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New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

?

New Colossus or Old

  1. New Colossus - Spread fire

    23.4%
  2. Old Colossus - Focused sweeping beam

    76.6%

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

  1. Wlck742

    Wlck742 New Member

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    In your head
    It wasn't 144 damage per second, 144 was the total damage it did in each firing cycle. Each cycle was about 6 seconds long which would mean around 24 dmg per second.

    Back on topic, I think the new attack is much more effective, but it doesn't seem to suit the Colossus. The multiple thin little beams shooting in a line don't look as good or fitting as two large thermal lances. I'd be happier if it fired a laser that split into two when they made contact and had AoE that way.
     
  2. ItzaHexGor

    ItzaHexGor Active Member

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  3. ced

    ced New Member

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  4. Psionicz

    Psionicz New Member

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    They kinda do the same effect but I'd say without tweaking damage so the spread is stronger, the beam would be stronger.
    In the video it took 5 shots to kill 3 Hydralisks at once. You could get this same damage effect by using a few Zealots. So why make the Colossus simple if you can have the unique focused beam?
     
  5. Ayzee

    Ayzee New Member

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    @ced lol! My heart skipped a beat when the music started.

    I'm guessing that the main reason for the change of attack was that the Protoss were to effective vs Roach as a single beam from a colossus would probably kill off a roach. Not to mention the warp rays which are the epitome of focusing fire.

    Still, I don't think that is a valid excuse for changing the attack. I'm sure siege tanks are just as effective vs roaches as colossi are.
     
  6. Tankman131

    Tankman131 Guest

    I do see why they have changed it to the spread shot as well... the warp ray... it has a concentrated beam attack, and they dont want to make it repedative, not unique
     
  7. Psionicz

    Psionicz New Member

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    Warp Ray is for high HP units and structures and Colossus is for low HP units. In numbers it would be effective against a lot and the closer your units are the harder the time the Colossus would have when trying to make lots of kills quickly.

    Atleast now you don't need to space your units out to evade the full effects of the focused beam since it spreads, having a better chance of getting you.

    But I was just thinking how easy it may be to out micro the new Colossus. But doesn't this attack in effect work as splash damage meaning the Archon won't be as needed?
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    @ Tankman. I'd already explained that having a similar looking attack is an invalid reason to change the attack animation/mechanics of the Colossus, not to mention that the Warp Ray's and Colossus' attacks aren't actually too similar or confusable.
     
  9. Meee

    Meee New Member

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    In the build Jon played colossi were to effective against ANY ground unit with their new spread attack
     
  10. Psionicz

    Psionicz New Member

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    Jon said they decimate any ground unit when in groups. In the video the Colossus was alive for the whole game meaning it wasn't targeted. If it was targeted I think it wouldn't be so effectiant in defending its self since it requires a certain amount of shots to kill a group.
    What if the group attacks from all directions, surely it will die.

    With the old mechanic, whatever it fired on would die then the next unit in line would die.

    That sounds like how it operates anyway.
     
  11. Kaaraa

    Kaaraa Space Junkie

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    At least when it still had focused fire it'd be busy killing a couple of units while the rest of your attack force could nail it. Now the Colossus just destroys everything in its path, so much so it seems like Air units are the only worthwhile way of countering them. We need the focused fire back. Like ced implied, we don't want a Laser Rave Bot :good:
     
  12. Gforce

    Gforce New Member

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    The twin lance animation was better because it fired both at once. Not fired one, then the other.
     
  13. Psionicz

    Psionicz New Member

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    Colossus on their own would get owned by any spread out group of units. They would get more hits in and the Colossus would waste too much spread fire power on a small number of units IMO.
    Atleast with the focused beam it killed effectiently almost all the time. The best counter seems to out micro the beam by spreading your forces out and of course air.
     
  14. Meee

    Meee New Member

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    No, they do not get owned by any ground units.
     
  15. furrer

    furrer New Member

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    Roaches = ultra high rege
    Colossus = spread out damage
    Roaches vs Colossus´es: No dmg to Roaches.
     
  16. Gforce

    Gforce New Member

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    It depends on the situation, if the colossi is alone its dead. If it has back up probably not.
     
  17. furrer

    furrer New Member

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    Yeah ofc...
    But then you make units that are needed for the other units, and try to catch the colossus´es from behind with roaches, thats called micro.
     
  18. Gforce

    Gforce New Member

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    you got me there.
     
  19. Psionicz

    Psionicz New Member

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    I never said any ground units. I said any spread out group of ground units, which implies anything which is a good choice for fighting a unit with high HP and attack.
    But Jon states that it takes 4 Colossus for them to be 'devestating'.

    It took 1 Colossus (which wasn't under fire ) 4-5 shots to kill off 3 Hydralisks at once.
     
  20. Smokiehunter

    Smokiehunter New Member

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    yea but back then hydralisks were tier 2 I believe they have bin buffed to tier 3. also you have to remember that the colossus is meant to replace the reaver so it would make sense that it should have a AoE attack.