hurt. Hey, at least your electrokinesis stopped you from getting a heart attack or something. And the sudden shock made you visible again.
    Stats:
    Extremely agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Abilities:
    Energy: 150/150
    Super Electrokinesis(Energy drain varies)
    Inventory:
    M725 Gauss Rifle (25/25 rounds, 2 extra mags, fires 12.5x50mm slugs with minimal recoil at 400 RPM) (Increased velocity + electrically charged rounds from super electrokinesis)
    Conditions:
    Broken left leg (Splinted, heals in 6 turns)
    Invisible (-1 to rolls involving precision use of the hands/feet)
    Electrocuted (Disabled for next turn)

    Game Event:

    Most of the group is in the truck. ArvenDragon is paralyzed.
    Meee is in the helicopter.

    Some of the guards are wondering why the truck isn't starting again. Two of them are moving in to investigate.
     
  7. ijffdrie

    ijffdrie Lord of Spam

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    try to become more intelligent


    then: start to sleep
     
  8. Phoenix

    Phoenix New Member

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    Drag Arvendragon into the truck.
    Shout to Meee to come, so we can drive to the battlecruiser
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    What, why would we wanna drive to the battlecruiser?


    Can't we just make it crash from the ground?
     
  10. Phoenix

    Phoenix New Member

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    Dont you think it would take a little too much energy this far away?
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    I am worried about the tendency of spaceships in fiction to violently explode, raining burning metal and superheated plasma.

    Maybe someone could learn a power-scope power or something.
    Or astral form with projection of powers.

    I think my copies would object to commiting suicide by spaceship
     
  12. Meee

    Meee New Member

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    Aww man, I'm never gonna get another chance like this after what happened last time...
    Take the driver's seat in the truck and start going towards the BC. If the guards stop me tell them I was just checking up on the heli, but it's fine. If they decide to check it theselves before/after talking to me, get away from there FAST
     
  13. TheDoctor1911

    TheDoctor1911 New Member

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    Unless you have a literal mountain of energy, you are not going to crash that battlecruiser from the ground.
    Taking it over though it completely within the scope of a small group of people, and much funner than having one person blow it up at the start.
    Plus I have some things in mind once you reach the starport.
     
  14. RreaperRandom

    RreaperRandom New Member

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    Grab the crate, say thanks to Jay, get into the passenger seat, and hide the crate somewhere. Don't destroy the BC! We need to take it over so we can take it to 'The Good Guys' base and own them.
     
  15. ijffdrie

    ijffdrie Lord of Spam

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    wait, we have a base now?


    fine, let's infiltrate the thing then =D

    How many rounds until we arrive at the base?
     
  16. TheDoctor1911

    TheDoctor1911 New Member

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    The good guys are the bad guys.
     
  17. RreaperRandom

    RreaperRandom New Member

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    Not our base, "The Good Guys'' Mercenary group! The guys who owns the BC.
    EDIT: I got ninjaed. .>.>
     
  18. TheDoctor1911

    TheDoctor1911 New Member

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    ROLL 11

    RreaperRandom/Kyle[1] - You call shotgun and scramble for the passenger/gunner seat, but you let go of the crate and it lands on your other foot. You simply pass out from the pain.
    Stats:
    French
    Wimpy French Mustache(-1 to all social confrontations)
    Abilities:
    Energy: 145/150
    Cryokinesis (Medium energy drain)
    Blinking (Teleprot to wherever you have line of sight to, up to 200 meters, costs 1 energy per 10 meters)
    Disabled toes (+50 max energy)
    Inventory:
    2 C20 Canister Rifle Magazines
    Empty Metal Crate
    Conditions:
    Smashed Feet (-1 if roll a 2, trip unless you roll a 5 or 6)
    Burned face (-1 to social confrontations, scar in 19 turns)
    Unconscious (Until truck ride ends, in other words the end of this turn ;))
    Sore Face (Effect can vary, ends in 3 turns)

    ijffdrie/Deborah[3] - You focus on strengthening your mind in order to increase your potential for abilities.
    Suddenly, a yellow aura surrounds you.
    LEVEL UP! +100 MAX ENERGY
    Cool. But your energy still needs recharging.
    Abilities:
    Psi Level: 2
    Energy: 75/200

    Kinetic Energy Negation (Can instantly stop objects once per turn, high energy drain)
    Electron Manipulation (Transfer electrical energy between objects, low energy drain)
    Body Splicing (Can split into two people and back, costs 50 energy, regain 25 when you merge again)
    Inventory:
    Suitcase
    Flashlight
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Various articles of clothing
    Conditions:

    Pheonix/Jay[3] - You rush over to Laura, who for some reason appeared to electrocute herself, and drag her into the truck. She wakes up.
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 130/150
    Perfected Future Vision (Energy cost varies)
    Cauterization Beam (Burn people alive to make them more alive, massive energy drain, -2 to their turn unless they are already burned)
    Regeneration (Regenerate lost tissue and even limbs in a matter of time. Drains little energy)
    Inventory:
    9mm Pistol (20/21 rounds, 3 extra magazines)
    Conditions:

    Meee/Clank[6] - "Aww man, I'm never gonna get another chance like this after what happened last time..."
    You run back into the truck, slam your foot on the gas petal, and drive straight towards the starport. Realizing that Kyle is unconscious, you take over and drive with one hand while controlling the 7.62mm machine gun on top of the truck with the other on the joystick/camera display. You manage to gun down the entire convoy before a patrolling helicopter sees the truck going underneath it at 70 mph.
    The helicopter turns, waits, then unleashes a storm of missiles. But, by the time it started firing, you already shot the base of the rotor numerous times, causing it to spiral out of control. The missiles fly in all directions, one of them conveniently hitting another helicopter.
    Finally, to end the ride, you turn right, slam your foot on the break, and slide the truck into the two guards at the door, crashing the truck into the entrance. You slap Kyle pretty hard to wake him up, tear a hole in the covering of the back of the truck with your knife, kick the smashed glass door open, and the entire group runs in, ready to fight
    .
    Kyle is still holding his crate, but trips as he walks into the starport and breaks the crate open, spilling it's contents: a few hundred AA batteries. Useless. Kyle is one unlucky man.

    For some reason, the guards in this part of the starport are gone. You hear footsteps in the distance, hearing someone coming to investigate. Only one person?
    Abilities:
    Energy: 90/100
    Telekinesis (Medium energy drain)
    Inventory:
    Full hip flask
    Swiss army knife
    White towel
    Medkit
    Toolbox
    Switchblade
    9mm Pistol (20/21 rounds, 1 extra magazine)
    Conditions:

    ArvenDragon/Laura[-] - You follow the rest of the group into the truck. The crash wakes you up and you exit the truck with your gauss rifle in hand.
    Stats:
    Extremely agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Abilities:
    Energy: 150/150
    Super Electrokinesis(Energy drain varies)
    Inventory:
    M725 Gauss Rifle (25/25 rounds, 2 extra mags, fires 12.5x50mm slugs with minimal recoil at 400 RPM) (Increased velocity + electrically charged rounds from super electrokinesis)
    Conditions:
    Broken left leg (Splinted, heals in 5 turns)

    Game Event:

    The group is in the starport.
    There are apparently no guards.
    Someone is approaching. From the sound of it, he is carrying a lot of equipment.
     
    Last edited: Aug 12, 2010
  19. ijffdrie

    ijffdrie Lord of Spam

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    I don't suppose now would be a good time to sleep.

    Peek out of the truck and try to make out what is moving towards us
     
  20. Phoenix

    Phoenix New Member

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    We are inside, drie. First, use my future sight to check if its safe to knock him out.
    Sneak up to the corner the approaching person is comming from. Knock him out, shoot him if there is resistance. If that isn´t safe, hide with the bunch
     
    Last edited: Aug 12, 2010