Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

  1. Phoenix

    Phoenix New Member

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    We need to push him off the roof, since he is too tough to kill.
    Use pure power to push him off the roof.
     
  2. Arvendragon

    Arvendragon Member

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    Full speed at Pierre, providing that no one is in the way.
    Otherwise, lift up in the air and fire missiles at enemies to suppress.
     
  3. Meee

    Meee New Member

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    Try to suffocate Pierre
     
  4. Reldric

    Reldric New Member

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    focus really really hard on not rolling a 1 for the forth time, and feel my rage at this uppity good guy warm my body as I activate my boost
     
  5. RreaperRandom

    RreaperRandom New Member

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    Hes not a good guy...
     
  6. TheDoctor1911

    TheDoctor1911 New Member

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    ROLL 28

    ijffdrie/Deborah - [1-1=1] You try to turn yourself into a dragon, but it appears that only your duplicate can become something else.
    Statistics:
    Charismatic (+1 to social confrontations)
    Status:
    Energy: 150
    Kinetic Energy Negation (Can instantly stop objects once per turn) (50 Energy)
    Ergokinesis (100 Energy)
    Body Splicing (Can split into two people and back) (50 Energy)
    Inventory:
    Micro Fusion Reactor (Unlimited energy)
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Suitcase
    -Flashlight
    -Various articles of clothing
    Conditions:
    Riding Deborah the Dragon Fell off
    Back Injury (-1 to rolls, heals in 5 turns)
    Freezing (-1 to rolls)

    Pheonix/Jay - [3-1=2] "He's too strong!"
    You order the remaining Viking to try to ram into Pierre, to knock him off the roof.
    It ends up tackling him. He simply crawls out while the Viking attempts to get back up.
    Statistics:
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 150
    Future Vision
    Cauterization Beam (Burn people alive to make them more alive, -1 to their turn unless they are already burned, 50 Energy)
    -Regeneration (Regenerate lost tissue and even limbs in a matter of time. 25 Energy when active)
    Inventory:
    Belt
    Holstered 9mm Pistol, 20/21 Rounds, 3 Mags
    Mystery Ammo Box (Maxed-out ammo for next gun)
    Military PDA
    Conditions:
    Freezing (-1 to rolls, 1 in 6 chance of slipping on ice if moving)

    Meee/Clank - [2-1=1] You use your telekinesis on Pierre again, this time attempting to choke him. But nothing happens, even though you feel the energy coming out of you. Who is this guy?
    Anyway, Pierre is about to smash your face in, when Laura saves you by ramming a Banshee into Pierre.
    "Thanks!"
    [Pierre rolled a 3]
    Statistics:
    Worked for the Good Guys
    Always Prepared (No -1 when begin surprised)
    Mechanic (+1 to repairing mechanical objects)
    Abilities:
    Energy: 100
    Telekinesis (100 Energy)
    Inventory:
    iHack
    Swiss army knife
    Switchblade
    Toolbox
    -Full hip flask
    -White towel
    -Medkit
    -Various other tools
    Holstered 9mm Pistol, 14/21 Rounds, 1 Mag
    M725 Gauss Rifle, 23/25 Rounds, 1 Mag (-50% Heat)
    Conditions:
    Freezing (-1 to rolls)

    ArvenDragon/Laura - [5] The Banshee now operational, you fly at full speed towards Pierre, instantly breaking the ice. Seconds before Pierre KO's Clank, you slam into Pierre at the last moment, knocking him down. Somehow, he doesn't appear dazed at all, as he gets up and activates on his miniguns again.
    Statistics:
    Agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Abilities:
    Energy: 150
    Electrokinesis (100 Energy) (No freezing penalty)
    Inventory:
    M725 Gauss Rifle, 2/25 Rounds, 2 Mags (-50% Heat)
    R9 Medigun (-50% Heat)
    Retractable Shield
    Conditions:

    Torey/Reldric - [3] After having such bad luck, you activate your boost, instantly heating up your body, and healing your hand as well due to your increased metabolism. You run towards Pierre, power dagger in hand, and go for the head (5 for this action). Surprised, Pierre has no time to react when you slide the dagger easily through his helmet. As your boost wears off, Pierre gets back up. Almost like nothing happened.
    You look through the massive hole in his helmet, and see... nothing? No, there's a red glow inside, and strange red gas coming out of the hole.
    Statistics:
    Sadistic (+1 to combat with sharp instruments)
    Personally Responsible (-1 to combat with guns, vehicles, explosives, anything indirect)
    Doctor (+1 to using medical supplies, whether for healing or use on enemies)
    Psychotic
    Abilities:
    Psionically Dead (No mind powers)
    Boost (Body overworks itself, giving +2 to all actions, -2 to next turn. Can be used without penalty for short bursts)
    Inconspicuous (People just don't notice him much, for some reason)
    Unstable Genepool (Any trauma or change in circumstances gives a 1/6th chance of a genetic mutation)
    Wings (Growing, form in two turns) (Growth paused while freezing) (-1 to endurance)
    Inventory:
    2 Butterfly Knives
    Power Dagger
    Conditions:

    RreaperRandom/Kyle - [3] "Attack, my warrior!"
    The zealot raises his blade, and charges at the apparently wounded Pierre. Pierre punches it once and it explodes into a blue mist.
    "That went well."
    Before you can do anything, Pierre runs up to you and grabs you by the neck.
    You made a mistake fighting the good guys. You cannot win.
    Statistics:
    French
    Wimpy French Mustache(-1 to all social confrontations)
    Psionic (A blue glow surrounds you, making your position known to nearby enemies. +2 to intimidation, -1 to social confrontations)
    Shielded (Protected from radiation, energy, and physical attacks)
    Abilities:
    Energy: 150
    Shield: 0/300

    Super Cryokinesis (150 Energy) (No freezing penalty)
    Blinking (Teleprot to wherever you have line of sight to, up to 100 meters, 50 Energy)
    Psi Shockwave (Recharge in 5 turns, release a massive shockwave, burning everything around you to a crisp. Exhausts you for the next three turns, Takes all energy)
    Psi Storm (Just like in Starcraft, 100 Energy)
    Psi Assualt (Also like Starcraft, 25 Energy)
    Psi Shield (Passive, costs energy to recharge) (Active)
    Summon Protoss (Summon a protoss warrior, cost depends on the unit, 100 Energy + more depending on the unit)
    Inventory:
    Empty Metal Crate Companion Crate
    Large Howitzer Shell
    Holstered 9mm Pistol, 20/21 Rounds, 1 Mag
    1 Gauss Rifle Magazine
    Conditions:
    OMGWTF (-3 to rolls)

    Game Event:
     
  7. RreaperRandom

    RreaperRandom New Member

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    "FFFFFFF HELP!!!!" Pull out the pistol and shoot it in Pierre's hole in his helmet. If I die, I want to explode in a psionic explonsion, than wait until the next area to appear as a new person with a new weapon.
     
    Last edited: Sep 29, 2010
  8. Reldric

    Reldric New Member

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    I was going to quote the setting of the game, and the fact that it says mercenary organization and the fact that this is a lone mercenary soldier..... but I think that's kinda moot at the moment....

    Seeing Pierre Holding Kyle by the throat I mutter "im gonna regret this in a moment" activate boost again, and slash his fuel tank hoses, I then shout "LIGHT HIS DAMN TANKS!"
     
  9. ijffdrie

    ijffdrie Lord of Spam

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    Dragon breath on tanks


    Can my kinetic energy negation be used to block kinetic energy, shielding Kyle from the explosion? If so, do that.
     
  10. Phoenix

    Phoenix New Member

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    Use my Future Vision to see what has happened to Pierre, and eventually his weakness.
    Back slowly off while doing this.
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    ooh, can't we try teleporting him out of the suit?
     
  12. RreaperRandom

    RreaperRandom New Member

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    Since I'm as good as dead, I'm gonna wait until your half-way in the battle cruiser to demand I get in. I sent him a new character.
     
  13. Reldric

    Reldric New Member

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    you might not be dead... if my idea works and he explodes you may end up with a new firebat hand neck accessory
     
  14. RreaperRandom

    RreaperRandom New Member

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    Or a glove.
     
  15. TheDoctor1911

    TheDoctor1911 New Member

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    We'll find out Reaper's fate when Arven posts. :)
     
  16. Meee

    Meee New Member

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    Try to expand my telekinesis to be able to control magnetism, then first release Pierre's grip on Kayle and push him away
     
  17. ijffdrie

    ijffdrie Lord of Spam

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    We aren't really working together lately, are we? Just all trying to do exactly the same. Next round, I'll assist one of you guys
     
  18. RreaperRandom

    RreaperRandom New Member

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    Arven,please ost your roll already!
     
    Last edited: Oct 1, 2010
  19. Arvendragon

    Arvendragon Member

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    ATTACK!!!
    Electrokinesis on Pierre!!!
     
  20. TheDoctor1911

    TheDoctor1911 New Member

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    Reaper, please be respectful. For that you die.

    ROLL 29

    Torey/Reldric - [3] All of a sudden, you feel... better than before. Your body seems to work a lot quicker and more effectively than others.
    "I'm going to regret this."
    You run up to Pierre, slice the fuel pipes on his suit with one quick slash, and jump away.
    You yell "LIGHT HIS DAMN TANKS!"
    Statistics:
    Sadistic (+1 to combat with sharp instruments)
    Personally Responsible (-1 to combat with guns, vehicles, explosives, anything indirect)
    Doctor (+1 to using medical supplies, whether for healing or use on enemies)
    Metabolic Boost (Increased regeneration, movement, and constant body heat)
    Psychotic
    Abilities:
    Psionically Dead (No mind powers)
    Boost (Body overworks itself, giving +2 to all actions, -2 to next turn. Can be used without penalty for short bursts)
    Inconspicuous (People just don't notice him much, for some reason)
    Unstable Genepool (Any trauma or change in circumstances gives a 1/6th chance of a genetic mutation)
    Wings (Growing, form in one turn) (Growth paused while freezing) (-1 to endurance)
    Inventory:
    2 Butterfly Knives
    Power Dagger
    Conditions:

    ijffdrie/Deborah - [4-2=2] On Torey's cue, you will your dragon to ignite the tanks. The instant it does so, everything goes black all of a sudden, and you hear nothing but a beeping sound in your ears. You were a bit too close to the explosion.
    You feel yourself lose control of the dragon. It's probably gone.
    Statistics:
    Charismatic (+1 to social confrontations)
    Status:
    Energy: 150
    Kinetic Energy Negation (Can instantly stop objects once per turn) (50 Energy)
    Ergokinesis (100 Energy)
    Body Splicing (Can split into two people and back) (50 Energy)
    Inventory:
    Micro Fusion Reactor (Unlimited energy)
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Suitcase
    -Flashlight
    -Various articles of clothing
    Conditions:
    Back Injury (-1 to rolls, heals in 3 turns)
    Unconscious (Mostly) (-2 to concentration)

    Meee/Clank - [5-1=4] Seeing Pierre grab Kyle, you try to force Pierre's grip off of Kyle. Surprised, you actually do so. It turns out your telekinesis is especially effective on metals.
    Before anything can happen though, Pierre explodes.
    Statistics:
    Worked for the Good Guys
    Always Prepared (No -1 when begin surprised)
    Mechanic (+1 to repairing mechanical objects)
    Abilities:
    Energy: 100
    Telekinesis (100 Energy)
    Magnetokinesis (50 Energy)
    Inventory:
    iHack
    Swiss army knife
    Switchblade
    Toolbox
    -Full hip flask
    -White towel
    -Medkit
    -Various other tools
    Holstered 9mm Pistol, 14/21 Rounds, 1 Mag
    M725 Gauss Rifle, 23/25 Rounds, 1 Mag (-50% Heat)
    Conditions:

    Pheonix/Jay - [5-1=4] Looking into the future, you try to find out how to stop Pierre. Instead of seeing anything though, you see blackness. Nothing. Zip. Nada.
    You feel a strange... presence though. And terror... the only thing in your mind right now is fear.
    You whisper "Who are you--"
    RAGE
    That is all you perceive, before you suddenly snap out of your future vision.
    Where Pierre was, you now see a smoldering crater. You also see a red glow rising up into the air. Reminds you of a zealot's death, except red.
    "That must be rage."
    Statistics:
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 150
    Future Vision
    Cauterization Beam (Burn people alive to make them more alive, -1 to their turn unless they are already burned, 50 Energy)
    -Regeneration (Regenerate lost tissue and even limbs in a matter of time. 25 Energy when active)
    Inventory:
    Belt
    Holstered 9mm Pistol, 20/21 Rounds, 3 Mags
    Mystery Ammo Box (Maxed-out ammo for next gun)
    Military PDA
    Conditions:
    Freezing (-1 to rolls, 1 in 6 chance of slipping on ice if moving)

    RreaperRandom/Kyle - [4-3=1]
    "OMG NONONONO"
    All you focus on is trying to get Pierre off of you. Just before Pierre kills you, your friends end your suffering instead. Torey cuts the fuel pipes on Pierre's suit, and Deborah's dragon ignites the fuel.
    Everything goes white, and you no longer feel your body.
    Statistics:
    Dead

    ArvenDragon/Laura - [6] "DIEEEEEEEEEEEE!"
    Using your electrokinesis, you send a massive lightning bolt down on Pierre's location. That was probably overkill, though.
    Statistics:
    Agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Abilities:
    Energy: 150
    Electrokinesis (100 Energy) (No freezing penalty)
    Inventory:
    M725 Gauss Rifle, 2/25 Rounds, 2 Mags (-50% Heat)
    R9 Medigun (-50% Heat)
    Retractable Shield
    Conditions:

    Game Event:
    Pierre explodes.
    The ground shakes and the ice begins to melt. Kyle and Pierre are both gone. A red glow rises up into the sky, and then disappears. Everyone breaths a sigh of relief, except for Deborah, who was a little too close to the explosion and got injured by the shockwave.

    It stops snowing, and the path to the space elevator is clear.