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New Zergling Evolution Aspect Idea

Discussion in 'Zerg' started by 574RCR4F7, Feb 15, 2008.

New Zergling Evolution Aspect Idea

Discussion in 'Zerg' started by 574RCR4F7, Feb 15, 2008.

  1. 574RCR4F7

    574RCR4F7 New Member

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    Zergalicious, if scourges' movement AI is crap not because they are very spammable and technically own all air units.
    First, it is not very spammable at all, considering amount of resources wasted on self exploding fliers.
    Second, scourge does not own any air units at all. None of the units in starcraft owns every units in the game! A good way to counter scourges are:
    -any ground unit with ground/air attack
    -valkyries
    -any high hp air units (Battlecruisers, Carriers)
    -invisible wraiths
    -corsairs
    -and more....

    Finally, I have never seen a pro gamer EVER mass scourges, though I did see someone rushing with SCVs and Marines. :)

    Anyways, Scourges are so shit that they should be kicked out from SC2 just like Reavers.(Reavers were good though.)

    Baneling is so shit.... I want Infested Terrans!!!!!!!!
    PREPARED TO DIIIIIIIIIIIIIIE...
     
  2. ekulio

    ekulio New Member

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    flying zerglings have been discussed many times. I kinda like the idea of a flying melee unit but would rather it be it's own thing, not a zergling.
     
  3. Gizmo4life

    Gizmo4life Guest

    Yeah but since they would be somewhat cheap you could mass them, their counter would be every unit with an air splash damage. but when in the absence of such a unit they would fare well (with heavy casualties like zerglings) against other air units.
     
  4. Psionicz

    Psionicz New Member

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    @Starcraft guy

    25 mins and 75 gas for two Scourge which do 110 each. That effectivly owns most flyers.
    But because of their spammability they can be taken out easily which balances it out.
    Mass Scourge would just be target practice cuz its so obvious.

    A reason why the Scourge would be useful is becasue you'd be able to send a bunch of em into a formation of enemy flyers, have them do the damage then when the Mutalisks come in the air units will be weakened meaning the rebounds of Glavie Wurms has a boosted effectivness since the cheap Scourge done the inital damage leaving the Mutalisk to fight another day. And the more battles they survive the better the swarm is.
     
  5. furrer

    furrer New Member

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    So Reavers sucks too?
    If you just microed you scourges a bit then you would get good results....
    and they own every air unit, so what is your problem?
     
  6. 574RCR4F7

    574RCR4F7 New Member

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    Zergalicious. true, the scourge deals 110 damage, but when they are massed, they explode on each other.

    Scourge A
    Battlecruiser
    Scourge B

    Scourge A
    Battlecruiser
    Scourge B

    (Scourge B self explodes)

    Scourge A
    Battlecruiser (Takes Damage)
    BOOM!(Scourge B explodes)

    BOOM! (Scourge A dies of Scourge B's Explosion)
    Battlecruiser (Still Alive)

    what i know is that when the scourge dies because of hit points reaching zero, not because of self destructing, they dont do any damage at all.

    Therefore, Scourge is ineffective, and useless unit.

    edit: @furrer your statement does not make sense. Reavers are just REALLY slow.
     
  7. BirdofPrey

    BirdofPrey New Member

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    Scourge are very usefull, yopu just can't command them as a group of 12 to smash in at once since they take a second to explode the BC dies after they have started exploding
     
  8. Psionicz

    Psionicz New Member

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    They don't explode on each other, the AI just commands them not to stop and to continue attacking the explosion sprite.
    And yes as BoP said, they don't explode instantly so that small fraction of a second matters since they're grouped close.
     
  9. CannonFodder

    CannonFodder New Member

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    scourges are soo good,
    just because pro players dont mass them doesn't make them bad
    it just means they're smatter than u and didn't send them all at one uniot but spread them out

    also isn't this thread about zergling evolutions not whether scourges suk or not
     
  10. furrer

    furrer New Member

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    They do not explode on each other... ever watched a pro game?
     
  11. Blackskies

    Blackskies New Member

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    Dude wtf is he talking about. Scourges are the perfect counter for corsair raids. They OWN capital ships if you need to soften up an enemy fleet 12 scourges are the way to go. You can micro it enough to make each one count. And ground units can be dodged.
     
  12. CannonFodder

    CannonFodder New Member

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    scourges were so good for their cost
    even though died when attacking, when supported by defilers they raped
    ALL
    air that is
     
  13. biglittlezergling

    biglittlezergling New Member

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    i agree with u
    scourge do pwn all air when they get support but even without it in large numbers they work very nicely you just have to be able to control them effectively

    they are also very cost efficient
     
  14. CannonFodder

    CannonFodder New Member

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    thats y i said it
    its good 2 know that other people agree with me
     
  15. Kaosspy

    Kaosspy New Member

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    OK...
    The scourge were never a really good unit unless used correctly, and even than they were to expensive with gas , 75 gas... What we really need is a units that rapes air without dying, by we I mean zerg players, though don't mix me up because I play every race ;p
    The idea behind getting a melee air to air fighter should be pursued, but I think it would have to have a little more HP than the mutalisk or the devourer, idk if they have the same hp or not...
    It would have to be a big unit to counter the other big units though kinda like ultralisk with wings. Good to have the ability to make the unit last longer because most other air is ranged and would already have the jump, so maybe less hp but faster flying, idk what do you guys think.
     
  16. CannonFodder

    CannonFodder New Member

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    nah the melee air unit should be small and fast
    i c where your coming from but
    a big unit would not very aerodynamic so it wouldn't go very fast
    making it weak to other anit air
     
  17. Psionicz

    Psionicz New Member

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    This has gone off topic. This is discussing a possible Zergling aspect not a whole new melee flyer. But his idea is to have a Zergling which can fly meaning its small, numerous, fast attacking, cheap. Just as effective as a fully graded Zergling was but in the air. And we all know a group of Cracklings owned.
     
  18. CannonFodder

    CannonFodder New Member

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    o, sorry...
    my idea then is to have zerglings make short bursts of flight with their wings and their powerful hinds legs staying airborn for 5-15 seconds depending on balance. During this time they could attack with melee as well as move through the air. the ability would also have a cool down of 20-40 seconds.
     
  19. biglittlezergling

    biglittlezergling New Member

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    the zerglings could use their wings sort of like a jumpjet only wings. This could be very usefull and cool to see a swarm of zerglings flying over a chasm.
     
  20. Wlck742

    Wlck742 New Member

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    That would make Zergling rushes even faster and more deadly than they used to be, if they could go wherever without terrain restrictions.