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Roach moveing while burrowed

Discussion in 'General StarCraft 2 Discussion' started by Bthammer45, Sep 1, 2009.

Roach moveing while burrowed

  1. freedom23

    freedom23 New Member

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    I hope they change the roach to a melee unit when borrowed and ranged while above ground ( a contradict unit for the viking except that it goes down instead of flying lol ). And an idea I think is that the proper consequence for these changes should be the roaches regen rate cut to half while borrowed as penalty. This will be very interesting along with the speed upgrade to make the players choose their poison. Speed and regen above ground or stealth and safety underground.
     
  2. Bthammer45

    Bthammer45 New Member

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    For the record roaches only get the regen while they are burrowed.

    Second I would compare this to the Stalkers blink ability.

    As for the attack i like the fact that its at a 3 range it makes it a melee unit but gives it the utility to take on cliff units if need be.

    It would actually be kind of cool to have roaches able to attack underground but I can see this making the roach more of a underground used unit and would probably prefer them not have one.
     
    Last edited: Sep 2, 2009
  3. asdf

    asdf New Member

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    ok, so the roach is now more expensive and tougher with better abilities, and the hydralisk is cheaper? so they essentially swapped places.
     
  4. Bthammer45

    Bthammer45 New Member

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    The roach still costs the same and in essence the cost is the same amount of resources.

    Hydras cost 75/25 and roaches cost 100 minerals.
     
  5. 1n5an1ty

    1n5an1ty Member

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    100 min?

    so ur saying that the toss is the only race without a min-only unit that isnt the basic unit.

    wow toss might be a bit worse-off late game due to the fact that depleted geysers dont give any more gas....i hate this new mechanic btw, and wtf is up with drones carrying only 4 gas per trip?!
     
  6. Ballistixz

    Ballistixz New Member

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    well a depleted geyser is a depleted geyser. if something is depleted then it should be depleted instead of continual give the resource just in lower ammounts. it forces someone to expand and find another gas source instead of just leaving them there collecting low gas on a depleted geyser. so imo its just a make more sense machanic since when something is depleted then naturally that means u will get 0 resources from it. also basic units for toss are still very powerfull units. zelots are like the strongest base units in game so its only natural that there other more stronger units will need gas.

    about the roaches moving while burrowed thing, well i liked how it was before... even tho moving while burrowed is nice and they get increased HP i still like the old roaches a bit better. the fact that they have to be burrowed to grant there regen ability is kinda stupid.

    but i guess i cant rly complain. they have huge ammounts of HP with a decent atk so using them while ur hydras atk from behind will be a nice touch i guess. nice line of def actually. the zerglings in front as fodder while roaches/ultras in the mid soaking up hits and hydras atking safely from the back. with good enought micro the zerg will be hard to take down. the only problem is that gas in sc2 will be harder to get and the zerg is a gas heavy race... we will see how they are used when beta is out tho.
     
    Last edited: Sep 3, 2009
  7. 1n5an1ty

    1n5an1ty Member

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    not really, becuz the geyser would still "produce" gas.

    how about the geyser makes 1 gas per second (max 5000)? and u must wait for gas to >0 to enter
    that makes more sense. and 1 geyser per starting base (normally) plz :(
    and dude 1 hellion > zlot
    and when ur opponent has like 100 rines and u have 50 zlots ur not really gonna get anywhere

    queens are spellcasters dammit. why the fck dont they cost gas? so wat they're supposed to be early game? make them cost 10 gas then
    roches do 16 damage to bio 160 hp can burrow can move while burrowed....again ill restate wat i said in another thread i think

    ideal roach: 125 min, 150 hp, 7+8 damage vs bio.
     
  8. CyberPitz

    CyberPitz New Member

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    I fully support this decision. Seems just what the unit needs, with a few tweaks.
     
  9. Arbaal

    Arbaal New Member

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    I always have think that it was something missing to the zergs. They still have the half move speed to compensate, while other invisible units are fasts. I don't really see roaches attack burrowed but defend. If zerglings could move burrowed in this case it should be overpowered.
     
  10. alex1

    alex1 New Member

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    I think the feature is really cool and welcome, because damage wise, it wont be the best choice. It really needed to be given either more firepower, or a unique ability.
     
  11. 10-Neon

    10-Neon New Member

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    We've seen roaches do the whole "raid economy then burrow when the defense arrives" -thing a few times now. Now that they only heal while burrowed, and can move while burrowed, it basically means that, without detection, a Zerg player can raid your economy, disappear when you try to stop it, and get out of the way before detection arrives.

    In SC1, players are used to the comforting fact that, if they see a unit burrow, they know that it can't escape without unburrowing. They know that, against Zerg, that if they don't see a unit walk up to them, they're not going to see one pop up, either. If this mechanic stays in, all of those comforting facts are gone- not even the ground beneath your feet is safe.
     
  12. Bthammer45

    Bthammer45 New Member

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    roaches are going to be able to be used for a whole host of things scouts, ambusher, raiders, ect and with their huge health bump their like burrowing zealots of death.
     
  13. Spardas

    Spardas Guest

    arzgoth dude stop spaming plz
     
  14. Arbaal

    Arbaal New Member

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    The fact is that if roaches can move while burrowing, why could zerglings not do the same? And all the other zergs (not the flyers ofc).

    I imagine that they do it because roaches regen when burrowed. Maybe that some zergs are done to construct galleries and others just can burrow. Ok but the nydus worms could do the work of tenths of roaches.


    Last thing: Now that roaches can move burrowed, I want that lurkers do the same :D