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Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

Reapers

Discussion in 'Terran' started by Gold, May 23, 2007.

  1. DaygoWop

    DaygoWop New Member

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    Here is the real question about reapers... Why the hell are they created in fours? Why not create them like any other unit and come out one at a time? Can anyone explain the logic to me?
     
  2. Nikzad

    Nikzad New Member

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    hmmm maybe its the fact that you can hire them instead of training them? because a mercenary is just like a hired soldier that isn't necessarily part of either side. since you get them at the merc haven, I guess it could be that you walk into the bar and you find 4 reapers at the bar and offer all 4 of them money to fight...and they all agree? lol oh the imagery
     
  3. Ghost

    Ghost New Member

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    They arent really infantry, they are more of specialists really. Also, @ Nikzad's last post: yeah, them being merc's could be a point of bias in their use lol.
     
  4. BnechbReaker

    BnechbReaker New Member

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    the worst thing about reapers is their weapon, which is game-mechanic-wise the same weapon used by the marine and the viking ground form. 3 units using the same type of weapon is too much, they all do normal-ranged-non-splash damage. no diversity at all
     
  5. Ghost

    Ghost New Member

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    Im fine about the type of damage because each of those units themselves have a diferent purpose, however the attack animation really bugs me for the reapers, it looks WAAAAY to light to deal damage to ANYTHING.
     
  6. Eye_Carumba

    Eye_Carumba New Member

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    I like the idea of a bar and mercs within the terran troops. Vultures were the misbehaving boys of SC1, and now that they're gone, we need someone to take the role.

    @ their dmg appearance: if it was shown as exploding shells when they hit their targets, I bet beeing pistols wouldn't be a problem.
     
  7. Ghost

    Ghost New Member

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    I can picture building 3 Merc Haven's and popping out a dozen reapers in a second. Late game I'd have like, what, 5 of them?

    Awsome idea.
     
  8. DaygoWop

    DaygoWop New Member

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    That is what I dont understand still. You can get a dozen reapers in a second! isnt the imba?
     
  9. BnechbReaker

    BnechbReaker New Member

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    when your base is in trouble, they could be built quickly and help out
     
  10. Shadowdragon

    Shadowdragon New Member

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  11. DaygoWop

    DaygoWop New Member

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    hyahahahahha! that was hilarious! I was looking at all the marines forever tryin to find the firebat! nice one! :good:
     
  12. Nikzad

    Nikzad New Member

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    hahahahahaha I get it....they blend in well and I was about to post a "wtf are you talking about" reply...nice
     
  13. 10-Neon

    10-Neon New Member

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    You can get a dozen Reapers in... a few seconds. The thing is, a dozen Reapers isn't really as scary as it sounds, as Reapers are incredibly weak units.
     
  14. Nikzad

    Nikzad New Member

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    yeah, especially if the enemy has enough forces to be attacking your base seriously enough that you need to create them that fast
     
  15. Indigent

    Indigent New Member

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    I can't find it, is it the with the yellow? I can't tell can someone post the image showing it? I'm going to look harder..
     
  16. Shadowdragon

    Shadowdragon New Member

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    What's the build speed exactly, does anyone know? Because I have a good idea if it's quick enough...
    I hear it's 1-2 seconds.
     
  17. Indigent

    Indigent New Member

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    It is none? I thought that was what it said on the official website. And they are or aren't they supposed to be built from the barracks?
     
  18. Shadowdragon

    Shadowdragon New Member

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    No, they are built from the bar.
    sorry,
    "merc haven"
     
  19. Indigent

    Indigent New Member

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    Ooh.. I thought that it said on the official website that they were built from barracks.
     
  20. qOcOp

    qOcOp New Member

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    Bring back the freaking flamethrowers man.... 2 pistols used in war is gay.