Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

  1. Phoenix

    Phoenix New Member

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    Say something you want to do, and some charecterestics (i did that wrong, didnt i?) of your charecter.

    Name: Jay.

    Description: somewhat of a mystic, jay have light gray-hair, bordering to white, blue eyes, is tall and quite silent most of the time.
    Plots revenge against the Good Guys, (The owners of the battlecruiser) for reasons we dont know.
    Is helpful most of the time, but may be too keen on revenge.

    Stats +1 to purpose against bad guys.
    -1 to physical attributes.
    +1 mind-slot.
    (Hope they can get accepted.)
     
  2. ijffdrie

    ijffdrie Lord of Spam

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    edited last post for motivation.
     
  3. RreaperRandom

    RreaperRandom New Member

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    You don't need to post characteristics. Just say''I want to join''c and post your action.
     
  4. Arvendragon

    Arvendragon Member

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    Character Profile:
    Name: Laura
    Description: An extremely intelligent female, roughly 20-25 years old. She has no apparent motivation, though just following along. Good at Badminton, though lithe and relatively light overall.
    +2 Intellegence
    -2 Stamina
    +1 Agility
    -1 Strength
    -1 to Inventory Slots.
     
  5. Meee

    Meee New Member

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    Count meee in then.

    I try to learn telekinesis in my hideout where I usually hang out when I wanna skip work.
    After success/fail I notice some moron getting hit by a car in the middle of a street.
     
  6. Arvendragon

    Arvendragon Member

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    >.>
    And as a minor action: punch Meee.
    (joking)
     
  7. TheDoctor1911

    TheDoctor1911 New Member

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    You can come up with characteristics I guess. It would make the game more interesting if everyone wasn't the same.
    Welcome Meee :) (Nice name btw)

    The dice meister is rolling.

    EDIT:

    ROLL 7

    ArvenDragon/Laura[2-1=1] - Ouch. Pain. Too much. Need help.
    Stats:
    Extremely agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+1 mind slot)
    Abilities:
    Slots: ###**
    Super Electrokinesis(3 slots)
    Inventory:
    Nothing.
    Conditions:
    Broken left leg (Splinted, heals in 10 turns)
    Concussion (-1 to all rolls, ends in 1 turn)

    I'm going to assume you mean Arven, because Reaper is in a truck with a box of guns :)
    ijffdrie/Deborah[5] - You rush over to Laura to help her out. Unfortunately there is no hospital in sight. You drag her off the road and ask Reaper if there are any medical supplies in the truck. He dissapears and returns with a medkit. Perfect. You splint her broken leg and then look up at the sky. You see a helicopter patrolling the area, armed with two miniguns on either side, and several multi-purpose missiles. The battlecruiser Jacob's Revenge is hovering over the starport, with large boxes being loaded into it. It looks like there will be some time before it leaves.
    Abilities:
    Slots: #***
    Kinetic Energy Negation(Can instantly stop objects once per turn, 1 slot)
    Inventory:
    Suitcase
    Flashlight
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Various articles of clothing
    Conditions:

    Pheonix/Jay[5] - You continue to work on your future sight, trying to perfect it. In the middle of your concentration though, ReaperRandom suddenly appears next to you in a heap on the ground.
    "Hey I thought you could use these." Says Reaper, handing you three magazines for your 9mm pistol.
    "Thanks"
    You then return to your future sight. Somehow, you can still go back to that same point in the future as before. It seems that your future sight no longer requires your concentration, so you can look into the future while doing other things. Perfect. It also no longer takes up a mind slot.
    Stats:
    Intelligent (+1 mind slot)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Slots: *****
    Perfected Future Vision
    Inventory:
    9mm Pistol (20/21 rounds, 3 extra magazines)
    Conditions:

    RreaperRandom[1] - You grab the C20 and a bunch of magazines and then teleprot over to Pheonix to give him the pistol mags. However, you're not that experienced with your blinking powers, so you end up teleporting straight into a pole behind Pheonix.
    You raise your head, look at Pheonix, and say,
    "Hey I thought you could use these."
    You give the mags to Pheonix, before putting your head down.
    Abilities:
    Slots: ####
    Cryokinesis (2 slots)
    Blinking (2 slots, teleprot to wherever you have line of sight to)
    Inventory:
    C20 Canister Rifle (35/36 rounds, 2 extra magazines)
    Wimpy French Mustache(-1 to all social confrontations)
    Conditions:
    Sore (-1 to rolls, ends in 3 turns)

    Meee[3] - It's just another day of skipping work in your no-so-secret hideout. For a few days you have been trying to learn how to use telekinesis. You don't really know where to start, so you start making motions with your hand like in a certain anime. Somehow, it works, and you send your computer into the wall. *sigh*
    You work on doing it without the motions, when some moron gets hit by a car on the street. You rush over to help.
    Abilities:
    Slots: ##**
    Telekinesis (2 slots, 100% energy left. Small objects take no energy, people take 20 energy to move, large objects take 50. Improve upon the telekinesis in order to remove this limitation)
    Inventory:
    Conditions:

    Game Event:

    The box in the truck contains:
    1 M240 Machine gun + Three 200 round boxes
    1 M725 Fully Automatic Gauss Rifle + Three 75 round magazines
    2 9mm pistols + Three 20 round magazines

    The drivers of the truck have stopped cursing, and are trying to start the truck again. Convoy is moving again in 3 turns.
     
    Last edited: Aug 2, 2010
  8. ijffdrie

    ijffdrie Lord of Spam

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    minor: try to see how far the battlecruiser and helicopter are away


    If I roll over a 4 with looking and the battlecruiser is more than half a mile away I shut down it's engines

    if not:

    If I roll over a 3 with looking and the helicopter is more than 150 meters away, and not heading towards any group members I shut down its engines

    if neither the first nor second option are applicable

    Learn body-splicing (like multiple man. Or vlad from danny phantom if you dont read marvel)
     
  9. Meee

    Meee New Member

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    From:
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    If there's need to, I try to help with fixing Laura up, then try to find out what's up with these guys (particularly the one popping in and out of existance all the time).
    My introduction is: "Name's Clank. I can fix it"

    He works for The Good Guys because he didn't have anything better to do, but it's boring, so he tends to skip work whenever possible. He loves fixing things, especially things he has no idea about, which tends to work better the more drunk he is.

    If I can have something in my inv, here's the list in order of importance:
    -full hip flask
    -swiss army knife
    -white towel
    -medkit
    -toolbox (paperclip included)
    -switchblade
    -small gun with some spare ammo

    If I need to ditch something, take from the bottom please
     
  10. TheDoctor1911

    TheDoctor1911 New Member

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    Ijffdrie:
    You don't know how the battlecruiser's engines work so you can't really stop them from working.

    Can you explain what body-splicing is?
     
  11. RreaperRandom

    RreaperRandom New Member

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    "Well, that could of gone better" Stand up and deactivate my toes for an extra mind slot.
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    it's like growing a new body. The two bodies(or more if you keep on splicing) work as seperate entitities, but can be reunited, which merges all knowledge they gained. Drawback is that bodies which have been split from the original for a long time can deviate in personality from the original, becoming seperate people who refuse to reunite.
     
  13. TheDoctor1911

    TheDoctor1911 New Member

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    Oh. That's perfectly okay then.
     
  14. Arvendragon

    Arvendragon Member

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    Thank Deborah.

    Attempt to get up, and then break in the truck and take the M725 Gauss Rifle in the truck.
     
  15. Phoenix

    Phoenix New Member

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    Try to learn healing powers (they might be useful), while walking over to Arvendragon/Laura.
     
  16. TheDoctor1911

    TheDoctor1911 New Member

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    Rolling.

    EDIT:
    Finally. Power went out and I had to redo it all. -_-

    ROLL 8

    ArvenDragon/Laura[5] - You thank Deborah, then sneak into the truck, past the escorts. You pick up the M725, insert a mag, take the other two mags, then turn on the power. The lights on the side turn on. Man, this thing looks sick.
    Stats:
    Extremely agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+1 mind slot)
    Abilities:
    Slots: ###**
    Super Electrokinesis(3 slots)
    Inventory:
    M725 Gauss Rifle (25/25 rounds, 2 extra mags)
    Conditions:
    Broken left leg (Splinted, heals in 9 turns)

    ijffdrie/Deborah[3] - You try to estimate the distance to the battlecruiser and helicopter. The Helicopter is about 200 meters away, and the battlecruiser is about 1500 meters away over the starport. You decide stopping the engines of either is too risky, so you go ahead and try to learn body-splicing. You manage to split yourself into two people and back, but you don't have the energy to split into more than 2 people.
    Abilities:
    Slots: ###*
    Kinetic Energy Negation (Can instantly stop objects once per turn, 1 slot)
    Body Splicing (Can split into two people and back, 2 slots)
    Inventory:
    Suitcase
    Flashlight
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Various articles of clothing
    Conditions:

    Pheonix/Jay[3] - You decide healing powers would be important for this mission. You go ahead and try to develop the ability to heal people, but it doesn't quite work. Dissapointed, you walk up to Laura and Deborah, but then you trip and cut yourself on something. When you look at the wound, it heals right away. Well, you were partially successful.
    Stats:
    Intelligent (+1 mind slot)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Slots: *****
    Perfected Future Vision
    Regeneration (Restore lost limbs and tissue, wounds heal faster, passive)
    Inventory:
    9mm Pistol (20/21 rounds, 3 extra magazines)
    Conditions:

    RreaperRandom[-] - Deactivating parts of your mind is a minor action.
    Stats:
    French
    Abilities:
    Slots: ####*
    Cryokinesis (2 slots)
    Blinking (2 slots, teleprot to wherever you have line of sight to)
    Disabled toes (+1 slot)
    Inventory:
    C20 Canister Rifle (15/16 rounds, 2 extra magazines)
    Wimpy French Mustache(-1 to all social confrontations)
    Conditions:
    Sore (-1 to rolls, ends in 2 turns)

    Meee[4] - You walk out to the group.
    "Name's Clank. I can fix it. What's going on?"
    The others can decide what to answer
    Abilities:
    Slots: ##**
    Telekinesis (2 slots, 100% energy left. Small objects take no energy, people take 20 energy to move, large objects take 50. Improve upon the telekinesis in order to remove this limitation)
    Inventory:
    Full hip flask
    Swiss army knife
    White towel
    Medkit
    Toolbox
    Switchblade
    9mm Pistol (20/21 rounds, 1 extra magazine)
    Conditions:

    Game Event:

    Truck is leaving in 2 turns. Helicopter is getting closer, to investigate what happened to the truck.
    Everyone but ArvenDragon is on the sidewalk, ArvenDragon is inside the truck.
     
    Last edited: Aug 3, 2010
  17. RreaperRandom

    RreaperRandom New Member

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    Well,I guess I'll talk to him.
    "My name is Kyle. Please don't mind the mustache. My team and I are on a covert mission to infiltrate, disable, and capture the Battlecursier Jacob's Revenge,which is suppose to be carrieing unknown cargo to Tarsonis for the dominion to use against the rebels. This is not acceptable. The battlecursier is owned by the mercenary group,'The Good Guys'."[Takes out C20]"Now tell me, do you work for 'The Good Guys', and would you like to join us?"
     
    Last edited: Aug 3, 2010
  18. ijffdrie

    ijffdrie Lord of Spam

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    Wait? that was our mission? Anyone here know how battlecruiser engines work?

    major:become two
    minor for original: say hi to Meee
    minor for second: look if there are street signs pointing towards a library.
     
  19. RreaperRandom

    RreaperRandom New Member

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    Honestly,I'm just guessing. It seems logical. What else are we going to do with that ship? The battlecursier can get us to '''The Good Guys''' base.
     
    Last edited: Aug 4, 2010
  20. Phoenix

    Phoenix New Member

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    "Hello Clank, where is Rachet?" (just kidding)

    "I hope youre ready to help us Clank, cause we are quite in a hurry"
    Scry for the best action, then do it.
    (Best action may involve picking up items, combat, and entering the truck)