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New Image In PC Magazine

Discussion in 'General StarCraft 2 Discussion' started by Heavyarms2050, Dec 5, 2007.

New Image In PC Magazine

  1. EonMaster

    EonMaster Eeveelution Master

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    Who said I was planning to stay. A raid is a hit-and-run tactic. Basically, run in, deal some damage to thier economy or defences, retreat, find another place to attack, repeat.

    For larger expansions that have more defences, my original plan also calls for zealots to attack the front to distract the enemies forces, then bring in the stalkers and colossi from the rear to attack the now less defended supply line.

    Also, maybe bring a colossus wih the zealots, that way, they might not think that I have more comming from the rear, until it's too late. However, that could turn against me, since they know I can produce colossi, they would be on the lookout for surprise attacks.
     
  2. Rex

    Rex New Member

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    But The Colossus can't run very fast can it?
     
  3. EonMaster

    EonMaster Eeveelution Master

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    According to Starcraft 2 Armory the colossus has fast speed. Also with its high life and shield, it can get away from most battles with limited permanent damage.

    Also, if it turns out to run slower, it wouldn't make much of a difference since it can escape over any nearby cliffs and then attack any pursuing units with its thermal lances.
     
  4. Rex

    Rex New Member

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    Ahhhh Smart but I would still back that Squad up with a couple of Zealots! Just to be on the safe side. Thanks for the information!
     
  5. EonMaster

    EonMaster Eeveelution Master

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    The only problem with using zealots is that they can't cross cliffs, so without a phase prism, you're sacrificing mobility. Also, zealots wouldn't be able to get out of a fight as easily as colossi and stalkers can, so they would die easier in a raid. Zealots would definitely be a great addition for an allout attack, but I don't think they will be necessary for a sneaky raid that the colossi and stalkers can pull off.

    I also think the zealots would be more effective as a decoy, drawing their attention away from the planned raid, that way, hopefully you can do more damage to their economy before they can respond with a sizable force.
     
  6. Rex

    Rex New Member

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    Wow Eon... Just wow already making plans (ITS BRILLIANT). So you will make the Colossus and the stalkers will blink to their safety? What about air attacks/assults? (Not sure so I'm asking are Stalkers good at fighting air?).
     
  7. EonMaster

    EonMaster Eeveelution Master

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    Currently, stalkers can hit air and land targets. They deal a total damage of 8, +8 more damage to armored targets. Since all terran ships have armor, I would deal 16 damage a hit without any damage upgrades. This would easily keep early ships busy since the banshee has 120 life and the viking has 125, the nomad would do anything with only 140 life. The only terran air unit that could take on a group of stalkers would be the BC with 450 life.

    A small unit command of stalkers in front of the colossi could keep a few of the terran/toss air units busy while the colossus attacks whatever targets are in range.

    However, for balancing reasons, all damage/life numbers could change before the beta version is released. Thus, I'll have to wait an see if my raid will still be as fruitful as it is currently.
     
  8. Ronin

    Ronin New Member

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    Reapers may prove a problem with the instant training abiity (assuming im up to date and they still can, heard they are trained from the barracks) any mines, if used properly coulddevistate th e raid and if more than one barracks then you got a lot of reapres to hold you down untill the main response arrives.

    Also the zerg may still be as effective at responding to an attack on the fly as in SC1.
     
  9. Rex

    Rex New Member

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    So stalkers are good at killing Terran ships? So they can be used to support Zealots or kill Seige Tanks when you have no Immortals, you could just blink them really close and kill the tank, thats pretty awesome. So Stalkers are Dark templar warriors that are wielded into the Stalker suit not injured or crippled units?
     
  10. EonMaster

    EonMaster Eeveelution Master

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    Currently the stalker has a damage bonus to armored units, which all terran ships and most late tier units are. So the stalker will be seen frequently in PvT battles.

    And yes, the stalker is a dark templar fused into a machine similar to how the dragoon has in sc1. The immortals are the units that are fitted with crippled protoss units. However, the protoss are unable to make any new immortals, so they are dieing out.
     
  11. Ronin

    Ronin New Member

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    they are not cripples they are warriors who sacrifice their bodies to meld their spirits into the machine, that's what i understand. on a strategic level they are good at fighting armored(mechanical) units while being able to harass slow/immobile opponents.
    they are designed for raids and ambushes not having the armor or health or shield to do combat head on agings anything heavily armored, strike fast and hard then flee that's what they do.
    any arguemen ts? please correct me if I'm wrong.
     
  12. MeisterX

    MeisterX Hyperion

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    Don't forget that the Stalker can simultaneously hit an air unit and a ground unit at the same time.
     
  13. Rex

    Rex New Member

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    Multi-tasker so it can attack both air units and ground units at the same time? :eek:
     
  14. Gasmaskguy

    Gasmaskguy New Member

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    Yes. You could call it two separate weapons. One only targets air, and the other only targets ground.
    It means that its firepower doubles when fighting an army with both air and ground units in range.
     
  15. EonMaster

    EonMaster Eeveelution Master

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    When was that announced? I love the stalker even more now as a raiding unit and support fighter. Now it will help my colossus even more during raids over cliffs on a enemy's base.
     
  16. BirdofPrey

    BirdofPrey New Member

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    There is one problem I see with the stalker.  I have seen it in so many games where units have multiple weapons that can target independently.  The problem is that if you focus fire on a ground target the anti air weapons will stop firing and if you target air the ground cannons will stop firing.  This is bad because any good player will focus fire to maximize damage.

    Now perhaps Blizzard can come up with a solution but even then to fire on an air unit and a ground unit still won't work very well anyway since the stalker lacks turrets.  The lack of turrets require the stalker to turn and face the enemy meaning the only way a stalker could actually fire at air and ground simultaneously would be inf the air unit were hovering in the same 3 degree line of fire as the ground unit which generally won't happen unless the enemy has massed units


    Also note that the BC also has the same ability to fire air and ground cannons simultaneously so it is affected the same way
     
  17. ijffdrie

    ijffdrie Lord of Spam

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    no the BC has a turret under its hull, i think the top of the stalker is a turret