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remake's you'd buy

Discussion in 'Gamer Chat' started by ijffdrie, May 18, 2010.

remake's you'd buy

Discussion in 'Gamer Chat' started by ijffdrie, May 18, 2010.

  1. marinefreak

    marinefreak New Member

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    After B&W i watched the development of B&W2 for about 3 years...it was a shocker, no AI, few side missions, simplified creature, it only worked on half of all computer (my one was one of the ones which it only half worked on) the list goes on.

    Even though it took me 6 months to get the original working i still love it to bits. It just has a unique feel about it no other game has tried to match
     
  2. ijffdrie

    ijffdrie Lord of Spam

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    Oh, and Albion for me. That game is nearly antique, little people ever heard of it, but it takes place in such a well-developed universe that you barely even notice the graphics(until you figure out that the barechested catgirl you have been looking at the whole time is actually a guy, long story, not a furry game I tell you. Seriously, stop looking at me like that, it's not a game for furries. Okay furries would like it(remind me to mail Fenix screenshots), but only because of the well established culture of the shirtless alien catthingies. For my part they can have the togas cover both sides of the chest, although that would diminish the feeling of alienness a bit). Where was I?
    Ah right! Anyways, I strongly suspect that James Cameron played this game because there are some very big similarities between this and Avatar.

    Gripping storyline, game mechanics are perhaps a bit old fashioned, but the combination of 2d and 3d in a game is very nice. Kinking out a few bugs, implementing some new insight into graphics.


    And yes, it is a long post for a single game. I liked it, I played the demo when i was 10 and have been looking for the full game ever since. And when I found it, it was even better than I remembered(mostly because of my better grasp of English, and the recognition of social problems in an alien society)
     
  3. snowden0908

    snowden0908 New Member

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    Final Fantasy IX, something about that game just resonated with me. Plus I feel like it and X were the last really good ones, especially since 13 left such a bad taste in my mouth, so to speak.

    Also, updated versions of Black and White or Homeworld 2 would be great. Even though those games aged well, their concepts with bleeding edge technology would be phenomenal
     
  4. asdf

    asdf New Member

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    FFIX was a throwback to all the old final fantasy games, especially FF6. for people who never played the earlier ones, it probably just seemed kind of weird. although i have to say they definitely screwed up the limit break system.
     
  5. RHStag

    RHStag New Member

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    Incredible Machine!!!! I used to play this for hours on end trying to beat the damn thing!
    Maybe someone will try to remake this in the editor.
     
  6. asdf

    asdf New Member

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    LOL a starcraft incredible machine would be awesome. especially with units that could shoot things and blow up.
     
  7. BloodHawk

    BloodHawk Member

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    I really enjoyed FF9 and had only played FF7 prior to that. I absolutely hated FF10, I was done with the franchise after that hunk of ****.
     
  8. Stirlitz

    Stirlitz Member

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    I'd deffinitely get these:
    1) Baldur's Gate - The whole series
    2) Starcraft 1(just got it so we can multiplayer with a friend who's pc can't play sc2 :p)
    3) Diablo 1+2
    4)Warcraft 1+2
    5)Red Alert 1(none of the rest)
    6)Planescape Torment
    7)Icewind Dale 1(maybe 2 too, but it's both more playable than 1 and got less of a story :p)
    8)Blood and Magic(that was a fun one, lol)
    9)the Elder Scrolls series
    10)All the Fallouts
    11)Rick Dangerous(Pro game, pro!)
    12)Al the warcraft series
    13)The Incredible Machine
    14)Lots of others including stuff like Evil Islands, Rage etc



    Possibly more, lol, there's a lot of old games that I loved :p
     
  9. Aurora

    Aurora The Defiant

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    Tetris, oh.. nvm :p
     
  10. TheXev

    TheXev Active Member

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    Wasn't that already done? realMyst? Myst was the game that taught me how to swear. lol Never did finish it.

    As far as games I'd pay money for remakes of:
    - Final Fantasy 6 (like any decent human being)
    - Grandia 1 (improve the battle engine to be on Grandia 2's level)

    Aurora: I'd actually pay good money if Bulletproof remade Tetris EXACTLY how it was on the original Game Boy. The current versions have intentionally done things I originally thought to be bugs to "try and attract new players."

    TetriNET is still my favorite iteration of Tetris, but the original Game Boy was perfection. Every other official version of Tetris has some kind of "issue" to contend with. One of the greatest parts about TetriNET 1.x series was that is was basically a well done Tetris engine on par with the original Game Boy, on top of having killer 6 player multiplayer + "attack blocks."
     
  11. Aurora

    Aurora The Defiant

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    Attack blocks! That was some good gameplay, eh?
     
  12. TheXev

    TheXev Active Member

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    You have no idea. I am the closest thing you would see to a Grand Master of TetriNET... From 1996-1998, my TertiNET handle "PupX" (later "YataroX," when I dropped Pups name because I was receiving to many 1v1 challenges) along the team "TeamX" out of the Netherlands, we were the most notorious bunch to ever hit the game. I personally was a three time Team World Champion and three time Singles World Champion in FFA (I would never enter 1v1, it was too boring).

    I didn't even know how good I was at first, I was playing by dropping into random games that were put together via a larger IRC room #tetrinet, when I dropped into the "TeamX" server and proceeded to wipe the floor with the team in a 5v1. After I beat them, the top members joined and I proceeded to wipe the floor with them as well. Then it was pointed out to me that I had just single handedly beaten the #3 ranked TetriNET team.

    I was a key innovator in "strategic Tetris" using the attack blocks in unexpected ways. The idea of using a "nuke" (which would clear the targets field) as an attack block was probably the biggest innovation I introduced. Prior to me using it to stop someone from completing a Tetris in tournament play, nukes were strictly considered a defensive block.

    Several things made me leave tournament play back in 1999, the least of which was myself playing StarCraft (which I am nowhere near as good). The first reason I left was the growing use of "Fast TNET" which was a hacked TetriNET client that would disable the 1 second wait between block drops. These clients weren't compatible with normal TetriNET so its not like it was hacking, but the gameplay style change didn't feel as elegant (The game went from a focus on strategy and team play, to just raw block dropping and using Tetris to kill your opponents. Many people say I used it as a crutch to my ultimate know weakness [I suck at regular Tetris at high speed levels for too long]. I was heavily criticized on my comments on Fast TNET [even thought it was my own admission that I was a crummy regular Tetris player], but it never did take off like it was prior to my comments).

    But finally, the last straw was the new KBK (yeah, the same organization that started StarCraft as an E-sport) turning down TetriNET as an E-sport.

    If TetriNET would have become an KBK E-sport, I'd have probably been on a plane to South Korea. It would have dramatically changed my life.

    I briefly returned when TetriNET 2.0 came out, but the new "attack" blocks like blindness might as well have been disabled with my high level of play. I could still "see" where all my drop points were even with this attack played on me (meaning I was still insta-dropping blocks). With no incentive like the KBK to keep playing, and no players coming anywhere close to beating me in 1v1... I just gave up. It was 3 years straight of being undefeated in 1v1, and the only 3 man team that could beat me were 3 people I had really come to hate.

    I still think the biggest innovation that could be done to Tetris would be a better random block generator. I could seriously predict my block order after only a few blocks, one of the reasons why I was able to build "The 30 second Tetris."