1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Random Gender

Discussion in 'General StarCraft 2 Discussion' started by Anansi_Tragoudia, Feb 16, 2008.

?

Randomly generated units. Keeping unit models the same, but changing the Portrait & Voice.

  1. Yes, a fixed ratio. (3:1, 1:1, ect.)

    0 vote(s)
    0.0%
  2. No, unit models should change too!

    0 vote(s)
    0.0%
  3. Yes, fixed ratio should differ with Protoss...and... *Zerg?

    0 vote(s)
    0.0%
  4. Yes, with a differnt ratio per unit type (medic, templar).

    0 vote(s)
    0.0%
  5. Why bother?

    0 vote(s)
    0.0%

Random Gender

  1. LordKerwyn

    LordKerwyn New Member

    Joined:
    Jul 28, 2007
    Messages:
    2,259
    Likes received:
    9
    Trophy points:
    0
    From:
    Deep Space
    Everyone just ignore ackbar's comment. (I deleted it) its not worth wasting your breath on a banned person. My opinion on this topic hasn't changed if Blizzard does it, great it helps map makers, if not, well to be honest I couldn't care less. This just seems like one of those ideas were either Blizzard is going to implement it or not depending on their priorities and what we have to say really won't change anything.
     
  2. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    @ 10-Neon. If the majority of the Terran population was initially male, due to a high percentage being criminals, etc, but now that some time has passed, the genders would be evening out again. No matter what the original male-to-female ratio was, after a few generations, the genders will even out, meaning that there is a greater chance of more and more females being included in the army, evening out at around 50%. Coincidently, this would give a reason as to why there were more males in StarCraft1 than possibly (if implemented) in StarCraft2, because there was a higher percentage of males back then.
    @ LordKerwyn. We might not be changing Blizzard's mind, but I still think it's a good issue to discuss. As you said, it wouldn't effect gameplay much, but I still think it would be worthwhile putting in the effort to have them in the campaign editor. They're going to the effort of putting in all the StarCraft1 models, so why not just put in that bit more to have female models? I reckon it'd even be good for them to have them for their own campaigns, just to break up the monotony of their cinematics, heroes, etc.
     
  3. LordKerwyn

    LordKerwyn New Member

    Joined:
    Jul 28, 2007
    Messages:
    2,259
    Likes received:
    9
    Trophy points:
    0
    From:
    Deep Space
    Itza Blizzard is probably only putting the models for the SC1 units because they already built them to test the games engine I really highly doubt they actually making any new models just for that. As far as their campaigns go I can gurantee they build whatever models they need so if they need some female models or portraits they will probably build them and include them with the campaign editor. I just really highly doubt they are going to go out of there way to make a few unesseccary models (whether or not there is any additional female models/portraits I don't think anyone will base their decision to buy the game on whether or not the game has them), unless they are completely done with everything else they want to do, you tell me does that sound like Blizzard?

    I'm not against this idea but it really should be at the bottom of the to-do list.
     
  4. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    I doubt that they would have modeled every single StarCraft1 unit into StarCraft2 purely for the sake of testing them. They'd easily be able to test them without their own unique skin, so they'd have had to have consciously decided to include all old units in the new editor.
    I know that they can just make whatever model they need when making their own campaign, and I'm saying that could be an extra incentive, no matter how small that incentive is. However often they don't create new skins for their campaigns. In WarCraft3 they usually just changed the size or hue of the unit, which I never really liked. Even just changing their gear would pretty much have been enough, and it wouldn't take long. Creating new genders would take a bit longer, but it would keep more options open.
    In WarCraft3 they went out of their way to make unnecessary models, the Space Orc being one example. They also included a few StarCraft units, but there was more of a use for them, it being a Blizzard game and all. I wonder what the chances of them including WarCraft models in the campaign editor will be. Anyway, that's a bit off topic. My point is that there would be more of a use for them to make females genders of existing units before they start making units from their other games, which they're likely to do.
    I also agree that it shouldn't take preference over balancing, gameplay, etc, but neither should the graphics in general. Adding female roles would just be adding to the graphics which, as you said, should be at the bottom of their to-do list.
     
  5. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    They never said they included all the old units. They only have the units they tested before and really classic units they can't get rid of like Dragoons or Reavers.
    As for the Warcraft units, you can rest assured they'll be included. Blizzard just likes to do that.
    I would like having additional skins for units or possibly even the ability to create your own skins in the editor. Like Itza said it won't be hard, just a few variations of textures and it'll be done.
    However, I'd rather have Blizzard go to work making units from other games than make new variations of he same units. More units = more models and abilities to mess around with, which certainly beats having male and female for every unit.
    In short I would love it if they had male/female alternatives, but it's not something Blizzard needs to delay their game for. We've been waiting for ten years, come on! Now if they released these in a separate patch that would be a different story.
     
  6. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    You sure that they never said they'd include all original units? I'd heard otherwise.
    Also, more units doesn't necessarily mean more abilities. You could make your own abilities in the WarCraft3 editor and I doubt that that'd be a feature they'd remove for the StarCraft2 editor.
    I'd prefer to have the variations of existing units rather than units from WarCraft and other games. They'd be much more relevant to what people are trying to accomplish in StarCraft, and even having just five female variations would be much more useful than having five completely random WarCraft or Diablo units. I've heard that creating your own skins is extremely hard, so it'd be hard for a feature like that to be included in the editor.
    Lastly, the graphic designers wouldn't be working non-stop to create all the models y the time the game is scheduled to be released. Basically they'd design everything before everything else is completed, so I assume they'd have time to make some extra skins before it's released. It may cost more, but I doubt it'd delay the release date.
     
  7. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    No. They said some original units will be included, not all. We'll probably see units like the Tempest or the Predator in the editor as well.

    You will be able to make your own abilities, it's just that a new unit will probably have different animations. Spices it up a bit.

    I guess it's just preference, but I find it cooler to have Blizzard include units from WC3. A Marine going up against a Footman is much more fun to watch than a male Marine fighting a female Marine.

    But seriously, I see no point in further discussing this. We all agree that having lots of units is good. None of us don't want it and all we've been doing is say the same thing over and over again.
     
  8. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    Different genders would still have different animations to the original unit. Just because it still counts as a Marine or whatever, it doesn't mean that it wouldn't have the exact same animation as the Marine of the opposite sex.
    I don't see why you'd prefer some WarCraft units to variations of StarCraft units. Just say that they add five WarCraft units. These wouldn't be able to be used much, seeing as there is almost no variation. They would seldom be used in any custom map, because it'd be extremely hard to make an effective map with only five units. They would be fun for the occasional future versus fantasy battle, but that'd be about it. However if they brought in variations of the existing StarCraft units, like different genders, etc, then people would be able to use them effectively along side the preexisting units. It'd help with custom maps and campaigns by not having to use the same unit over and over. (Just on a side note, I remember my brother once started to make a small side campaign focused on 'Infested' Duran. He developed a plot where civilians infested against their will would have the usual suicide attack, but if they were convinced to be infested, then they had a powerful, non-suicide attack. To have a visual difference between the two, he had to have twenty Kerrigans running around the map.) Heroes are often good to use for their variation, but that variation links them to being a hero. It is extremely beneficial to map-makers make non-hero variations of units, which is why I'd prefer variations of StarCraft units over a couple of WarCraft or Diablo units. Also, it'd be easier for Blizzard to design the StarCraft variations and rely on mods for the other games. That way people would have all their StarCraft units with the game, and be able to search for the specific types of non-StarCraft units that they want.
    It might be more fun watching a Marine fight a Footman over a Marine fighting a Marine of the opposite sex, but it'd get old really quickly. With male and female Marines, you could have two custom heroes without using Raynor's, etc, model, which people would think of as Raynor rather than your own hero. You can't do things like this with Footmen.