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Q&A Batch 28 Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Feb 4, 2008.

Q&A Batch 28 Released!

Discussion in 'General StarCraft 2 Discussion' started by MeisterX, Feb 4, 2008.

  1. BirdofPrey

    BirdofPrey New Member

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    If it can lit up workers the effect is the same
     
  2. kuvasz

    kuvasz Corrections Officer

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    Even if the ability doesn't require channeling, you couldn't do it because you'd need about 10 HTs dedicated to just that. Also, this anti-grav thing doesn't last long, I would think. A 10-15 second halt to resource income at one of your 3/4/5/etc. bases isn't so useful and definitely not worth the risk of losing your templar and Prisms.
     
  3. Seradin

    Seradin New Member

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    imagine lifting a entire zergling rush up for no apperant reason, and then killing them with cannons while there up.
     
  4. Psionicz

    Psionicz New Member

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    Heres an interesting post from someone regarding the anti gravity ability:

     
  5. kuvasz

    kuvasz Corrections Officer

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    I might have missed the part where it said the anti-grav is AoE but if it's not, it'd be impossible to pull that off.
     
  6. darkone

    darkone Moderator

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    Thats where storm would be a better use Seradin.
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    I wonder if the AG can be used to pull up burrowed units that are detected. :)
    That would be sweet.
     
  8. Light

    Light Guest

    @ zergalicious' quote-

    The templar wouldnt need to pull out already submerged supply depots! It doesnt make any sense gameplay wise.
     
  9. Psionicz

    Psionicz New Member

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    What the guy is saying, is that it would look weird if a submerged building gets dragged out the ground. But I can only imagine they will have the depot resurface then go into the air when this ability is cast.

    I can see nice AG and storm combos being used on fast units or ones with high hp so they feel the full effect of the storm.
     
  10. Inside Sin

    Inside Sin Active Member

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    Same, it'd be pretty hard to balance that though.
     
  11. Unentschieden

    Unentschieden New Member

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    I think Antigrav would be "rounder" if it only worked on Units but that´s just me. I wonder how the marauder looks.
     
  12. Gasmaskguy

    Gasmaskguy New Member

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    It says in the batch that it looks very similar to the beefed up Firebat. Biggest difference will be the weapons.
     
  13. ninerman13

    ninerman13 New Member

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    We are on a roll with great Q & A's! I'll definitely be interested to see how the anit-gravity ability turns out and the Marauder looks sweet. I am disappointed, however, that Blizzard still hasn't really seen the need for another Terran air unit. We have Banshee, Viking (air form), Battlecruiser (neither of which is good against smaller enemy air units). That's not enough, especially now that Viking is made from the Factory again.
     
  14. Gasmaskguy

    Gasmaskguy New Member

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    That's right, the Terran faction needs an AtA that comes from the Starport. The change, as you said, just further raises the need.
    The Predator would have been perfect since it wasn't just a plain attack unit, it had a fun and very strategic ability too.

    I am looking at all the Terran units now, and I am quite sure that all that's left is an AtA from the Starport and a third Factory unit.
     
  15. Aurora

    Aurora The Defiant

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    lol@ marauder name. That is the name of the original marine from the alpha version of sc1. I guess they are running out of good ideas. I mean, come on. That anti gravity ability is almost a direct copy of the cyclone spell cast by the night elf TEMPLAR from warcraft 3... And I hate it, it is the most crappy ability so far. They should change it to let it pull stuff down, not lift it. The current form is just to spell-magic like and does not fit the sc style at all, not even mentioning the overpoweredness of it. Also, the Thor got raped once again. It is of no use in its current form. It is basically a large tank with a short range now, and we already have that in the form of an undeployed crucio siege tank. It is just a screen filler now... By the way, woot for the idle worker button. I hate worker units that do nothing. Mine you ugly drones! :p
     
  16. EonMaster

    EonMaster Eeveelution Master

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    I found it interesting that the blink ability doesn't take energy.

    I'm likeing the anit-gravity ability for the HT, but I see the ability to raise nexus/etc too cheap since it cuts off thier economy with a single spell.
     
  17. MeisterX

    MeisterX Hyperion

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    I agree. It looks like the Stalkers will make an excellent counter for Ghosts since EMP won't affect them.
     
  18. Psionicz

    Psionicz New Member

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    Hmm.. So, I wonder what would happen if you did AG, Cast a forcefield under the floating unit; what would happen to the unit then? Trapped inside the Forcefield?
    That may be cool, as I like the things which I doubt Blizzard planned in sc1 which created 'thinking outside the box' type tactics.
     
  19. Kaaraa

    Kaaraa Space Junkie

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    I'm glad to hear that the Viking is back in the Factory. I didn't like how the Factory only produced one unit for a while. I wonder if the transformation upgrade we saw in the Terran Campaign demo is back too.

    As for the Anti Gravity ability, I agree with Zergalicious - lifting up buildings just doesn't seem right. Small buildings like pylons or missile turrets, Nomad's autoturrets, maybe even some of the destructible doodads, but tearing a full blown Hive that's deeply rooted in creep? Doesn't seem too realistic, as far as the Starcraft universe goes.
     
  20. 10-Neon

    10-Neon New Member

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    Forget Hives, what will the ability do to a Nydus Worm? Will it just tug at the end hopelessly? Will it pull it up, pulling the other end of the Worm out of wherever it is, leaving the main body to still be a blocking ground target as well? Certainly the spell wouldn't be able to completely uproot one...right?