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Q&A Batch 39 MapMakers Series Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, May 28, 2008.

Q&A Batch 39 MapMakers Series Released!

  1. Operational

    Operational New Member

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    I think units should be kept as close as possible to their standard unless the game requires it to be different.

    On the other hand playing around with a group of shielded cloaked blinkable hydralisks could be fun.
     
  2. CannonFodder

    CannonFodder New Member

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    I dont this is a very good Q&A, some of the questions seem rather obvious like the regeration question. That could already be changed in the WC3 editor.
     
  3. freedom23

    freedom23 New Member

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    its just not suited much for eager players, i think so... so lets just hope the editors out there are in great shape and inspired to do better than the last editor...
     
  4. VodkaChill

    VodkaChill New Member

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    Ultra + Blink + Cloak= lol
     
  5. Darktemplar_L

    Darktemplar_L New Member

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    Awesome! I love the idea that we can create our own abiities and that you can give any unit shields or other attributes! I can't wait until SCII comes out and all the good custom maps are created.
     
  6. Yamato_Cannon

    Yamato_Cannon New Member

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    This gave me an awesome idea for a 'alone in the dark type map'. Your main unit could pick up and swap weapons, and the monster you would have to fight would create a bunch of mutalisk death animations every time it attacked.

    That could also work for those zombie survival type maps.
     
  7. taviow

    taviow New Member

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    I never did any map editing in SC but if the SC2 editor is so awesome, I might try to make a map!
     
  8. freedom23

    freedom23 New Member

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    yeah and can you imagine ultralisks firing lasers on its mouth?? that would be insanely funny and weird
     
  9. Ursawarrior

    Ursawarrior New Member

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    nice, but im till wondering on custom models though