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Poll: Mutalisks attacking while moving?

Discussion in 'Zerg' started by ItzaHexGor, Oct 9, 2007.

?

Do you think that Mutalisks should be able to attack while moving?

  1. Yes, that would be great.

    0 vote(s)
    0.0%
  2. No, that would not work at all.

    0 vote(s)
    0.0%
  3. Don't care.

    0 vote(s)
    0.0%

Poll: Mutalisks attacking while moving?

Discussion in 'Zerg' started by ItzaHexGor, Oct 9, 2007.

  1. coreyb

    coreyb Guest

    Rightio then? , who here is asian? , please tell me iff what I said offended You!
     
  2. ijffdrie

    ijffdrie Lord of Spam

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    it didnt offend me, im dutch :p
    but you should watch out with stereotypes
     
  3. coreyb

    coreyb Guest

    I am europian and I really don't think it is offencive at all! , but on the other hand You obviously do by saying it's racist! , now how and why?
     
  4. ItzaHexGor

    ItzaHexGor Active Member

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    Look at the facts... In the video there were 2 Asians playing against each other, and they were both extremely good at StarCraft. So why is it unfair or racist to say that Asians are good at StarCraft? And saying that a certain race is good at something isn't racist. Jeez, why do people have to be so sensitive over these issues???
     
  5. BnechbReaker

    BnechbReaker New Member

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    calm down dudes, we don't want this to escalate further, instead of saying asian maybe coreyb could have said koreans, which does sound less stereotypical. but hey, coreyb may not know they are koreans
     
  6. Hodl pu

    Hodl pu New Member

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    I'm Asian, so let me settle this.

    I suck at video games, but the fact that you see me and think I'm pro flatters me.

    There ya go!
     
  7. MeisterX

    MeisterX Hyperion

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    Please return this thread to topic and stop the race issue from becoming discussion here or the topic will be locked. Thank you.

    Furthermore, the Mutalisk is already quite a perfect unit for its purpose. It is the ultimate raider unit and receives 1/2 damage from a number of Terran units. They only ph33r the turret. :D
     
  8. BinaryBanshee

    BinaryBanshee New Member

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    I don't think Mutalisks should be able to attack while moving. The Terran Cobra can already do this and if many more units, especially air units, get the same ability it will change the dynamic of the game. To prevent balance issues a lot of units may have to change to keep up and the entire pace of the game could change. The delays in firing and the firing patterns of certain units provide for direct counters in themselves and make the game more interesting. Firing on the move could change all that.

    On the other issue re coreyb's comment, there's nothing wrong with drawing an inference from a directly observed correlation. Most of the posts on this board do the same but in a different way.
     
  9. Aurora

    Aurora The Defiant

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    Dude, I'm Dutch to, en stereotypes zijn in Nederland nogal veel gebruikt of niet dan?
    (in English: Dutch people use stereotypes a lot)

    But back on topic. (I don't want to see this one locked)

    @Joneagle_X
    They do take half the damage from certain units, especially when upgraded, but most of the Terran air attacks are pretty strong, so that's no problem for Terran players, especially with homing projectiles like those from the Goliath and the AA turret.

    @BinaryBanshee
    It would certainly change a lot, but now you mention the Cobra, shouldn't each race have a unit that can attack while they are moving? (without that godly-micro stuff and all, because not everyone is into that, and I mean starting players with that, and since most of the SC2 players will have never ever played SC1 before, there are lots of people out there who are used to C&C kind of tactics (rush forward))
    So you have a really good point there. The entire game could change with only one minor adjustment. That would take a lot of effort to balance again. :powerup:
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    I don't think that every team should have a unit that could attack while moving, and I think that Protoss especially shouldn't. They are an extremely powerful race that, in my opinion, would prefer a 'stand and fight' method of fighting over a 'hit and run'. Saying this, I do realize that they have the Stalker whose Blink ability can be used to make them a more of a 'hit and run' style unit, but they shouldn't have anything that moves while shooting. Perhaps Zerg could have a different way of doing 'hit and run' style attacks? Then each race would be able to do it, but all in different an unique ways. However I have no clue on what a third way of doing this could be.
     
  11. timedragon888

    timedragon888 New Member

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    Even if the upgrade allows the mutalisks to attack while moving, it would only reduce the level of micromanagement needed, not eliminate it totally, because if a player just right-clicks on a building, even with the upgrade, the mutalisk would still attack normally, standing still. The player requires to micromanage the mutalisks and actually manually order the mutalisks to move left and right, left and right etc in order for the effect to actually work.

    Unless, of course, the AI will micromanage the mutalisks for the player, but that will mean more work for Blizzard...
     
  12. MeisterX

    MeisterX Hyperion

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    @ Forsaken , the only thing that a Zerg player using Mutalisks fears is the turret and goliath. Marines mean nothing.
     
  13. Z-BosoN

    Z-BosoN New Member

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    It would indeed make sense for the Mutalisk to be able to attack while moving. I don't know how imba that would make them against ground enemies, but it definitely makes sense.
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    I wouldn't make them that imbalanced against ground units, remember that the Mutalisk will still have the same range as before and will have to be in range when attacking, so there will always be an opportunity to fight back, unlike the Guardian who could outrange anything. The moving while attacking thing for the Mutalisk would just make them better at finishing of fleeing units because they would not have to stop, attack, catch up again, stop, attack, etc.
     
  15. TerranGod

    TerranGod New Member

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    multa should NOT fly and attack at the same time

    you should be able to micro them to make them FLY AND ATTACK AT THE SAME TIME
     
  16. ItzaHexGor

    ItzaHexGor Active Member

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    Terrangod, I don't see what the big problem about it is, the Cobra is able to do it automatically without microing, so why can't Mutalisks? It makes sense because they do not have to stop in order to operate machinery. It wouldn't make them imbalanced against ground units, because the Mutalisk will still have to be in range, so ground units will also probably be in range, so they will still be able to attack back. And as for ground units that can't attack air, it just encourages them to bring anti-air units along with them. Every unit in the game, so far, requires support from other units to be effective. It would be the same when fighting against Mutalisks.
     
  17. ekulio

    ekulio New Member

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    Hey this is my first post so hi.

    Anyways, I don't think Muti's need to shoot and attack at the same time. They already have two advantages that phoenix, viking (air mode) and predator don't have. they can attack ground (and their ground attack is just as strong as their air attack, so it was an advantage in SC1 too) and they have the ricochet attack. They don't really need any other advantages in my opinion.
     
  18. EonMaster

    EonMaster Eeveelution Master

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    I don't think they should be able to attack and move at the same time. They are already extrememly fast and can rundown most units anyway. The ability to attack and move would make them extremly powerful against all units and godlike v. those that can't fight back and try to escape.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    They would not necessarily have to be as fast as they were in StarCraft1 and BroodWar, so this part could easily be balanced. It wouldn't make them 'extremely powerful against all units', because any units that have an Anti-Air attack, will still be in range, and thus, still be able to attack back. Also, having them even stronger against units that don't have an Anti-Air attack would encourage the opponent to have more diversity in their army. This has already been encouraged with the units that have been introduced for Terran and Protoss already. They have the Phoenix, which are good against lots of small units but weak against capital ships, the Warpray, that is good against capital ships and buildings, but weak against lots of small units, they have the Immortal, which is good against strong units but weak against weak units, etc, etc. All units introduced so far have encouraged a diverse army, and this mechanic for the Mutalisk would do the same. It would encourage Ground-to-Ground or Air-to-Ground units to always have an accompaniment of Anti-Air units, just like Warprays require an accompaniment of Phoenixes and Zealots to be an effective troupe (The Warpray would take on any large units/buildings, the Phoenix would counter any massed Air-to-Air units, and the Zealots would take out the Ground-to-Air units). Also, I don't hear anyone complaining that this same mechanic makes the Cobra overpowered. It is able to attack both ground and air units, and is also able to attack while moving. In effect it would be a ground-based Mutalisk.
     
  20. AcE_01

    AcE_01 Active Member

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    hmm...im not so sure anymore after reading all the posts but imo...i wouldnt really mind....
    But! personally i would rather micro my mutas and do the hit n run tactic. Man...that korean in that video is dam good at it....lol...sometimes my mutas are not in range so i run in and get some punishment and run out without punishing them -_-...ohhwells...practise practise =D