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Newest tech-trees

Discussion in 'StarCraft 2 Strategy Discussion' started by furrer, Jun 29, 2009.

Newest tech-trees

Discussion in 'StarCraft 2 Strategy Discussion' started by furrer, Jun 29, 2009.

  1. furrer

    furrer New Member

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    Why should they then even make such beatifuel ones? And there were no mistakes in the older tech-trees.
     
  2. ItzaHexGor

    ItzaHexGor Active Member

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    Personally, I like the open tech trees. Having fewer requirements enables people to respond quicker to their circumstances. With Protoss, the three key tech buildings are the Gateway, Cybernetics Core and Stargate, which are three buildings that basically all Protoss players will have. Compare that to the StarCraft1 tech tree for Protoss, where are useless buildings along the way, such as the Citadel of Adun when going for Templar, when its only use is to upgrade Zealot speed.

    The Zerg tree seems to have stayed roughly the same as in StarCraft1, just with more choices earlier on.

    As for Terran, it, too, is roughly the same, and still roughly follows the same key tech buildings as the Protoss, as practically all Terran players will build a Barracks, Factory and Starport.

    As a whole, I'm leaning towards Zerg at the moment, though my favourite tech layout is definitely Protoss'. Basically, with them, provided you have those three key buildings, any other desired unit is only a single building away.
     
  3. furrer

    furrer New Member

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    Yeah it seems like all reaces now have 3 key buildings, something Protoss didnt have before in scbw.
    Zerg have Hatch -> Lair -> Hive, Terran Barrack -> Factory -> Starport and Protoss the new Gateway -> Core -> Stargate.

    Like it or not :p
     
  4. Bthammer45

    Bthammer45 New Member

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    I think it just like that for balance reasons right now with the terran tree but it should go to the stargate unlocking the fleet beacon, robotics facility unlocking the bay, and the twilight unlocking the shrine and the archives and somehow make the tree for the terran a little more complex or make the zerg tree easier to go up into.

    Also i found it interesting that you have to unlock the archives to get archons versus makeing a shrine and getting them with DT.
     
  5. Darth_Bane

    Darth_Bane Moderator

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    Thanks for the post Furrur! Excellent find.

    Currently the Protoss tech layout seems the strongest in the flexibility area. I think the Zerg are exactly the same as in SC and the Terrans are also the same as they were in SC.
     
  6. furrer

    furrer New Member

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    Excellent find? Someone posted the link to sc2gg.com's post, i waited till they updated it with tech-trees and was the fastest one to post :) not excellent find, more like excellent no life :p

    RIght now the zerg-tree looks clumsy IMO, too many units.
     
  7. RHStag

    RHStag New Member

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    I notice that the Terran have the least number of units (13), doesn't that give you an advantage?

    Suppose the races are balanced, then the person playing as Terran has fewer choices to make as to which units to produce compared to the Zerg and Protoss.

    Please give me some arguments as to why I am wrong.
     
  8. Gardian_Defender

    Gardian_Defender New Member

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    i can see why you would think that but maybe the more diversity you have in you're army the more deadly you are because you cover every roll with all of you're units. so with more choices could mean that you have to choose a few to make or make as many as you can and send them all after the aponent. or if you have less you can consentrait on making a few different units and have more but idk. but if you look at the zerg if they have enought queens they could make an army with one hatchery in very little time. think about it, the zerg use spawn larvae then morph them then do it again and just do it until all of your queens are out of energy. that could accually be over powered don't you think? even if you have to click a whole lot more then the other races, you'd be making your units 10 times faster then the other races.

    wow and if that would happen you could get away with only using a few hatchery's. the zerg in late game are going to kick @ss.

    and i think that the army size limit has been removed? i thought thats what dustin drowder said in a interview.
    i sure hope thats not what he meant. just think on mineral maps you could have matches that lasted for days. especialy the ones that could accually have infinite minerals. (witch i dont think exsits)
    but i guess matches now days could last days because you could get on and start you're workers mining then both players come back the next day.

    anyway sry if i rambled on.

    oh and thx Mr. no life at all (lolz jk jk)

    Edit: wait now if we want to get a nydus worm we have to spend another drone to make a building to unlock the tech to make it with another drone? thats retarted.
    other then that i think im fine with the zerg tech tree, and i agree with it being basicly exactly the same as SC1, and the terrans are pretty darn close to SC1 but not exactly, and the toss are just down right FUNKY!!!
     
    Last edited: Jul 5, 2009
  9. RHStag

    RHStag New Member

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    Yes but assuming the races are balanced than the Terran should also cover every possible role with their units. Hence 'balanced'.

    Contradiction in my own post; If the races are balanced (which I suppose they will be) than Terran having less units doesn't really matter, since the game is supposingly balanced. So the Terran are balanced because they have less units (among others).

    However, you can not deny the fact that playing as Terran you have less choices to make as to which units to produce hence the chances of you producing a 'wrong' unit are smaller compared to Zerg and Protoss.

    I wonder which race will be considered 'the easiest' to play with? My guess is Terran.
    I remember reading somewhere on the b-net forum (posted by Karune) that in SC1 the Protoss were easiest to master.
     
  10. MarineCorp

    MarineCorp New Member

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    Once the Terrans go into the Starport, they already have a good collection of units to choose from unless some of them requires a tech lab. Nice find furrer.
     
  11. furrer

    furrer New Member

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    Yeah, I like Terran's techtree too. Apart from the tech labs's its very newb friendly.

    Ty MC, give me a rep next time ;)
     
  12. MarineCorp

    MarineCorp New Member

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    Will do furrer. And no problem man.
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    http://forums.battle.net/thread.html?topicId=19110293243

    Scroll down to the middle of the page for Xordiah's blue post that says:

    So yeah, the Protoss tech tree stays classic.

    In your face, disbeliever!
     
  14. furrer

    furrer New Member

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    Good, I think a lot will like that. You want me to add it to the original post?
     
  15. asdf

    asdf New Member

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    i agree. personally i'd like the templar archives and dark shrine teched under "twilight council." i think it makes more sense both lore-wise and gameplay-wise. and robotics bay following robotics facility.

    twilight council = gateway to heavy ground units.

    stargate = air

    robotics = other useful stuff.

    edit: never mind, it looks like that's actually the case, lol.
     
  16. furrer

    furrer New Member

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    Yeah, Ill add it to the original post.
     
  17. lurkers_lurk

    lurkers_lurk New Member

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    oh good, then ill have to add that note to my database.
     
  18. Ste

    Ste New Member

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    Is there a Tech Tree or a list somewhere that shows what buildings have what upgrades?
     
  19. lurkers_lurk

    lurkers_lurk New Member

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    not yet, im was debating weather I should make one or not, but have finally decided that if Beta has not been announce in this Blizzcon, I will make it.

    you can look on Starcraft 2 Wiki tho.
     
  20. freedom23

    freedom23 New Member

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    Woah! major change there for the protoss and zerg! I have to agree with neon on the protoss, I was surprised to see that templars will be so late in the game to acquire. On the other hand the zerg isnt that bad but Im wondering if the roaches would also be having other changes like an additional 5-10hp maybe for being dragged to tier 2. Other than that I think it might just work.