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New Zerg video

Discussion in 'General StarCraft 2 Discussion' started by bufferzz, Jun 14, 2008.

New Zerg video

  1. Psionicz

    Psionicz New Member

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    If it can get that far without being gunned down lol

    This is why Terran need original Medics.
     
  2. freedom23

    freedom23 New Member

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    You have a point there coz the terran is gonna need an early healer but im not sure about restore though as only a number of purpose is it useable.. +another problem is at it would make you optimize for a dropship just to avail a secondary funciton to heal which kinda makes no sense at late game... Its really gonna be hard for nydus worms to penetrate that terran D and so as Ovies if they have drops now that the missile turrets fires 2 rockets at once...

    if terrans got radar dome, theres almost a guaranteed no chance for a diesease to enter your harvesting lines plus the fact that you got the planetary fortress to deal with! kaboom!
     
  3. Ursawarrior

    Ursawarrior New Member

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    uhhh freedom, the sing was kinda unnecessary
    and the 3rd vid was kinda new to me, dark swarm was awesome
     
  4. freedom23

    freedom23 New Member

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    ok, narrowed down the song to the necessary parts.. with relevance to the disease...
     
  5. AcE_01

    AcE_01 Active Member

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    hey, disease is a mad song!! dont mess with Matchbox20!!
     
  6. Kaaraa

    Kaaraa Space Junkie

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    Disease is amazing! I'll be looking forward to using that ability :yes:. Dark Swarm seemed kind of small though, and the Ultralisks didn't seem to take any cover from it at all. It might just be visuals, but either way I hope they've fixed DS since then. Also, hurray for detection Indicators! I hope they do that on all detector buildings.
     
  7. Psionicz

    Psionicz New Member

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    Disease a mass of Zerglings and send em everywhre all over their base. To do that effectivly all depends on the hitpoints-time aspect as if it a large amount of hitpoints decreased the Zerglings would die too quickly, not to mention the shots at them.

    Or do it to a Mutalisk/ovi
     
  8. freedom23

    freedom23 New Member

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    Why does it have to be your units?? I think we're thinking too much suicidal with that tactic as we can always put the disease at play when necesarry in battle... though we'll just have to put aside the idea of spreading the disease to the mineral lines, or rather if zerg is too insistent in doing that tactic to ravage the harvester lines, why not just send some speedy zerglings and mutate them to banelings....

    @ AcE_01 - tnx for the backup on matchbox.. i gues ill put it up again as ive said its a tribute and the lines are so much in relevance with the Infesters ability..
     
  9. Gasmaskguy

    Gasmaskguy New Member

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    A diseased unit's hp is reduced to 5% in 10 seconds. :p The Zerglings will not get close enough to spread the disease before they get shot to pieces. More worth it to just disease the enemy.
     
  10. Psionicz

    Psionicz New Member

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    Zerglings are vary fast now and we all know how easy it was to run a load of Zergling right past hole in their wall and **** up their minerals, this just means you gotta make sure as many Zerglings spread the disease as possible, although their health will decrease very fast.
    The reason I'd like to do it this way as opposed to giving defending units disease is because your enemy will seperate them and you may only get like 3 Marines. The suicide way ensures you get it everywhere whole causing some confusion with the Zerglings who didn't get shot down.
     
  11. freedom23

    freedom23 New Member

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    well if your thinking too suicidal ive got a question..

    what if you diseased banelings?? when they die do they still explode?? hmmm
     
  12. lurkers_lurk

    lurkers_lurk New Member

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    yes Blizz. has stated that however the banelings die they will always explode
     
  13. Psionicz

    Psionicz New Member

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    Technically, if you disease a Baneling and it explodes, it should operate like a Plauge with splash damage. Don't you think they should implement that.
     
  14. AcE_01

    AcE_01 Active Member

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    ^
    AHA!!!!!!!!!!!!! THEY SHOULD!!!!!!!!!!!!!!!11

    so when the benalings die, and the enemy is still alive, it will become diseased!!! OHO! yeah! nice one pisinics.
     
  15. freedom23

    freedom23 New Member

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    the sxplosive damage of the baneling is 40 and the disease is by percentage hmmm perhaps it should spread like the ensare animation... greenish slime ftw!! but that tactic is really gonna be hard to pull out especially against terrans ^_^
     
  16. Psionicz

    Psionicz New Member

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    Which is a good thing because as your skill increases you will learn new things, instead of giving abilities which have no other utilization other than its primary role to maybe destroy something, such as the Yamato cannon; that had no other use what-so-ever except to blow things up, which is what the Battlecruiser is supposed to do so its ok.

    it sthe kinda thing Starcraft needs, it would be pn par with sexy sub mechanics which are very good when used except it isn't an ability in its self, just like in Sc1 how you'd irridate a group of your Science Vessels and fly straight over those Zerglings which kills them off very fast, straight into the slow Guardians, wasting their whole army, right into a Mutalisk stack which is even more devestating. Now it sounds overpowered but its easily counted with Hydralisks since they do very nice damage to air units but its not soemthing you'd expect to happen until you saw or heard of it.
    basic players wouldn't think of diseasing a Baneling before using it do the disease gets spread in the splash damage, which definitly complies with logic btw. They need to continue implementing things like that which can be used in lore situations like the ones I've described.
    And the beautiful thing is, it balances out its self with cost, energy use, APM, weak Baneling losing more hitpoints, in the exchange for a very good effect if it succeeds.

    Man the more I look into this stuff the better it gets, disease, Roach, and Banelings fit the Zerg so perfectly, almost everything in Zerg can work in conjunction with each other, all they need is Overlord Transportation so you can micro them and Banelings.

    Not to mention using the combo of Banelings, disease, Nydus Worm or replace those Banelings with diseased Roaches.

    Disease works really well with Roaches also since they wouldn't come close to dying from it and they could still mount an attack while spreading the disease around to the enemy. The Zerg is in a good place, trust me.

    Although I find the Corruptor out of place, its a very individual unit.
    I also think the Overlord and seer thing is all wrong too. Some minor tweaks and I think Zerg are on their way to success. Terran need most thought put into right now I think.
     
  17. freedom23

    freedom23 New Member

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    ill bet the remainder of my 1000 minerals LOL that the zerg will definitely gonna have a major haul announcements after Viva la France!
     
  18. Psionicz

    Psionicz New Member

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    Watch them **** up the Zerg.
     
  19. AcE_01

    AcE_01 Active Member

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    yeah...just watch em....they already **** the terran up abit....but hey! they doing great anywayz.

    we Love Blizzard!!!!!!!!!! xD