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New Terran Ideas

Discussion in 'Terran' started by surr, Jun 26, 2007.

New Terran Ideas

Discussion in 'Terran' started by surr, Jun 26, 2007.

  1. DontHate

    DontHate New Member

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    If you command them to move up towards and enemy and it attacks, it will stop. If the other enemy runs and your tank chases it, it will stop everytime it fire. Also the only unit that can attack while fleeing is the carrier.
     
  2. paragon

    paragon Guest

    Actually when a carrier flees (move command) the interceptors generally come back to the carrier. If it flees (attack command) the interceptors will keep attacking but the carrier may or may not actually flee.

    And siege tanks used to attack and move at the same time (beta I think or possibly before that) but it was imbalanced.
     
  3. Xen

    Xen New Member

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    Spectre (starcraft:ghost description from wikipedia):

    Mengsk and his new advisor, General Horace Warfield, have begun a secret project codenamed Shadow Blade, which uses covertly acquired Protoss technology. The program uses terrazine gas to alter the genetic makeup of Terran Ghosts, amplifying their psychic potential. These Ghosts are transformed into Spectres - shadowy superhuman beings bent on executing the will of their true master.

    I really hope blizz doesn't leave the psychic aspect of the ghosts so unexplored as in the first one (campaign doesn't count ::)).

    Perhaps in the form of an upgrade? (yeh ghosts are my fav units xD)

    on a side note, it might be worthwhile to check starcraft ghost information for possible new units. (vindicator looks a bit like soul hunter)
    http://en.wikipedia.org/wiki/Starcraft_ghost
     
  4. lilchibikun

    lilchibikun New Member

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    i really think this will be cool:

    if units can enter and exit vehicles (such as tanks and wraiths)
     
  5. paragon

    paragon Guest

    This would be cool how? You just get to waste even more supply/time on them. And they certainly couldn't be transports because wraiths are one man fighters and tanks are a pretty tight fit for their crew and don't carry passengers as they are tanks and not APCs
     
  6. burkid

    burkid New Member

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    yeah im with paragon on this one. if you try to load someone in a wraith, the only place that they could fit is if they sat on the engine. and with the tank it would be on the gun.
     
  7. TEDurden

    TEDurden New Member

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    High-tech APC's might be kinda cool though, as kind of like a tougher transport to rush troops in to reinforce a base assault or help plug a gap, counter AA, something like that. I dont know why they would implement this though, since it would be really redundant to have two different transports.
     
  8. burkid

    burkid New Member

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    you're the person that wants this put in AND you're calling it redundant in the same post?
    i personally wouldnt like it because transports are meant for transporting units, not laying down suppresive fire.
     
  9. TEDurden

    TEDurden New Member

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    I dunno, i just had this image in my head of one of these APCs rushing into this huge fight at the door of another Terran base , then unloading a bunch of marine reinforcements and i was just like yeah, that fits... i just said it was redundant because its not like they NEED a newkind of transport, although i guess hte Zerg have two types (overlord and nydus canal) and it sounds like in Sc 2 the Protoss will have two types as well (phase prism and gateway upgrade) so who knows, maybe terran can have a second type of transport as well.
     
  10. Zergme

    Zergme New Member

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    well i think that using the reapers rines and siege tanks would pwn but we know nother of zerg cept the worm tube zergling morphers lol
     
  11. paragon

    paragon Guest

    having an APC and a dropship would be the same as having a nydus worm as a transport and an overlord as a transport
     
  12. Ghost

    Ghost New Member

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    I think that having an APC would be a good idea, like in Ground Control is could be heavily armored and extremely slow. It could hold about the same as a dropship but it can be used inside battle unlike the dropship which is completely usless due to its low hp.
     
  13. Ych

    Ych New Member

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    I would love an APC unit for the Terrans.
    It really suits their style IMO. It also would really distingush themselves between the Protoss and Zerg's Warp in and Nydus Worm ability.
     
  14. Ghost

    Ghost New Member

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    It can also be another factor to impede chokepoints, its high constitution could allow it to ride past chokepoint defences into an enemies base.
     
  15. DontHate

    DontHate New Member

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    the apc sounds pretty dumb. would it have any attack of it's own?
     
  16. Ghost

    Ghost New Member

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    Um, no. The whole point of it is to transport units in a safe, tough and heavy ground transport, not to assault on its own.
     
  17. DontHate

    DontHate New Member

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    yea but apc... it just doesn't seem to "futury" to me.
     
  18. paragon

    paragon Guest

    strykers have guns, they're APCs...
     
  19. Itsmyship

    Itsmyship New Member

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    From:
    Where only cool people live... So Cal!
    Then again, you can modify the Styker to like three different types of vehicles depending on what the current situation needs
     
  20. lilchibikun

    lilchibikun New Member

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    yo paragon. i didnt mean like, directly put the infantry into machinery,

    i meant when the units are built, men will enter their crafts.