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Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

  1. paragon

    paragon Guest

    there are some very small flames when they are attacking the protoss base in the video showing off the phase cannons. However, their regular attack animation is still going and they don't sync up with the flames.
     
  2. Patuljak

    Patuljak New Member

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    So the flamethrowers are pure speculations? Cause I'm not very convinced by the small flames and all, could have been just a graphical mistake or something...come to think of it, flamethrowers just sound cheap - first they remove the firebats from the game and replace them with a new unit, and then give the new unit the same type of attack the old one had? I doubt Blizzard could do something so lame...
     
  3. paragon

    paragon Guest

    yes, it is pure speculation. I honestly don't think they are actually flamethrowers and I doubt even less that they are an attack you can switch to.
     
  4. Ghost

    Ghost New Member

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    Although it would not be a bad idea to make them have flamethrowers, raiders (in the past in RL) relied heavily on arsen right?
     
  5. Fenix

    Fenix Moderator

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    All the way back to the Huns.
     
  6. LimaBeanMage

    LimaBeanMage New Member

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    I think that is even more incentive for them to be able to attack air. If indeed they cannot switch to flame-throwers then they would be even less of a useful unit. Otherwise they would be only useful against ground, only useful as base raiders in early game, having use only as a base raider when someone has cliffs and not gorges/water surrounding their base, and still being outclassed by marines as far as general use goes.

    I think the cliff jumping ability is being over hyped quite a bit. I would probably take a group of marines and medics at the price of walking any day.
     
  7. Itsmyship

    Itsmyship New Member

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    To me, Reapers being able to attack air is just....cheap imo :-\
    I also figure that there has to be at least ONE basic unit in every race that can't attack air (medic doesn't count). I'm sure people would find uses for reaper, most likely a flanking unit that might have relatively the same function as the Stalker.
     
  8. PowerkickasS

    PowerkickasS New Member

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    hey who'd you think would win?
    marine vs reaper (no flammies :p)
     
  9. Patuljak

    Patuljak New Member

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    Maybe the reapers won't replace firebats after all. If you look at protoss, well, so far we've got 3 units that can be produced from the gateway - zealots, stalkers and immortals. If you add high and dark templars, which are likely to be included in the game and which are both made from the gateway, we've got 5 different units you can make from the basic barracks. It could be the same for terrans (marines, firebats, reapers, medics, ghosts). Who said that they're gonna replace firebats anyway?
     
  10. Itsmyship

    Itsmyship New Member

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    Well, I personally never use firebat, and i'm preety sure not a lot of other do either. I guess it was just figured that they'd be dumped *shrug*

    Hmm....tis a tough one....might have to say the marine, cuz reaper seems a lot frailer than them.
     
  11. burkid

    burkid New Member

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    reaper would probably lose because its only using dual pistols, while the marine is using a gauss rifle. and marine will probably be able to stim
     
  12. PowerkickasS

    PowerkickasS New Member

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    which one do you think would cost more?
    marine vs reaper
     
  13. Itsmyship

    Itsmyship New Member

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    Probly reaper if you count some Vespene, but mineral-wise, probably near the same
     
  14. Patuljak

    Patuljak New Member

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    I'm just saying that perhaps dumping firebats was never intended
    probably reaper, because of their fancy turbojets
     
  15. LimaBeanMage

    LimaBeanMage New Member

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    If I've learned one thing in all of my time playing SC is that people really like to be efficient. If reapers don't have a clean cut purpose that differentiates them enough from other units or if they are outclassed by another simple strategy/unit combo then they won't be used.

    That is what happened to firebats. Their purpose wasn't replaced but their usefulness was when medics were introduced. Everything that you could kill with firebats you could also kill with marines and medics, and then some. Granted, people will still use them because they can but they probably won't fit into popular strategies that everyone learns.

    And as for marines vs. reapers... well, it depends. If they can't attack air then reapers would probably win because they were designed to kill small ground targets. If they can attack air then marines would probably win because marines are better all-round, at least for attacking purposes.
     
  16. Ghost

    Ghost New Member

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    The reaper would just run away and jump over a cliff and shoot from a safe distance. Or just run away indefinately.

    I think that the reapers cost (judging by what they have shown me up to now) will be something like this: Minerals: 35 Gas: 25.
     
  17. PowerkickasS

    PowerkickasS New Member

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    yeah. i hope they come real cheap. hehe
     
  18. Ghost

    Ghost New Member

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    Not too cheap, otherwise terrans could overrun zergs! xD
     
  19. LimaBeanMage

    LimaBeanMage New Member

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    If they were that cheap then people would use them all the time. Fast moving hoppers that are so easily replaced would make fighting Terran extremely annoying if your opponent was good at attacking multiple points at once.

    But yeah, zerg are the cheap fast massing race. Terran can't infringe on their strategy due to Blizzard's more unique race traits. ;)
     
  20. PowerkickasS

    PowerkickasS New Member

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    i sooooooo hope they're cheap! :D
    wouldnt that be funny....xD