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Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

  1. Indigent

    Indigent New Member

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    Seriously why can't they just give all infantry except ghosts jet packs or flying abilities and whatnot. It would make way more sense. Except maybe it will costs more.. Why would you make a unit similar to a marine that uses pistols instead of a rifle with a jet pack only..
     
  2. millions

    millions New Member

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    if they gave all terran infantry jetpacks that would be imba... think about it a marine (the first attacking unit built) can rush your base at any point in your base such as the back, front or sides....second what would be the point of land if everyone is hovering lol..

    .....there is a reason why reapers have jetpacks and are terribly weak.

    ..... reapers are such a great idea you can easily gain entrance to a base disrupt economy but you are taking a gamble of losing money by losing those units fast ...if stronger units were able to do the same it would be game over for the one being attacked if they were harder to get rid of
     
  3. Indigent

    Indigent New Member

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    Yeah I know that is why some people thought it should've been an upgrade. But I repect everyones judgement and point of view.
     
  4. millions

    millions New Member

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    yeah maybe that upgrade would work ......but what about drop ships?... if many infantry has jetpacks dropships would be only useful for ghost and tanks ....dunno just a thought
     
  5. Indigent

    Indigent New Member

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    Yeah, I was worried about that too. You see, if marines got jet packs then there would be no poin in drop pods. And I would rather have drop pods over jet packs I guese.
     
  6. MeisterX

    MeisterX Hyperion

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    I suggested that Marines have jetpacks a long time ago, but it was ruled out for a number of reasons, and I agree with them.

    I said it should be an all-around upgrade for infantry, but Marines don't really need it.

    BUT, the Firebat is automatically eliminated from play after Tier 1 as it is no longer effective because of its limited mobility. Even stimpack can't really save it. They are completely obselete and irrelevant. If they were to add this as an upgrade to ONLY the firebat, it would bring it back into relevance in the later stages of the game and eliminate an unneeded extra unit.
     
  7. Nikzad

    Nikzad New Member

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    yes Jon, you said that two posts previous :p
     
  8. MeisterX

    MeisterX Hyperion

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    Sorry... I thought I said I keep saying this lol
     
  9. TheFearless

    TheFearless New Member

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    Firebats are good units, the only unit aside from the SCV that can fight against Zerg with Dark Swarm but hey, the REAPERS ROCK!
     
  10. Protosscommander

    Protosscommander New Member

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    no noneed to redesighning the reapers its already nice.....
     
  11. Cerebrate

    Cerebrate New Member

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    Best thing would be allow marines to upgrade for Firebat gear. It would give nice versatily to Marines.

    So if Zerglings can evolve to Banelings if situation needs then perhaps Marines would be able to 'upgrade' with Firebat equippment (wrist flamethrowers and fuel-canisters)
     
  12. Eye_Carumba

    Eye_Carumba New Member

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    Yeah, good point! But Siege Tanks (siege-mode) are even better. And firebats cannot harm an Ultralisk w/ HP and armor upgrades: their cooldown is too long, and their atks get too reduced. It's only purpose is Zerglings in Dark Swarm. And Banshees can kick ass way better than many firebats now. It has an AoE effect, so bye bye Dark Swarm, even if it's coming back. ;-) I'll still miss the cool lines of firebats, but just like you said, REAPERS ROCK!
     
  13. Indigent

    Indigent New Member

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    There are no more melee now. Unless the marines use their baonets.
     
  14. Eye_Carumba

    Eye_Carumba New Member

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    Hey, I was thinking, perhaps the Reaper's jump works sort of like the Stalker's blink, but with a slower animation. If that's so, a Reaper wouldn't go to a place that's blocked. And if you jump first, and someone decides to build on it, or raise a bunker that was lowered after the jump was triggered, the one that came after would be blocked. I'm still very curious to see how would a lowered bunker deal with an enemy on top of it, upon being commanded to raise.
     
  15. Chris Benoit

    Chris Benoit New Member

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    How the Reaper came to be:

    [img width=670 height=408]http://img338.imageshack.us/img338/9980/reaperbn1.jpg[/img]
     
  16. They should just make the reaper into Jango Fett with firebat flamethrowers. The gigantic pistols and jetpack are just dumb
     
  17. brc9210

    brc9210 New Member

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    how are the pistols dumb? Seriously reapers aren't meant to go around fighting in battles are anything 2 gauss pistols firing at a ridiculous rate and time bombs are more than enough to take out enemy workers. Anyways banshee/tank splash and cruiser plasma torpedoes are more than enough to counter swarm
     
  18. Eye_Carumba

    Eye_Carumba New Member

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    I agree with brc9210, firebat is no longer needed. It takes a faster rate hiting unit, with new capabilities (jumping obstacles) and new name. In this new environment, the firebat would be left aside. It's good that he left in it's glory, rather than becoming unused.
     
  19. Indigent

    Indigent New Member

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    What about melee units? You can't build SCVs and tell them to kill a bunch of hydralisks in a dark swarm.
     
  20. Gasmaskguy

    Gasmaskguy New Member

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    you mean supply depot right? and, if its something on it when commanded to raise, it just wont work. its like trying to build a building on top of something.