one way cliff jumpers

Discussion in 'StarCraft 2 Strategy Discussion' started by BnechbReaker, Sep 11, 2007.

one way cliff jumpers

  1. Gorythax

    Gorythax New Member

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    Hmmm... the whole splash on a cliff concept is Very interesting... That made me think about one thing : If blizzard really wanted to make the game even more interesting, maybe they could add some little in-game secret that you need to discover, like strategies and stuff... that cliff splash damage would be an example, or maybe something like Nydus worms can burst out of creep and open their mouth up a platform... that would be interesting, but would need a lot of balancing..
     
  2. moobox

    moobox Member

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    Thanks I thought it was kind of a neat idea as well with the splash damage on walls/cliffs.

    Do you mean that a Nydus Worm can act as an elevator basically? lol. That's a pretty cool idea, would be pretty hard to implement in terms of balance (I really do hate using that word) since any ground unit could then go up and down cliffs with that Nydus Worm. Of course would probably be expensive to do so, as well as creep would be needed. Maybe Blizzard could do something good with it who knows!
     
  3. moobox

    moobox Member

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    Or did you mean that Nydus Worm can come up anywhere, regardless of elevation... if so, please disregard last post lol.
     
  4. ijffdrie

    ijffdrie Lord of Spam

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    whos said creep will return, or do you know something i don't?
     
  5. BnechbReaker

    BnechbReaker New Member

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    well most people would agree that creep will be back, and maybe brings some new abilities with it
     
  6. Hunter

    Hunter New Member

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    Eeem ghost? Hm... I don't know... They have special abilities for sure, but it would be funny to see a ghost jumping down the cliff.. And ghosts aren't meant to be funny.
     
  7. moobox

    moobox Member

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    You should try reading some of the suggestions mentioned in this thread. The Ghost wouldn't literally JUMP down a cliff.
     
  8. Gorythax

    Gorythax New Member

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    ^True.
    And about about that post, I meant that the nydus worm would spawn from creep, and rest its head on an elevated plateau, instead of on the ground near where it spawns.

    Like... (crappy drawing time)

    head
    v
    o<________
    ____O_|
    ^
    burst point

    Something like that.
     
  9. BnechbReaker

    BnechbReaker New Member

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    lol nice attempt on the drawing, i get what you mean
     
  10. Gorythax

    Gorythax New Member

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    lol... sweet. and thanks xD

    But, I'd like an opinion, if you have any?

    And about the ghosts, seeing that new graphic development they have for its body, i can't help but laugh as it just looks like a little cartoon character with a big-ass antenna on his backpack... reminds me of that RTS with plastic soldiers lol.
     
  11. GrahamTastic

    GrahamTastic Member

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    I don't like the idea of one-way jumpers. If you accidentally made a one-way jumper go down a cliff, you would have to find a ramp to go back up. Also, units could get stuck in holes.
     
  12. moobox

    moobox Member

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    @Gorythax

    lol yeah good job on the drawing, it definitely serves it's purpose. I'd give a :powerup: but I can't yet.

    Your idea is very good and gives me a few ideas.

    I'm not sure which way you were thinking but you could have the Nydus Worm come up through ground a certain distance away from the cliff (for example), rest it's head on the cliff top and act as a bridge.

    Could have it sort of rest it's head the same way as just mentioned from lower ground, but open it's mouth and out comes the swarm.

    Also you could have the worm burst out of the ground wherever you want (whether it's a higher or lower elevation) and swarm comes from inside mouth.

    It's kinda hard for me to explain them any better so I'm sorry if they don't make sense or sound too alike.
     
  13. MeisterX

    MeisterX Hyperion

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    I think these ideas are getting a little bit whacky.....

    The creep is a sure-fire for SC2. There's no way they could eliminate it from the Zerg and maintain their race identity. Won't happen.

    As far as one-way cliffers go, I don't like the idea. If you give too many units the ability to traverse terrain in this way it cheapens the abilities of the other units.
     
  14. Aurora

    Aurora The Defiant

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    Hmm, I like the ideas for the Dark Templar and Ghosts, but since the Zerg can dig into the ground, why can't they just dig a short tunnel or something like that. For example, when you have a group of Zerglings buried close to an edge, it would be great to see open up some holes in the wall and watch them rush trough. But for balance (since other races can't do this), maybe add a cost to the ability or let it be researched separately.

    It would be great for a base assault, for example: first you sneak around an enemy base and dig your Zerglings in, then you attack from the front with your main army, and while the enemy is quickly checking the surrounding area around the base, they can't see the waiting Zerglings and you can make a sneak attack from behind! This isn't possible with Terran and Protoss, because their (current) cliff-jumpers are fully visible. :)
     
  15. zeratul11

    zeratul11 New Member

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    lmao.

    like the idea for some units having only a one way jump. really nice idea there :good:

    HIGH JUMPING dark templars FTW!

    stalkers should have limited energy for blink or it would be IMBA.
     
  16. BnechbReaker

    BnechbReaker New Member

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    being able to only jump down is a lot worse than being able to jump both ways, once you go down, you can't get up again, so the units would be trapped at a lower level and can't retreat. unlike starcraft1 where most maps only have 2 levels, maps in starcraft2 has many levels, so the disadvantage of being able to only go down is further enhanced.

    also people seem to think that zergs must have a 2way cliff walkers as well, otherwise it would be imbalanced, but giving every race a cliff walker is boring not do not distinguish the races, so one way cliff jumps would be perfect for zergs.

    it also make sense for the zergling, a cat can jump down from a 3-4 story building and remain unharmed, but a cat certainly cannot jump up to the top of the building.
     
  17. 10-Neon

    10-Neon New Member

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    On top of that, cats are dong this without wings.
     
  18. Gorythax

    Gorythax New Member

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    lol moobox, dont worry... you did a great job translating my crappy drawings into an art of words and periods.

    Anyways... I think the whole tunnel thru the wall idea is neat... and it shouldn't be researched, but maybe it would have an effect on the zerglings, or like have a couple downsides like taking some time to chew through, or maybe being more vulnerable after having wasted some energy on digging?
     
  19. Aurora

    Aurora The Defiant

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    Or just being disorientated for a while (like 1-2 seconds), because they can't see where they are going underground. :eek:
     
  20. kenthman

    kenthman New Member

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    this idea seems awsome, it would give the zerg a big advantage.
    But im only for for this idea if this help the balance between the races.