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Nullifier

Discussion in 'Protoss' started by Gasmaskguy, Jan 22, 2008.

?

What name do you prefer for the Nullifier

  1. Nullifier

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  2. Stasis Orb

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  3. Star Relic

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Nullifier

Discussion in 'Protoss' started by Gasmaskguy, Jan 22, 2008.

  1. ItzaHexGor

    ItzaHexGor Active Member

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    As I was looking at one of the high resolution screenshots, I thought I saw a Nullifier amongst their Probes and minerals. When I looked closer I realised it was just a Probe viewed from a different angle, but it got me thinking...
    Would the Nullifier be able to lift up minerals just as it lifts up rocks and other various pieces of terrain? If it can life up minerals, would it be able to lift up unused geysers? If it can pick up any buildings can it pick up Refineries, Assimilators, etc.? If it is able to, what would happen to the geyser underneath? Here's what I've come up with.
    I reckon that Nullifiers should be able to life up mineral patches. They're just like other doodads really, so they shouldn't be excluded just because they've got other uses. It'd also be a good way of messing with your opponent's economy. Not only does it temporarily limit the number of mineral patches they can access, but if they're stealing minerals from a choke-point or something, like in the middle of Hunters, it might force them to venture into more dangerous territory, travel further, etc, etc. Nothing major, but still an annoying harassment.
    If Nullifiers aren't able to use Anti-Gravity on mineral patches then they shouldn't be able to use them on geysers, but if they are, who knows. It's entirely possible except for the fact that they're secured to the ground. Unless the lack of gravity would somehow alter the dispersion of gas, they'd still be able to build a Refinery, etc, on one.
    If they're able to use Anti-Gravity on any building, except maybe Zerg buildings, are they able to cast it on things like Refineries? Either it could lift the building off the geyser, which shouldn't work because that's like lifting a mine shaft out of a mine, or it would lift up both the Refinery and the geyser, but that would have the same problems as just lifting up the geyser. If it doesn't actually lift the Refinery, it might just stop the extraction of the gas. Messing up gravity could do almost anything to it. Lastly, if it can pick up Refineries, what happens in an SCV is inside? And on that topic, what happens if they pick up a Bunker with Marines inside?
    On one final note, if they there's a chance that they won't be able to lift up Zerg buildings or Refineries, what about the Zerg Extractors?
     
  2. ninerman13

    ninerman13 New Member

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    Lifting up resources I think would overlap too much with the Overlord's ability of disrupting resource nodes.
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    But they're on different teams. That's kinda like saying that the Protoss shouldn't get their Phase Prism because it overlaps with the Terran's Dropship. That's a bit of a poor analogy, but you catch my drift.
     
  4. Psionicz

    Psionicz New Member

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    I think it can only effect things with HP. Since in Sc1 you couldn't target invincible objects such as minerals or a unit.
     
  5. ItzaHexGor

    ItzaHexGor Active Member

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    That's a fair point, but doesn't resolve what happens to Refineries, etc.
     
  6. furrer

    furrer New Member

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    Yeah lets rush, and instead of doing a gas steal, we lift their gas up and plant ours, that could be cool.




    NOT
    I think its overlap with the Overlord, but you have a point with the refineries...
     
  7. Smokiehunter

    Smokiehunter New Member

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    Don't forget though that I think the nullifier has to stay still when casting, easy pray for a counter attack. and my question is does the nullifier have any offensive attack.
     
  8. burkid

    burkid New Member

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    yes it has an offensive attack, and no i do not think it needs to channel anti-grav, i think it just casts it.
     
  9. furrer

    furrer New Member

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    How do you know it has an offensive attack? Blizzard said that casters perhaps would have it, but the new defiler/infestor does not.
     
  10. Gasmaskguy

    Gasmaskguy New Member

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    We have seen screenshots of the Nullifier shooting with a normal attack, and Blizzard even confirmed it.
     
  11. furrer

    furrer New Member

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    Ohh yeah thats right, they gave them a temporarily attack animation that no one liked right?
     
  12. burkid

    burkid New Member

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    actually, i like their attack. but thats just me.
     
  13. Smokiehunter

    Smokiehunter New Member

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    I assumed that their attack animation was them channeling their spell could someone post a pick of units actually affected by the spell so I could tell the difference.
     
  14. MeisterX

    MeisterX Hyperion

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    1) They don't have to hold still while their spell takes effect. You can move them.

    2) In the build we played you could lift things like destructible rocks (weren't supposed to be able to do this according to Blizzard).

    3) Yes, it has a regular attack.
     
  15. Gforce

    Gforce New Member

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    Is there a video anywhere that shows thier attack animation? And i think the nullifler is a better name .
     
  16. furrer

    furrer New Member

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    There are some screenshots, try to use the search function, I think it will help you out. It is in the left corner.
     
  17. Ursawarrior

    Ursawarrior New Member

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    can i have a link to the pic of a nullifier? havent seen it
     
  18. ItzaHexGor

    ItzaHexGor Active Member

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    Here's one:
    [img width=324 height=192]http://i230.photobucket.com/albums/ee72/itzahexgor/nullifier.jpg[/img]
     
  19. furrer

    furrer New Member

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    Good Job finding it IHG!
    Im even begining to like that attack animation. Only problem i have is, that it looks like a fliyng jelly-fish.
     
  20. Psionicz

    Psionicz New Member

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    They need to cover the remaining naked part with some loose armor.