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New idea for nukes in StarCraft 2

Discussion in 'Terran' started by Nuclear Launch, Nov 6, 2008.

New idea for nukes in StarCraft 2

Discussion in 'Terran' started by Nuclear Launch, Nov 6, 2008.

  1. Flamingdts

    Flamingdts New Member

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    Actually I think nukes will never be able to kill Immortals unless 9 nukes are fired in a short period of time or unless the Immortal is in combat.

    Remember how SC 2 shield works? The shield regenerates very quickly if out of combat, and in this case if one nuke is thrown at an Immortal it loses a mere 10 shield. There is obviously a gap between each nuclear missile production as well as it's time required to fire, so the Immortal will regenerate it's shield completely by the time the next pops out.

    So unless the Immortal is in combat (which would be stupid of the terran to fire a nuke since it kills off his/her own units as well) or a dozen of them is fired at once at the immortal, the Immortal is literally Immortal against a Nuke.

    On a side note, this adds a new humiliation system. When a terran fires a nuke, mock them by placing all your immortals there.
     
    Last edited: Jan 30, 2009
  2. Ronin

    Ronin New Member

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    From:
    Beware
    EMP
    EMP+1second, BOOM
    EMP+2seconds, gg

    however I doubt that that will happen all that often.
     
  3. lurkers_lurk

    lurkers_lurk New Member

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    yeah, since EMP is no longer in the multi-player part of the game.
     
  4. Ronin

    Ronin New Member

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    Damnit! you sure? Oh well that was one of my favorite abilities for the terran, I know it was scrapped for ghosts, I just figured that it was moved to something like the nighthawk or something.
     
  5. Hayden351

    Hayden351 Member

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    9Nukes=90 SP
    Estimated shield points 200
    20Nukes=200 SP
    21Nukes=200 SP 800 HP
    9+12= Dead Immortal
     
  6. lurkers_lurk

    lurkers_lurk New Member

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    yes, this is what Cydra had to say.

    then a little later he added.

    Source : http://forums.battle.net/thread.html?topicId=13130043665&pageNo=1&sid=3000#17

    that was the last we heard of EMP
     
  7. Hayden351

    Hayden351 Member

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    How much shield point do Immortals have?
     
  8. Reaperoff

    Reaperoff New Member

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    If its a bigger dot unless you have vision of him you shouldnt hear NUCLER LAUNCH DETECTED!!!!!
    LOL
     
  9. overmind

    overmind Active Member

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    Immortals have only 80 shield points, and almost 300 hit points.
     
  10. wodan46

    wodan46 New Member

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    Immortals have 80 Shield Points and 270 Hit Points. Are people at this website incapable of reading wikis? I can understand if you don't read a wiki, but making remarks about unit's stats, or worse, complaining about them, when you don't even know them and haven't bothered to do a quick wiki check, is irritating.
     
  11. Hayden351

    Hayden351 Member

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    I looked at starcraft wiki and couldn't find anything about 80 shield points and i wasn't complaning I was explaning with unknown facts to me.
     
  12. InfestedKerrigan

    InfestedKerrigan New Member

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    Everybody is missing one important point. Nukes are not for first explosion only, the aftermath is actually which really counts. Increasing the destructive power of the nuke could really prove decisive. As in SC1, I would prefer having a single silo unit with 4-5 nuke missiles in it. The one thing which could be used by our opponent is some sort if advance detection. Not the traditional "Nuclear Launch Detected" but if a nuclear tipped missile is ready or under creation, it should inform the opponent of such development.

    Also the choice of making a missile nuclear tipped or not should be there. This a whole new debate!

    Cheeers
     
  13. Hayden351

    Hayden351 Member

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    Ya I found it odd that on the nuclear silo there was a square that said you had 1 missle yet you couldn't get another one on the silo.
     
  14. Symph0ny

    Symph0ny New Member

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    Somebody pay attention to this man!