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Powerup or Powerdown Protoss?

Discussion in 'Protoss' started by longlivefenix, Dec 20, 2007.

Powerup or Powerdown Protoss?

Discussion in 'Protoss' started by longlivefenix, Dec 20, 2007.

  1. Vindicatormsc

    Vindicatormsc New Member

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    i don't see much problems on the Mothership not being a super unit.you say there are overlapping roles with Carriers,but i doubt any of you will make a squad of Motherships and strike the enemy with them.it would be much morte effective to use carriers,and have one or two Motherships for support and planet cracking issues
     
  2. ekulio

    ekulio New Member

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    What? Didn't the original have a one arm attack? I think the new archon attack looks a lot better than the old one. Two hands would be cool, if they connected at the target in a V.
    Also I like that it looks effortless. Archons are pure power, they should tear through enemies effortlessly.
     
  3. Hunter

    Hunter New Member

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    I don't know why do you want a super unit in the game, I think the mothership is still awesome :)
     
  4. longlivefenix

    longlivefenix New Member

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    i personally dont believe that the mothership should become a super unit...
    i mean i dont like the idea of super units (anyone here played rise of legends?)
    usually if you lose your super unit then you have wasted like half your funds but if you dont lose your super unit than the other team is pretty much screwed

    i would like a mother ship that can attack ground and air but can stand alone ok but not like invincible
    mainly i would use 2 - 4 motherships to attack a base along with your normal 20 - 30 units or to keep one with a couple stalkers or immortals at an expansion base to fend off small assaults

    but i am much more comfortable with have 4 weak (well not really weak) motherships to waste my funds than to have 1 crazy good mothership that will probably die because the enemy will target them first

    @lord
    i agree with your want to do something with the carrier!
    i think that they should have maybe 3 different types of interceptors to make armies more useful like have an AtA interceptor, an AtG interceptor and a generic interceptor

    the AtA and the AtG would probably do the most damage and cost the most
     
  5. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    I think Mothership's name and design should be changed, and its role should be a support caster for Air. Than the Star Relic/Statis Orb spot in the gateway can be filled with a warrior or something. Maybe a Zealot like Dark Templar? I duno. But it'd be better.

    Or maybe the Mothersip should be scrapped. After all, the protoss are getting a new air unit

    Edit: I meant A new air unit is being tested. Whatever
     
  6. longlivefenix

    longlivefenix New Member

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    the mothership is currently the best looking unit in starcraft2 and i think that the voice sounds pretty cool and the name just makes sense for a beastly flagship of an army
    imo
     
  7. LordKerwyn

    LordKerwyn New Member

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    The problem here I think is the fact Blizzard used the term "super unit" and people think of heros form WC3 or some other game. A "super unit" Mothership shouldn't be any more game changing than as if you spent an equalivent amount of minerals and gas on a a fer Carriers and an Arbiter. The real advantage of having a "super unit" Mothership is that its abilities would truly be governed by the energy of just one unit. Meaning that those abilities can be extremely powerful without being overpowered because they couldn't be spammed unlike some other abilities.

    Also just think of the theme of the Protoss, the Protoss use a small number of powerful units instead of having a larger number of weaker units. Now when you take the Theme to its extreme you come up with a unit you can only have 1 of on the field at a time, but that unit is extremely powerful. That is what the "super unit" Mothership is.

    On another note the other advantage of making the Mothership back into a "super unit" is that it would remove the Motherships overlap with the Carrier.
     
  8. Redlazer

    Redlazer New Member

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    I really like the Phoenix, just don't like what it does. (I also dearly miss the Scout's ground attack!)

    I hate the Dark Templar, I dislike the scythe and think they look way too armored and top heavy. I always thought Dark Templars just wore light cloth garbs, like a loincloth or a sash, maybe a robe. But these new Dark Templar look more armored then Zealots do; hell, why be invisible? Those puny Zealots look like they could use it more.

    Collossus & Immortal, best looking units the Protoss have so far I believe; perfect roles, very unique.

    Warp Ray is kind of blah. Looks alittle plain. I don't really see what's holding it together, just a big floating pile of shapes. Its attack is alittle boring too. I don't see any real role for the unit, it's kind of just.. there.

    Mothership is pretty cool, I just hate all of it's abilities. Every one. I like how it looks and how it attacks.
     
  9. ZeR[g]LiNg

    ZeR[g]LiNg New Member

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    The dark templar you saw in SC were professionals, elite in every way, so they traveled with Zeratul. The DT's we're using in SC2 might be noobs, so they need protection in case they're found out. Anyways, this argument's been executed hundreds of times. SOmething's bound to hapen.

    The warp ray is a heavy unit/building destroyer. How is that lacking of a role?
     
  10. i2new@aol.com

    i2new@aol.com New Member

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    When Sc2 comes out i'm ganna make a strighty for massing warp rays early and plowing over another persons base. I cant wait.
     
  11. WuHT

    WuHT New Member

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    There never was a specialist for destroying large big units/buildings in Starcraft/BW (save for a double nuke strike).

    Building destroyers were simply due to out-ranging the targets, and most of them feature splash damage ..a feature to destroy many small units instead of 1 big one. Perhaps lockdown spawn broodling and mind-control (abilities) were the way to counter big units...but nothing special to take down buildings.

    Warp-ray's attack is definately unique
     
  12. Psionicz

    Psionicz New Member

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    Exactly. Now have the Motherships range limited then increase its supply count and it won't overlap carriers.
    But I do stress the powerful version of the Mothership would have to have a higher supply cost, this also fits into the aspect of building more Pylons to give more power while warping in a unit such as the Mothership. Supply count of around 50 would be just right.
    Which would allow its power and what not to be balanced with Thor and Bcs which can add up to the same cost and supply point meaning Mothership isn't too powerfull.
    Also that way Mothership will be an in-your-face assult unit/caster whereas the Carrier is a unit best used in numbers attacking weak points of the base or areas where you wanna distract the enemy to move in what ever you need.
     
  13. MarineCorp

    MarineCorp New Member

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    For now, the Mothership can be easily countered by air units that can attack air, since the Mothership can only attack ground (which i seen from the gameplay demo)
     
  14. Psionicz

    Psionicz New Member

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    It attacks both, unless there have been more recent changes which I haven't heard of?
     
  15. i2new@aol.com

    i2new@aol.com New Member

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    yes when mother ship was first out it attacked both in the first demo, but after reading a report from a player who played the demo at blizzcon the mother ship could not attack air. i personaly think this only makes the mother ship a protoss guardian.
     
  16. Psionicz

    Psionicz New Member

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    But after they made it ground only they put it back to both
     
  17. LordKerwyn

    LordKerwyn New Member

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    According to the latest comments from Karune that deal with the Mothership, the Mothership can in fact both air and ground units, what we don't know is whether it has been transfromed back into a super unit or not.
     
  18. Gasmaskguy

    Gasmaskguy New Member

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    If the Mothership was a super unit again, they would'nt say "the Mothership can attack air now blah blah" , they would have said "SUPER MS!!" :D
    And if they weren't ready to break the news, they would not have bothered to say "attack air now blah blah". :)
     
  19. LordKerwyn

    LordKerwyn New Member

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    It wasn't a part of an official Q&A it was something Karune said in passing to use as an example how a some things have changed since Blizzcon.
     
  20. DarkTemplol

    DarkTemplol New Member

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    I personally liked the Mothership as a superunit. I mean, it's still cool, but it lacks that Pizzaz, you know?