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Re: Colossus Revealed at official StarCraft 2 website

Discussion in 'Protoss' started by goliath, Jun 29, 2007.

Re: Colossus Revealed at official StarCraft 2 website

Discussion in 'Protoss' started by goliath, Jun 29, 2007.

  1. paragon

    paragon Guest

    Ah i hadn't thought about scourge. That would be a deadly thing against colossus indeed because they are slow and cant hit air. Only other air thing that can't hit air being the guardian.
     
  2. paragon

    paragon Guest

    Banelings are pretty slow. I think scourge are faster.
     
  3. burkid

    burkid New Member

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    yeah scourge are pretty fast.
    i wanna see a guardian kill a colossus, and when it does, it shoots off one of the legs and the whole thing crashed... that would be cool.
     
  4. paragon

    paragon Guest

    That would be pretty cool. They've already got the different deaths for when marines are killed by zealots so maybe they will do it.
     
  5. burkid

    burkid New Member

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    well its like, what else are ground only attacking units going to hit? imo its the only death that makes sense from them.
     
  6. generalrievous

    generalrievous New Member

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    ya the death animation for tha colossus is teh pwn
     
  7. paragon

    paragon Guest

    I hope they have different death animations for different attacks. Like in warcraft three they had regular deaths and explosion deaths from siege. But in this they could really take the idea and run with it.
     
  8. burkid

    burkid New Member

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    like the hydra, rather than splitting from every attack, it could kinda writhe and coil up from a marine or ghost or stalker, but they get cleaved in half by a zealot or tempest.
     
  9. paragon

    paragon Guest

    And if a tank gets destroyed by acid it could start melting then explode rather then just exploding as if were hit by another tank.
     
  10. burkid

    burkid New Member

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    i like that one.
    if a tempest (or any other capital ship) gets killed by scourge, it should have explosions all around the hull and crash to the ground.
     
  11. paragon

    paragon Guest

    Kinda like when the gantrithor crashed except without the psi energy going around it.
     
  12. burkid

    burkid New Member

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    that or the video of duke crashing the norad II
     
  13. paragon

    paragon Guest

    as long as they don't damage anything on the ground and are purely cosmetic details.
     
  14. burkid

    burkid New Member

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    oh, of course
    except it would be cool to se a tempest crash into a swarm of zerglings and crush half of them.
     
  15. generalrievous

    generalrievous New Member

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    aye they should have calatrial damage for the debri
     
  16. paragon

    paragon Guest

    collateral damage*

    and no, that would be very imbalanced.
     
  17. burkid

    burkid New Member

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    they should have something like that in a cinematic, but not the game.
     
  18. paragon

    paragon Guest

    Oh I hope they have lots of cinematics with a lot more in game units than they had before because they will be crazy good.
     
  19. [LightMare]

    [LightMare] New Member

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    i thought colossus might be able to talk, but their sounds are somewhat a bit similar to the probes =]
     
  20. paragon

    paragon Guest

    Well it's a robot just like the probe is, it's just bigger and built for war. Not much of a conversationalist really.