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Q&A Batch 28 Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Feb 4, 2008.

Q&A Batch 28 Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Feb 4, 2008.

  1. Psionicz

    Psionicz New Member

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    Lol I smell this ability being changed so it only effects units.
     
  2. Anansi_Tragoudia

    Anansi_Tragoudia New Member

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    Haha, Imagine AA'ing a Creep Colony, raining down creep.
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    Notice how Karune only said Nexus, and Command Center?
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    Also, Command Centers (and terran buildings in general) are capable of flight!
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    I wonder if this ability may be made to not effect Zerg structures, like Infest only effected Terran CC's.
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    More Problems:
    Protoss buildings warp in units, especially the Warp Gate, so floating shouldn't be much of an obstacle. UNLESS, Psi doesn't extend into the air...
     
  3. AcE_01

    AcE_01 Active Member

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    but when AG a pylon it will distract the pylon power, therefore killing the pylon power.

    yes it cannot lift economy buildings. i also wonder how...the animation will look. especially the animation of lifting a zerg building...lol...

    yay! thor back to a super tank, and yay for viking back to the factory

    yay to the Marauder..slowing down units with his gun =]

    im liking this =D...
    now i just wanna see the predator and the cobra return =]
     
  4. DontHate

    DontHate New Member

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    Hmm.. very interesting.
    Most interesting for me is the anti grav idea... While it is pretty neat, i just hope they don't make it too cartoony, like units automatically being pushed into the air all whilly nilly.
     
  5. Hodl pu

    Hodl pu New Member

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    If the spawning pool returns for zerglings... What would that look like if the anti-gravity ability is used on it? Would spawning liquid spill from the sky or something?
     
  6. Seradin

    Seradin New Member

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    "drools"
     
  7. BirdofPrey

    BirdofPrey New Member

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    At this point I am for taking out anti-grav because it doesn't seem all to usefull and in many cases would look really really stupid
     
  8. Psionicz

    Psionicz New Member

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  9. BirdofPrey

    BirdofPrey New Member

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    To tell you the truth I would rather have maelstrom back. This whole gravity field stuff seems to gimmicky
     
  10. beBoy

    beBoy New Member

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    To me, the only highlight is the new Anti-gravity spell for HighTemplar. One thing I like is that this is effective against buildings as well (for the most part of it, to wallings and pyloning). This could be thought as a more powerful version of maelstorm.

    This could become a cheesy tactics to continuously lifting up main buildings (namely CC, Nexus, and Hatchery) without opponent knowing it (normally ppl would simply storm the workers, which would alert the opponent). Also, what happens if let's say you lift the CC and then build something under it, will the CC still comes back down and crush whatever under it or something? Also, as for terran, since some of their buildings and viking are mobile on air, it would be a bit unreal if they can't move while being lifted?
     
  11. MeisterX

    MeisterX Hyperion

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    I worry about the strategic and "cheese" implications of this mechanic.

    I doubt very much that it makes it into the final batch. Plus, it sounds WAY too much like Whirlwind where you can immobilize a hero for a period of time.... Not that it wouldn't be okay, but it doesn't exactly work with the SC theme. Anti-gravity? Come on.

    Damnit WC3.
     
  12. BirdofPrey

    BirdofPrey New Member

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    You can't lift up the main buildings
     
  13. MeisterX

    MeisterX Hyperion

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    Well... there's another reason to not include it. It's just like lockdown. Since it would've been too cheap to use it on units like the Thor and Colossus, the idea was tossed around that it simply wouldn't "work" on units of that size.

    Basically we're saying that the CC and Nexus are just "immune" to the spell for no identifiable reason. As far as lore goes, that's absolutely crappy.

    Don't like it, don't like it! :D
     
  14. BirdofPrey

    BirdofPrey New Member

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    Heres the blue post that said it.
    http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=367797&tmp=1#post367797
    So far it does not work on main buildings but it does work on Thors.

    I am in agreement that it is a crap spell and once again reiterate that Maelstrom would be a good idea.
     
  15. Darktemplar_L

    Darktemplar_L New Member

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    Now all Blizzard is doing is searching for anything to please us... Anti-gravity is lame in my opinion. I mean, seriously you lift up some units and buildings and they can be attacked from the air. now that is just cheap. Even the force field ability might have been better!
     
  16. beBoy

    beBoy New Member

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    One thing I do have to say is that adding this spell into StarCraft II would make it more interesting in the UMS-side (since they're keeping the models of the old/scrapped units, why not keeping spells?).
     
  17. BirdofPrey

    BirdofPrey New Member

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    The way I see it is every single time somone has an outlandish idea they stick it in for the sole purpose of seeing what we think of it which is why they have said so many things that have pissed us off.
     
  18. Kaaraa

    Kaaraa Space Junkie

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    I must be blind, I didn't see that anywhere in the briefing :-\
     
  19. BirdofPrey

    BirdofPrey New Member

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    Before the questions. Its in the gameplay blog section
     
  20. DevilsGate

    DevilsGate New Member

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    ooh i like the maurders attack. that sounds like something that could turn the tables quite dramatically.. as for forcefield being ditched :( i liked the sound of that ability... antigravity just reminds me of cyclone in Warcraft3, and buildings being lifted off that ground? unlikely, if they DID lift off the ground they wuld smash wen the effect resided...

    JUST my opinion people!