1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Re: Another StarCraft 2 Q&A

Discussion in 'General StarCraft 2 Discussion' started by paragon, Jun 25, 2007.

Re: Another StarCraft 2 Q&A

Discussion in 'General StarCraft 2 Discussion' started by paragon, Jun 25, 2007.

  1. paragon

    paragon Guest

    I'm wondering how much the cooldown for the warp in is. I have not been able to find information on this anywhere. Does anyone else know if this information exists yet? If the cooldown is too low then Warp In is an easy way to build an army much quicker so I am guessing the cooldown would be around the build time of the gateway unit with the longest build time
     
  2. drewcbarnard

    drewcbarnard Member

    Joined:
    Jun 26, 2007
    Messages:
    159
    Likes received:
    0
    Trophy points:
    16
    The information does probably exist, but it has not been finalized yet and it has not been leaked to the public yet for that matter. I checked out the Game Demo Trailer and aroun 7min and 13 sec into it you can see that he selects 4 gateways, and there is a small number next to the unit build icon "10". This number started to decrease by one everytime a new unit was warped in. Example: It went from 10 to 6 after he warped in 4 Dark Dragoons from the Gateway. Check out this pic:

    [img width=253 height=263]http://www.teamliquid.net/staff/Klogon/Pictures/star2.jpg[/img]

    As for the cool down period, again it is still uncertain, one can only speculate. Hope this helps alleviate some of your curiosity.
     
  3. Alukard

    Alukard New Member

    Joined:
    Jun 26, 2007
    Messages:
    194
    Likes received:
    0
    Trophy points:
    0
    Personally its would be a great idea to utilize the pylon power for the buildings. If the building is powered by many pylons then it would make sense to have the building build units faster. Since the warp technology uses a lot of energy it technically should go faster with more energy provided. In online games it could be an unintentional upgrade. Because in original SC this idea couldn't have been used well, but in the demo iv seen, you don't see the difference in the pylon energy intercity, weather its a single one or many build close by. what do you think?

    by the way welcome for me!
     
  4. drewcbarnard

    drewcbarnard Member

    Joined:
    Jun 26, 2007
    Messages:
    159
    Likes received:
    0
    Trophy points:
    16
    That is an interesting idea, one that does make sense, but again it all comes down to how it would work out in gameplay. The cool down time and warp speed is all dependant on scrim testing (alpha and beta) and user input. We will know how it unfolds soon to come.

    Welcome by the way!
     
  5. paragon

    paragon Guest

    I think that this would become very unbalanced. Most people build pylons pretty close together just in case one does go down. Especially for photon cannons.
     
  6. Lemmy

    Lemmy New Member

    Joined:
    Jul 10, 2007
    Messages:
    551
    Likes received:
    0
    Trophy points:
    0
    that high templar has an animation very simmilar to the W3 shaman. I think it sucks, its too cartoonish, should be more serious.