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November Monthly Discussion Topic: The Terran Ghost

Discussion in 'General StarCraft 2 Discussion' started by Proxy-serva, Nov 6, 2007.

November Monthly Discussion Topic: The Terran Ghost

  1. TerranGod

    TerranGod New Member

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    argh...ill miss the lockdown...it was one of my favorite moves when used by boxer...

    but ghosts with emp will definately change my strategy now :)
    and snipe...i dont think ill use it very often since in later games they use more heavy type armor

    drop pods...oh baby!
    12 ghost all with drop pots...equals...12 X 6 = 72 marines
    lol
    now thats hilarious
     
  2. EonMaster

    EonMaster Eeveelution Master

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    Image seeing that droped onto the middle of your base. It would be chaos until you would be able to stop it, if you could.
     
  3. Charmed

    Charmed New Member

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    1. Do you like the new StarCraft II Ghost?

    The new Starcraft 2 Ghost is definetely great! Ghost has always been a great unit since Starcraft 1. Making it a 1.5 tier unit makes it even more valuable.

    2. Will the new Ghost change your strategy?

    With the introduction of snipe and the removal of lockdown, it seems I will have to use them as anti biological units. This seems great especially against Zerg! In Starcraft 1, Ghosts are mainly trained to counter the Protoss. But now since its available early game, I can use them as scout too (cloaking).

    3. How would you utilize the Ghost?

    If the same sets of skills remains, snipe will be utilised against tough biological untis like zealots or dark templars. EMP will definetely be used against a group of Protoss army. Thats nice to be able to strip them away of their shield allowing siege tanks to decimate the Protoss army even quicker than before. In fact powerful caster such a mothership can be rendered as great as useless. Nuclear bomb would be able to divert the attention of my opponent and if it is successful it would destroy my opponent's bases. Can't comment about drop pods though.

    4. Additional Feedback you would like to give

    Overall I will like to applaud Blizzard Entertainment for making Ghosts not only more useful but innovative as well. However I believe Lockdown should make its way back by replacing EMP Shockwave. In an early game EMP can be very devestating against Protoss. Just imagine if 1 ghost were to emp a group of Protoss structure or Protoss army and if he still has enough energy to remain cloaked, he could nuke the Protoss structure or army into debris. I would say this can be quite overpowered in early game. However lockdown is different. Its use against single unit make it only valuable against powerful but expensive units like the Carrier and Mothership. Therefore with the lockdown, Ghost can be less powerful early game but even more powerful during the later stage of the game. And currently, there does not seem to be a feasible way for Terrans to counter the Protoss Carrier or Mothership.

    Overall still very good anyway.
     
  4. SOGEKING

    SOGEKING New Member

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    5 points of damage hit for that super unit ? :bad: That's not a lot.

    I hope the gun will be more little. A little bit.
     
  5. EonMaster

    EonMaster Eeveelution Master

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    The ghost isn't a direct attacker, his specialy is all the abilities he can use; nukes,drop pods, EMP, snipe, ect. The ghost wasn't created to fight like marines.
     
  6. SOGEKING

    SOGEKING New Member

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    I forgot that characteristic. :) If the Ghost was ale to make more damages than a marine, so we will never build marines anymore. Indeed the balance would be bad.
     
  7. SD-Count

    SD-Count New Member

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    The only thing I don't like the the 100 health for a 35 base dmg against light armor unit+caster. I never view snipers as run in the middle of the action and beat the crap out of everything type yet with 100 health it closes in on T2-T3 terran units and even T2 protoss units in both cost and hp. Taking out a ghost is no longer a lone dt or sunken deal, but you'd have to resort a couple of units to take out one T1.5 caster unit, which is ridiculous. I don't mind giving ghosts more health but 100 hp for a 100/100 terran caster is extremely high by my understandings.
     
  8. EonMaster

    EonMaster Eeveelution Master

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    It is high, but in my opinion, his life in sc was too low. Whenever he was seen, he was a high priority target, and always die before doing too much damage. Using the nukes was annoying because it was hard to hit enemy towns without being seen and killed.
     
  9. Pyrodaimon

    Pyrodaimon New Member

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    At least the nuke strikes faster now.

    You have a point there, the ghost's function is not actual fight but rather special tactics. Though I personally think that with the Nuke, the Pods, the Sniper, the EMP and the Cloak it's a bit too overpowered. Blizz should take an ability. I personally wouldn't miss the Drop Pods.
     
  10. EonMaster

    EonMaster Eeveelution Master

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    I think the ghost is the terran answer to the MotherShip. The ghost has been given a few more specials to make him useful this time. Remember, he only has a max of 200 energy, so he can't use them all the time.

    The ghost has become the terrans spell caster in response to the massive powers of the Protoss' new weapons.
     
  11. Tavisman

    Tavisman New Member

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    Still I don't like the high hit points of the ghost. Now, as the ghost is much stronger, I for one would probably put the ghosts in the front of my army, even against a melee attack. With medics, they will be unstoppable! Agreed, they do only 5 damage to non-light armor, but of course I wouldn't create an army only composed of ghosts.
     
  12. Unentschieden

    Unentschieden New Member

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    Medics don´t turn a single unit pseudoimmortal anymore, the Heal is a AoE now. I really doubt that the Ghost is easyly massable with 2 Supply and (especially) 100 Gas.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    So the medic is AoE now? Does that make them better or worse than the original? M&M was hard to beat without some static defences near the attack. Zealots could combat it fairly easily, but the zerglings were butchered by it.
     
  14. Pyrodaimon

    Pyrodaimon New Member

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    AoE heal? How? They throw a grenade full of vitamin C that then splashes onto the the soldiers? lol. I can't imagine an AoE healing that doesn't involve magic (like the wc3 Shadow Hunter, only that his healing was actually chain)

    No. I don't like the AoE heal. I think it unbalances the game. Especially the marines + medics tactic.
     
  15. EonMaster

    EonMaster Eeveelution Master

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    I think its an interesting idea, but how would it be balanced?

    My guesses are:

    1) the medic would be more expensive to train
    2) the healing would not be near as fast as it was in sc
    3) it will cost more energy, and the medic will have less energy than is sc
     
  16. Gah345

    Gah345 New Member

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    I say definately keep the ghost with his SNIPE his NUKE and his CLOAK those are all major ghost abilities. They should be like splinter cells, undetected espionage, assassination, and then massive destruction with nuke...

    ...but as for DROP PODS and EMP, im thinking give one of them to the THOR and one back to the ghost. Right now the THOR is basically a beefier tank with one okay ability (both have similar rate of fire,attack,dmg, anti ground,slow) With an EMP or DROP PODS the Thor will be different from other units and will have a distinct role. Personally id choose Drop pods for the Thor, it seems right that he should have a small party to call down and aid/defend him.           
    An undetected sneaky ghost doesnt call down a posse!!           

    he works alone (unless accompanied by other ghosts)

    DEFINATLY do not give Thor a nuke. That nearly assures that a nuke will hit because of how much health it has. plus that health allows him to just walk into the heart of a base and nuke.
     
  17. -LT-

    -LT- New Member

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    I agree. Don't give the nuke to Thor. But I don't think that Drop Pods would suit him too.
    I think ghost should keep all his abilities and the Thor should get a new cool ability.
     
  18. Tavisman

    Tavisman New Member

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    Emp might suit the Thor. But if it stays with the ghost, I think it shouldn't be anymore in missile form. When I think emp, I think of a missile, and a missile doesn't suit the ghost (I would've preferred lockdown to be in bullet form or something, too). It could be like sniping, so the ghost would first aim, and then fire an electrical looking bullet or something. It wouldn't hit instantly, but almost.
     
  19. ekulio

    ekulio New Member

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    I think the EMP needs to go. Honestly it belongs on the Terran's flying caster (whatever that is, it's looking to me like the Nomad is gonna get pulled)

    The drop pod thing is cool but ultimately probably not very useful.

    I'd like to see the Thor's artillary strike go to the Ghost, actually. You would have to call it in from the black ops or planetary fortress or some sort of orbital satelite, but it totally fits. Modern special ops/LARP units call in artillary strikes....Snipe for little stuff, nuke for big stuff and artillary strike for everything in-between.

    Maybe it's not a good idea but the thought occured to me and I thought I'd throw it out there.
     
  20. EonMaster

    EonMaster Eeveelution Master

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    Can somebody say 'nuke'?