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Q&A batch 32

Discussion in 'General StarCraft 2 Discussion' started by Proxy-serva, Mar 7, 2008.

Q&A batch 32

  1. DontHate

    DontHate New Member

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    Hmm... it looks like doodads will play a HUGE part in this game if they even block off a whole base... Interesting.

    First off, the attack for the jackle looks like molten fire or something, and I don't like it. I also don't like the way to maurader looks... way too cartoony.
    Other than that, the nullifier looks sweet.
     
  2. Wlck742

    Wlck742 New Member

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    In your head
    The Jackal's attack is weird. It's supposed to have a railgun and yet it's shooting flames. Far as I know flames aren't attracted to magnets. :p
     
  3. Psionicz

    Psionicz New Member

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    A railgun shooting thru multiple targets (note tanks and Protoss) without killing them instantly (or bouncing off) sounds weird anyway. Flames make more sense.
     
  4. kuvasz

    kuvasz Corrections Officer

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    I think it was BoP who posted a pic of a rail gun just when it's fired and it showed quite a lot of smoke and flames iirc. It must be because of friction... it heats up really fast and burns the... dust in the barrel or something.
     
  5. ced

    ced New Member

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    I know Karune said the Jackal's attack graphic/animation was still a work in progress but.. I personally think the flame thrower idea makes more sense. It explains both the area of effect damage that they said it did, and allows them to limit the range/distance of the attack.
     
  6. Wlck742

    Wlck742 New Member

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    In your head
    I agree. With the firebat gone, I wouldn't mind having a flamethrower unit.
     
  7. DevilsGate

    DevilsGate New Member

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    how bout have no attack animation. that way no one knows whether the jackal is owning them or looking at them.

    wow im a genius.
     
  8. EonMaster

    EonMaster Eeveelution Master

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    ^ that is what we call spam(pointless and a waste of space)

    I think the jackal is an interesting unit, but the terrans need more AA, not AG.
     
  9. furrer

    furrer New Member

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    The jackal is ok IMO.
    IMO the Terran should have the following units (ready to be killed)
    -SCV´s
    -Marines
    -Medics
    -Ghosts
    -Jackals, at factory
    -Vikings, at factory (both do not need tech lab, vikings needs starport but is build at factory)
    -Tanks, at factory, needs tech-lab
    -Thor, build outside as a tank
    -BC,
    -Nomad
    -Dropship
    -Predator, built at starport, need no add-on or other building)

    In this build the Terran will have some choices in what unit to do with the same tech (predator or viking etc.). The reaper is not included because at least in those builds, it looked rather useless. Thats 12 units in total, so 1 more can be added. Hope i didnt forgot anything.

    They already played a huge part in SC1 pro 2vs2 and sometimes even in 1vs1. But i must say I love it, another factor that you can play around with, COOL!