Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

  1. Arvendragon

    Arvendragon Member

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    Sorry.. :(
    Get to one of the Banshees.
     
  2. TheDoctor1911

    TheDoctor1911 New Member

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    ROLL 25th

    ijffdrie/Deborah - [5] Since you technically are the dragon, you have complete control over it with your mind. You masterfully fly up into the air a few meters off the ground, and unleash a storm of flame over the marines. This fire is not just fire... it's dragon fire. All of the crates in front of you have now been completely vaporized, and most of the marines are now non-existent or badly scorched. If any survived, they'd be feigning death right now anyway.
    Statistics:
    Charismatic (+1 to social confrontations)
    Status:
    Energy: 9001
    Kinetic Energy Negation (Can instantly stop objects once per turn)
    Ergokinesis
    Energy Bolts
    Body Splicing (Can split into two people and back)
    Inventory:
    Micro Fusion Reactor (Unlimited energy)
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Suitcase
    -Flashlight
    -Various articles of clothing
    Conditions:
    Riding Deborah the Dragon

    Pheonix/Jay - [4+1=5] Using your PDA, you tap on each green square around the targets to queue them. The computer does the rest. As one armed guard takes cover, the Viking nails him in the leg numerous times, its AI knowing that it won't be able to shoot him if he makes it to cover. In a matter of seconds, the area around the Vikings is cleared, three of them are nonfunctional, and yours is waiting for further commands.
    Statistics:
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 150
    Future Vision
    Cauterization Beam (Burn people alive to make them more alive, -1 to their turn unless they are already burned, 50 Energy)
    -Regeneration (Regenerate lost tissue and even limbs in a matter of time. 25 Energy when active)
    Inventory:
    Belt
    Holstered 9mm Pistol, 20/21 Rounds, 3 Mags
    Mystery Ammo Box (Maxed-out ammo for next gun)
    Military PDA
    Conditions:

    Meee/Clank - [2] "I saw this in a movie once" You say as you hold out both of your hands towards the two marauders ahead. But, instead of shooting lightning, you shoot a violent, but harmless wave of telekinesis, alerting them of your position.
    Statistics:
    Worked for the Good Guys
    Always Prepared (No -1 when begin surprised)
    Mechanic (+1 to repairing mechanical objects)
    Abilities:
    Energy: 100
    Telekinesis (100 Energy)
    Inventory:
    iHack
    Swiss army knife
    Switchblade
    Toolbox
    -Full hip flask
    -White towel
    -Medkit
    -Various other tools
    Holstered 9mm Pistol, 14/21 Rounds, 1 Mag
    M725 Gauss Rifle, 23/25 Rounds, 1 Mag
    Conditions:

    RreaperRandom/Kyle - [1] You stand up on the crate once more, and send a pillar of energy into the sky, instilling fear into everyone on the roof. After you're finished, the Thors begin to rotate towards you.
    Statistics:
    French
    Wimpy French Mustache(-1 to all social confrontations)
    RAGEFACE (-1 to social confrontations, +1 to intimidation)
    Psionic (A blue glow surrounds you, making your position known to nearby enemies. +2 to intimidation, -1 to social confrontations)
    Shielded (Protected from radiation, energy, and physical attacks)
    Abilities:
    Energy: 150
    Shield: 200/300

    Super Cryokinesis (150 Energy)
    Blinking (Teleprot to wherever you have line of sight to, up to 100 meters, 50 Energy)
    Psi Shockwave (Recharge in 5 turns, release a massive shockwave, burning everything around you to a crisp. Exhausts you for the next three turns, Takes all energy)
    Psi Storm (Just like in Starcraft, 100 Energy)
    Psi Assualt (Also like Starcraft, 25 Energy)
    Psi Shield (Passive, costs energy to recharge) (Active)
    Summon Protoss (Summon a protoss warrior, cost depends on the unit, 100 Energy + more depending on the unit)
    Inventory:
    Empty Metal Crate Companion Crate
    Large Howitzer Shell
    Holstered 9mm Pistol, 20/21 Rounds, 1 Mag
    1 Gauss Rifle Magazine
    Conditions:
    Burned Face (-1 to social confrontations, scar in 8 turns)

    ArvenDragon/Laura - [5] You use your new powers to sneak into one of the banshees. However, with the Thors in sight taking off may not be a good idea. Then again, they aren't facing you, and Kyle is the one they're currently worried about.
    Statistics:
    Agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Injuries:
    -None
    Abilities:
    Energy: 150
    Super Electrokinesis(100 Energy)
    Intangibility (Active, 100 Energy)
    Inventory:
    M725 Gauss Rifle, 2/25 Rounds, 2 Mags (0% Heat)
    R9 Medigun (0% Heat)
    Retractable Shield
    Conditions:

    Torey/Reldric - [1] You notice the group of marines up ahead, and begin to flip your knives around in a fantastic series of stunts. You grab one by the handle on accident, drop them both on the ground, and grab your now bleeding hand.
    "Ow!"
    Statistics:
    Sadistic (+1 to combat with sharp instruments)
    Personally Responsible (-1 to combat with guns, vehicles, explosives, anything indirect)
    Doctor (+1 to using medical supplies, whether for healing or use on enemies)
    Psychotic
    Injuries:
    -None
    Abilities:
    Psionically Dead (No mind powers)
    Boost (Body overworks itself, giving +2 to all actions, -2 to next turn. Can be used without penalty for short bursts)
    Inconspicuous (People just don't notice him much, for some reason)
    Unstable Genepool (Any trauma or change in circumstances gives a 1/6th chance of a genetic mutation)
    Inventory:
    2 Butterfly Knives
    Power Dagger
    Conditions:
    Cut Hands (-1 to using right hand, bleeding)

    Game Event:

    Map

    By the way, the dots representing marines are actually squads, not just single marines.
     
    Last edited: Sep 16, 2010
  3. ijffdrie

    ijffdrie Lord of Spam

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    Fireball at one of the thors
     
  4. Reldric

    Reldric New Member

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    Ow... I meant to do that. Focus on manipulating my tortured genetic structure in an attempt to sprout massive wings capable of providing the lifting power of a cargo chopper... if successful leap into the air
     
  5. RreaperRandom

    RreaperRandom New Member

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    "AWESOME ICE WALL IS GO!!!" Create a wall of ice the the direction of the thors
     
  6. Meee

    Meee New Member

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    Aww, that didn't work out so well.
    Continue trying to suffocate marines with telekinesis
     
  7. Phoenix

    Phoenix New Member

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    Get control of the farest off Viking.
     
  8. Arvendragon

    Arvendragon Member

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    Which one am I in?
    Disengage personal invisibility, prep the Banshee for takeoff, turn on cloaking.
     
  9. TheDoctor1911

    TheDoctor1911 New Member

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    Roll to Dodge! BOSS 1: ???

    Sorry for the delay. Homework. -.- Lots of it.

    Everyone, make sure to read Reaper's roll, in case you read just your roll and the game event.

    ROLL 26

    ijffdrie/Deborah - [1] You see the Thor aiming at Kyle.
    Anticipating the spectacular explosion that will ensue, you say one word. "Boom."
    Curiously, nothing happens.

    Suddenly, the bolt fires, but due to your lack of concentration, it releases all of its energy right away. In front of you. You slide on the ground for some reason, and hit a crate.
    "That hurt!"
    Statistics:
    Charismatic (+1 to social confrontations)
    Status:
    Energy: 150
    Kinetic Energy Negation (Can instantly stop objects once per turn) (50 Energy)
    Ergokinesis (100 Energy)
    Body Splicing (Can split into two people and back) (50 Energy)
    Inventory:
    Micro Fusion Reactor (Unlimited energy)
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Suitcase
    -Flashlight
    -Various articles of clothing
    Conditions:
    Riding Deborah the Dragon Fell off
    Back Injury (-1 to rolls, heals in 5 turns)
    Freezing (-1 to rolls)

    Pheonix/Jay - [4] You minimize, and load the controls for the next viking. After a loading sequence, it is now under your control, with a full supply of ammo ready for use.
    Statistics:
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 150
    Future Vision
    Cauterization Beam (Burn people alive to make them more alive, -1 to their turn unless they are already burned, 50 Energy)
    -Regeneration (Regenerate lost tissue and even limbs in a matter of time. 25 Energy when active)
    Inventory:
    Belt
    Holstered 9mm Pistol, 20/21 Rounds, 3 Mags
    Mystery Ammo Box (Maxed-out ammo for next gun)
    Military PDA
    Conditions:
    Freezing (-1 to rolls, 1 in 6 chance of slipping on ice if moving)

    Meee/Clank - [2] You try again, this time only trying to do the force choke again. But you seem to be unable to do so. You test your telekinesis on a piece of scrap metal nearby. It doesn't move.
    "Alright what happened to my powers?"
    Statistics:
    Worked for the Good Guys
    Always Prepared (No -1 when begin surprised)
    Mechanic (+1 to repairing mechanical objects)
    Abilities:
    Energy: 100
    Inventory:
    iHack
    Swiss army knife
    Switchblade
    Toolbox
    -Full hip flask
    -White towel
    -Medkit
    -Various other tools
    Holstered 9mm Pistol, 14/21 Rounds, 1 Mag
    M725 Gauss Rifle, 23/25 Rounds, 1 Mag
    Conditions:
    Freezing (-1 to rolls)

    ArvenDragon/Laura - [2] Now inside the banshee, completely unnoticed, you disengage your intangibility, and press the start button on the control panel. Nothing happens. You try to open the canopy, but it's stuck. You look outside, and see the entire roof covered in snow and frost, and the banshee frozen as well. Finally, you feel some kind of energy leaving you, taking part of your mind with it.
    Statistics:
    Agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Abilities:
    Energy: 150
    Electrokinesis (100 Energy) (No freezing penalty)
    Inventory:
    M725 Gauss Rifle, 2/25 Rounds, 2 Mags (-50% Heat)
    R9 Medigun (-50% Heat)
    Retractable Shield
    Conditions:

    Torey/Reldric - [1] "Ow... I meant to do that!"
    You focus all of your willpower to grow huge wings on your back. It will take some time though. You impatiently wait as little stubs start growing. Suddenly, the whole place freezes over, Kyle glowing with a strange energy. Being psionically dead, you feel nothing, but you can tell everyone around you is getting a migraine. Sucks for them. But since the place is frozen, your body focuses on keeping warm, and wing growth is paused.
    Statistics:
    Sadistic (+1 to combat with sharp instruments)
    Personally Responsible (-1 to combat with guns, vehicles, explosives, anything indirect)
    Doctor (+1 to using medical supplies, whether for healing or use on enemies)
    Psychotic
    Abilities:
    Psionically Dead (No mind powers)
    Boost (Body overworks itself, giving +2 to all actions, -2 to next turn. Can be used without penalty for short bursts)
    Inconspicuous (People just don't notice him much, for some reason)
    Unstable Genepool (Any trauma or change in circumstances gives a 1/6th chance of a genetic mutation)
    Wings (Growing, form in three turns) (Growth paused while freezing) (-1 to endurance)
    Inventory:
    2 Butterfly Knives
    Power Dagger
    Conditions:
    Cut Hands (-1 to using right hand, bleeding)
    Freezing (-1 to rolls)

    RreaperRandom/Kyle - [6] "STOP, REAPER TIME!"
    Everyone stares at you awkwardly.
    "Umm..."
    You look into the sky, form a sphere of psionic energy in your hands, and concentrate. Small blue orbs can be seen in the purple sphere of psi-energy, slowly drifting around, pulled back into the sphere by reverse gravity. In the center, you feel a warp in space-time. Curiously, you create some ice inside the sphere. It disappears.
    "Oh, cool!"
    Then, you throw it at the Thors, hoping to create an ice wall in front of them to protect your teammates. Everything suddenly goes white, and you feel an immense cold run through you. Your cryokinesis subconsciously shields you from the freezing temperatures, but if everyone had been closer to you, they would have been as good as a chunk of ice.

    You look around you, and notice that the environment has changed quite a bit...
    Everything is frozen, the sky is dark, and getting darker, and it is snowing. The vikings under Pheonix's control are still online due to their engines being on, but the parked vehicles weren't too lucky.
    There is also now an ice bridge leading to the circular platform, also ramping up and encasing the Thors. The space elevator will need to be thawed out before use.
    All of this did take a lot of energy to do though. I wonder where it came from.

    You then freeze the scar on your face in ice in the form of a thunderbolt, to look awesome.
    Statistics:
    French
    Wimpy French Mustache(-1 to all social confrontations)
    Psionic (A blue glow surrounds you, making your position known to nearby enemies. +2 to intimidation, -1 to social confrontations)
    Shielded (Protected from radiation, energy, and physical attacks)
    Abilities:
    Energy: 150
    Shield: 200/300

    Super Cryokinesis (150 Energy) (No freezing penalty)
    Blinking (Teleprot to wherever you have line of sight to, up to 100 meters, 50 Energy)
    Psi Shockwave (Recharge in 5 turns, release a massive shockwave, burning everything around you to a crisp. Exhausts you for the next three turns, Takes all energy)
    Psi Storm (Just like in Starcraft, 100 Energy)
    Psi Assualt (Also like Starcraft, 25 Energy)
    Psi Shield (Passive, costs energy to recharge) (Active)
    Summon Protoss (Summon a protoss warrior, cost depends on the unit, 100 Energy + more depending on the unit)
    Inventory:
    Empty Metal Crate Companion Crate
    Large Howitzer Shell
    Holstered 9mm Pistol, 20/21 Rounds, 1 Mag
    1 Gauss Rifle Magazine
    Conditions:

    Game Event:

    A lone firebat walks into view from the clouds of fog, blocking the ice bridge.
    "I'm sorry it had to come to this. But this is my mission."
    The firebat appears to have flamethrowers AND miniguns on both arms. They begin to spin-up and the flamethrowers ready for fire.

    BOSS 1:
    PIERRE, MERCENARY SUPER-SOLDIER


    Too lazy to make another map, just imagine a bridge of ice to the circular platform, and both Thors frozen.
    [​IMG]

    So here's how the temperature system works. Basically, if you're outside and not protected by a heat-producing power or armor, then you get a -1. Jay, being physically weak, has a chance to slip if moving as well. Also, anything that generates heat will be cooled down faster, like Laura's Gauss Rifle.
     
    Last edited: Sep 23, 2010
  10. RreaperRandom

    RreaperRandom New Member

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    "Sorry guys! I didn't mean to do that! You guys stay in the back, I'll handle Pirre" Summon an ImmortalI
     
    Last edited: Sep 23, 2010
  11. ijffdrie

    ijffdrie Lord of Spam

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    Have my dragon self eat the lone firebat, while I shoot marines with killing energy blasts
     
  12. Meee

    Meee New Member

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    Ignore what's going on around and practice my telekinesis Work, dammit!
     
  13. Phoenix

    Phoenix New Member

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    Have my two controlled vikings aim at the firebat, and start autofiring.
     
  14. Arvendragon

    Arvendragon Member

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    Hit the buttons until something goes right.
    Can anyone outside/can I still see?
     
  15. RreaperRandom

    RreaperRandom New Member

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    Meee, My accedental Uber powers took away your telekenisus. You have to relearnit
     
  16. TheDoctor1911

    TheDoctor1911 New Member

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  17. Reldric

    Reldric New Member

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    whoops, I inconspiciously saunter to a position somewhere behind the lone firebat Minor action, and then Try to fix my hand major action.

    I think sauntering would be minor....
     
  18. TheDoctor1911

    TheDoctor1911 New Member

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    ROLL 27

    ijffdrie/Deborah - [5-1=4] Your dragon charges at Pierre, at full speed. With intent of swallowing him whole, the dragon roars and bites at an immense speed.
    Pierre tries to sidestep, but is too late and becomes trapped in the dragon's mouth.
    Unexpectedly, he prys the mouth open with ease, jumps out, and returns fire with his flamethrower. It doesn't seem to hurt the dragon.
    "You're... going to have to try harder than that!"
    [Pierre rolled a 4]
    Statistics:
    Charismatic (+1 to social confrontations)
    Status:
    Energy: 150
    Kinetic Energy Negation (Can instantly stop objects once per turn) (50 Energy)
    Ergokinesis (100 Energy)
    Body Splicing (Can split into two people and back) (50 Energy)
    Inventory:
    Micro Fusion Reactor (Unlimited energy)
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Suitcase
    -Flashlight
    -Various articles of clothing
    Conditions:
    Riding Deborah the Dragon Fell off
    Back Injury (-1 to rolls, heals in 5 turns)
    Freezing (-1 to rolls)

    Pheonix/Jay - [4-1=3] You watch as the vikings fly over, land, and begin to fire at Pierre. But Pierre seems prepared, having seen you take control of them before, and simply walks through the hail of bullets and smashes the cockpit open with his fist, and fills the computer inside with his Gatling gun.
    "That is one awesome suit" You say.
    [Pierre rolled a 5]
    Statistics:
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 150
    Future Vision
    Cauterization Beam (Burn people alive to make them more alive, -1 to their turn unless they are already burned, 50 Energy)
    -Regeneration (Regenerate lost tissue and even limbs in a matter of time. 25 Energy when active)
    Inventory:
    Belt
    Holstered 9mm Pistol, 20/21 Rounds, 3 Mags
    Mystery Ammo Box (Maxed-out ammo for next gun)
    Military PDA
    Conditions:
    Freezing (-1 to rolls, 1 in 6 chance of slipping on ice if moving)

    Meee/Clank - [4-1=3] Frantically trying to remember how your telekinesis worked before, you manage to push Pierre off of his feet on accident. Success! But wait, now Pierre is walking towards you. Pierre doesn't look happy.
    [Pierre rolled a 1]
    Statistics:
    Worked for the Good Guys
    Always Prepared (No -1 when begin surprised)
    Mechanic (+1 to repairing mechanical objects)
    Abilities:
    Energy: 100
    Telekinesis (100 Energy)
    Inventory:
    iHack
    Swiss army knife
    Switchblade
    Toolbox
    -Full hip flask
    -White towel
    -Medkit
    -Various other tools
    Holstered 9mm Pistol, 14/21 Rounds, 1 Mag
    M725 Gauss Rifle, 23/25 Rounds, 1 Mag (-50% Heat)
    Conditions:
    Freezing (-1 to rolls)

    ArvenDragon/Laura - [6] This sucks.
    You start to press buttons until something goes right. You press the start button again, and it turns on this time. But the craft is stuck to the ground by the ice, so it'll take some time to get it moving.
    You see some firebat trying to cook your friends in the distance.
    Statistics:
    Agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Abilities:
    Energy: 150
    Electrokinesis (100 Energy) (No freezing penalty)
    Inventory:
    M725 Gauss Rifle, 2/25 Rounds, 2 Mags (-50% Heat)
    R9 Medigun (-50% Heat)
    Retractable Shield
    Conditions:
    Inside Banshee (Breaks ice keeping in on the ground in 2 turns)

    Torey/Reldric - [1-1=1] You focus on staying warm too much to get anything done.
    Statistics:
    Sadistic (+1 to combat with sharp instruments)
    Personally Responsible (-1 to combat with guns, vehicles, explosives, anything indirect)
    Doctor (+1 to using medical supplies, whether for healing or use on enemies)
    Psychotic
    Abilities:
    Psionically Dead (No mind powers)
    Boost (Body overworks itself, giving +2 to all actions, -2 to next turn. Can be used without penalty for short bursts)
    Inconspicuous (People just don't notice him much, for some reason)
    Unstable Genepool (Any trauma or change in circumstances gives a 1/6th chance of a genetic mutation)
    Wings (Growing, form in three turns) (Growth paused while freezing) (-1 to endurance)
    Inventory:
    2 Butterfly Knives
    Power Dagger
    Conditions:
    Cut Hands (-1 to using right hand, bleeding)
    Freezing (-1 to rolls)

    RreaperRandom/Kyle - [4] "Immortal. Now"
    An immortal appears in front of you. It is also right in front of Pierre as he runs towards Clank. You hear the Immortal yell some kind of Protoss expletive before Pierre charges through it, it's hardened shield saving it. However, that kinetic energy had to go somewhere, and the immortal spins out on the ice, and off of the roof.
    "-.-"
    [Pierre rolled a 6]
    Statistics:
    French
    Wimpy French Mustache(-1 to all social confrontations)
    Psionic (A blue glow surrounds you, making your position known to nearby enemies. +2 to intimidation, -1 to social confrontations)
    Shielded (Protected from radiation, energy, and physical attacks)
    Abilities:
    Energy: 150
    Shield: 200/300

    Super Cryokinesis (150 Energy) (No freezing penalty)
    Blinking (Teleprot to wherever you have line of sight to, up to 100 meters, 50 Energy)
    Psi Shockwave (Recharge in 5 turns, release a massive shockwave, burning everything around you to a crisp. Exhausts you for the next three turns, Takes all energy)
    Psi Storm (Just like in Starcraft, 100 Energy)
    Psi Assualt (Also like Starcraft, 25 Energy)
    Psi Shield (Passive, costs energy to recharge) (Active)
    Summon Protoss (Summon a protoss warrior, cost depends on the unit, 100 Energy + more depending on the unit)
    Inventory:
    Empty Metal Crate Companion Crate
    Large Howitzer Shell
    Holstered 9mm Pistol, 20/21 Rounds, 1 Mag
    1 Gauss Rifle Magazine
    Conditions:

    Game Event:
     
    Last edited: Sep 27, 2010
  19. RreaperRandom

    RreaperRandom New Member

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    "Oh, you jerk!"Order the Zealot to attack Pierre(minor) Summon another Immortal(Major)
     
  20. ijffdrie

    ijffdrie Lord of Spam

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    Turn into a dragon
    Dragon 1: grab Pierre's helmet
    Dragon 2: grab pierre's legs
    Both Dragons: pull