Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

Roll To Dodge!

Discussion in 'Space Junk' started by TheDoctor1911, Jul 24, 2010.

  1. RreaperRandom

    RreaperRandom New Member

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    Psi-Storm the Marines and Marauder. Just the Marines if I have to choseI was trying to do that last roll>.>


    EDIT: Scratch that. Gain the ability to warp in protoss units to aid us . :D
     
    Last edited: Sep 8, 2010
  2. Meee

    Meee New Member

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    After seeing the marauder collapse I turn to the team: "Awesome, I saw that in a movie once"
    Try it again while staying as hidden as possible
     
  3. ijffdrie

    ijffdrie Lord of Spam

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    shoot as much as I can, use stunning blasts if aiming close to allies
     
  4. Reldric

    Reldric New Member

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    I would like to be added to the waiting list please
     
  5. TheDoctor1911

    TheDoctor1911 New Member

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    Sure, you'll be in the next roll.
    How do you want to come in? Out of nowhere like Pierre or something else?
     
  6. ijffdrie

    ijffdrie Lord of Spam

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    ooh, parachute in!
     
  7. Aurora

    Aurora The Defiant

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    Do a barrel roll!

    (sorry, couldn't resist)
     
  8. RreaperRandom

    RreaperRandom New Member

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    Warp in!
     
  9. Reldric

    Reldric New Member

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    I watch intently as the battle rages on, eventually I say "hello, you all seem to be in a sticky situation. Could you use some assistance?"

    If I recieve a generally positive response I boost into the closest enemy that is not being targeted by the others, and make a surgical strike with my dagger
     
  10. Phoenix

    Phoenix New Member

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    Take control of the vikings and have them Auto-aim at nearest hostile targets.
     
  11. Arvendragon

    Arvendragon Member

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    Try to get out.
    And go to Reldric!
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    ooh, I already know what I'm gonna do for my next turn.


    Split. Other me: Turn into a giant dragon. Me: ride the dragon
     
  13. TheDoctor1911

    TheDoctor1911 New Member

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    ROLL 24 HERE WE GOOOOOO

    ijffdrie/Deborah - [4] Screw practicality. LET THERE BE AWESOME.
    While splicing yourself, you use your sheer willpower to make the new body take the form not of a human, but of a totally awesome giant dragon.
    You then ride the dragon. :D
    Statistics:
    Charismatic (+1 to social confrontations)
    Status:
    Energy: 9001
    Kinetic Energy Negation (Can instantly stop objects once per turn)
    Ergokinesis
    Energy Bolts
    Body Splicing (Can split into two people and back)
    Inventory:
    Micro Fusion Reactor (Unlimited energy)
    Watch
    Smart Phone(Reception: ++++, Internet access)
    Suitcase
    -Flashlight
    -Various articles of clothing
    Conditions:
    Riding Deborah the Dragon

    Pheonix/Jay - [3] The vikings in the distance look fully operational, and since most of the vikings used by the Good Guys are AI controlled, they should be controllable.
    You overlook the fact that there are people working on all but one viking, and as soon as you connect, you get a BSOD. Dang it.
    You reboot and connect to each viking individually until it works, and then set the Viking to automatically attack everything nearby. Good enough for now, but it probably won't last long, so you better move in.
    (But not too close, it will attack you too since you don't have manual control yet)
    Statistics:
    Intelligent (+50 max energy)
    Physically weak (-1 to physical activity)
    Highly motivated (+1 when causing direct harm to a Good Guy)
    Abilities:
    Energy: 150
    Future Vision
    Cauterization Beam (Burn people alive to make them more alive, -1 to their turn unless they are already burned, 50 Energy)
    -Regeneration (Regenerate lost tissue and even limbs in a matter of time. 25 Energy when active)
    Inventory:
    Belt
    Holstered 9mm Pistol, 20/21 Rounds, 3 Mags
    Mystery Ammo Box (Maxed-out ammo for next gun)
    Military PDA
    Conditions:

    Meee/Clank - [6] You try your telekinesis again on the marines attacking you. This time though, the marine, rather than falling over, explodes. After marveling at the extent of your powers, you vomit to the side, having not been used to seeing such as thing.
    Statistics:
    Worked for the Good Guys
    Always Prepared (No -1 when begin surprised)
    Mechanic (+1 to repairing mechanical objects)
    Abilities:
    Energy: 100
    Telekinesis (100 Energy)
    Inventory:
    iHack
    Swiss army knife
    Switchblade
    Toolbox
    -Full hip flask
    -White towel
    -Medkit
    -Various other tools
    Holstered 9mm Pistol, 14/21 Rounds, 1 Mag
    M725 Gauss Rifle, 23/25 Rounds, 1 Mag
    Conditions:

    RreaperRandom/Kyle - [5] Concentrating with your connection to the psionic energy around you, you create a passage from the void, and summon forth a zealot from Wherever to take orders.
    Statistics:
    French
    Wimpy French Mustache(-1 to all social confrontations)
    RAGEFACE (-1 to social confrontations, +1 to intimidation)
    Psionic (A blue glow surrounds you, making your position known to nearby enemies. +2 to intimidation, -1 to social confrontations)
    Shielded (Protected from radiation, energy, and physical attacks)
    Abilities:
    Energy: 150
    Shield: 200/300

    Super Cryokinesis (150 Energy)
    Blinking (Teleprot to wherever you have line of sight to, up to 100 meters, 50 Energy)
    Psi Shockwave (Recharge in 5 turns, release a massive shockwave, burning everything around you to a crisp. Exhausts you for the next three turns, Takes all energy)
    Psi Storm (Just like in Starcraft, 100 Energy)
    Psi Assualt (Also like Starcraft, 25 Energy)
    Psi Shield (Passive, costs energy to recharge) (Active)
    Summon Protoss (Summon a protoss warrior, cost depends on the unit, 100 Energy + more depending on the unit)
    Inventory:
    Empty Metal Crate Companion Crate
    Large Howitzer Shell
    Holstered 9mm Pistol, 20/21 Rounds, 1 Mag
    1 Gauss Rifle Magazine
    Conditions:
    Burned Face (-1 to social confrontations, scar in 8 turns)

    ArvenDragon/Laura - [5] That was not expected. You instinctively make a swimming motion to try to swim out of the ground and it somehow works! This could be quite useful. You move over to reldric, but he can't see you because well, to everything else, you simply don't exist right now.
    Statistics:
    Agile (+1 when dodging an attack, -1 when physically attacking)
    Intelligent (+50 max energy)
    Injuries:
    -None
    Abilities:
    Energy: 150
    Super Electrokinesis(100 Energy)
    Intangibility (Active, 100 Energy)
    Inventory:
    M725 Gauss Rifle, 2/25 Rounds, 2 Mags (0% Heat)
    R9 Medigun (0% Heat)
    Retractable Shield
    Conditions:

    Torey/Reldric - [5] "Hello, you all seem to be in a sticky situation. Could you use some assistance?"
    A soldier wearing marauder armor says "I'm sure they can." Before running off. Before you realize what's going on, you nearly get shot by a marine. When you see him aim at you, your mind instinctively works at over five times it's regular speed, making it seem like time is slowing down around you. You easily dodge the bullet, and then run into him at an immense velocity, before plunging your Vibroweapon-dagger into the marines armor, then slash him in half. (+2) You then run towards the rest of the group, then slow down, before Pheonix looks at you and says,
    "Welcome I guess. What happened to Pierre?"
    "Pierre? What kind of name is that?"
    Statistics:
    Sadistic (+1 to combat with sharp instruments)
    Personally Responsible (-1 to combat with guns, vehicles, explosives, anything indirect)
    Doctor (+1 to using medical supplies, whether for healing or use on enemies)
    Psychotic
    Injuries:
    -None
    Abilities:
    Psionically Dead (No mind powers)
    Boost (Body overworks itself, giving +2 to all actions, -2 to next turn. Can be used without penalty for short bursts)
    Inconspicuous (People just don't notice him much, for some reason)
    Unstable Genepool (Any trauma or change in circumstances gives a 1/6th chance of a genetic mutation)
    Inventory:
    2 Butterfly Knives
    Power Dagger
    Conditions:

    Pierre - [-] Pierre suddenly disappears to do something.
    Statistics:
    French
    Heroic (Not a good team player)
    Loud (Stealth is pretty much impossible)
    Abilities:
    Inventory:
    Night Vision Visor
    10 HE grenades
    2 Breaching Charges
    Enemy radio
    Dual MR21 Rocket Launcher, Loaded, 8 Rockets
    Dual M474 Gatling Guns, 3800/4000 Rounds
    -Heal of Lead: Cannot miss unless Pierre rolls a one
    Dual M721s, 147/202 Rounds, 4 Mags
    Marauder Armor
    +1 to intimidation and strength
    +2 to resistance
    -1 to dodging
    -1 to flexibility
    Conditions:


    Game Event:

    Map

    Pheonix's viking is currently unloading it's ammunition on the Guards nearby.

    By the way, the energy system works differently now. It's like the slot system, but you can basically only use a certain amount of energy per turn. So you can't cloak and strike someone with lightning in the same turn if you only have 100 energy, because electrokinesis takes up 100, and cloaking takes 50.
     
  14. RreaperRandom

    RreaperRandom New Member

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    Intimidate the remaining enemies
     
  15. ijffdrie

    ijffdrie Lord of Spam

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    intimidate the remaining enemies, by using other me's dragon breath to crispfry em, and me shooting the survivors with stun blasts
     
  16. Phoenix

    Phoenix New Member

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    Shoot at the people working on the vikings. (theyre good guys, yes?)
     
  17. ijffdrie

    ijffdrie Lord of Spam

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    I don't think shooting them is ethical.

    roasting them isn't either, but I can hardly be held accountable for the actions of a dragon(even though it is me)
     
  18. Meee

    Meee New Member

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    Try to shoot a force lightning at the remaining two marauders (near the ones I killed already)
     
  19. Reldric

    Reldric New Member

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    If the others intimidating works then collect weapons from the guards, otherwise....

    Flip my butterfly knives through a fantastic series of visual effects before throwing them into the chink in 2 marines armor, while boosting into the firebat which stands next to them.
     
  20. TheDoctor1911

    TheDoctor1911 New Member

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    Eh, I'll give Arven one more day.