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New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

?

New Colossus or Old

  1. New Colossus - Spread fire

    23.4%
  2. Old Colossus - Focused sweeping beam

    76.6%

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

  1. LordKerwyn

    LordKerwyn New Member

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    I actually rather like that solution but I would put a twist on it. Make the Collosus do more overall damage when it is attacking a group of units. I would do this for 2 reasons, the first is that since you are attacking a large group armor upgrades would have a much greater affect than if you were targeting a single target making the attack more viable for single targets over group targets which I think is exactly what Blizzard doesn't want. The other reason I would do this, is with your formula the Collosus is either going to be extremely powerful against single target units or extremely weak against group targets depending on the available damage. For example of you have 120 available damage that is a ton against a single target over a 5 second period but if you spread that out to 6 Zerglings thats only 20 damage apiece which is a tiny amount over 5 seconds compared to how much damage 6 Zerglings are going to do to the Collosus.

    _________________________________________________

    The majorities opinion is only irrelevant when it comes to matters of fact. When is comes to Human created ideals or things that are a matter of preference the majorities opinion is boss. For example if I thought it was ok to walk around in the public nude thats an opinion that is in the minority, but still technicly fine if not ture since our ancestors did 100,000 years ago, but since its really someting thats a matter of prefernce, I am going to lose to the majorities opinion when I get to court. The Collosus's attack is obviously not a fact since it obviously hasn't been deciced on so it must be a matter of prefernce, and the preference here is, "Bring back the old attack."   
     
  2. DE.50

    DE.50 New Member

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    I am glad that people are beginning to look at a new attack on the colossus with an open mind. Personally, after watching the demo video of the original colossus attack at the starcraft2 site, and mentally picturing the new colossus attack on it, the new one just seems so much more effective. The colossus will decimate ranged units that focus fire it. In the video it takes 5-6 seconds to take down 5 marines. I am sure that the new attack can take down 5 marines in 2-3 shots, and that sure as hell isn't going to take 5-6 seconds. Yes the old attack looks cooler, but I feel like there comes a point when raw power makes up for whatever is lacking in coolness.

    Edit: I was just thinking of War of the Worlds and this new idea popped into my mind: what if the colossus' two thermal lances could target independently of each other? This would happen when you just attack move, and not directly attack a unit, and when the lances did fire they would still do the arc, but maybe 1/4 the size. I could see this looking really sweet.

    Edit2: To piggy back off what LordKerwyn is saying, they could just rip off the Prism tank attack in CC:RA2. Have each shot be able to deflect to 2 different units at 75% or so damage, then these reflect to 2 more units each (4 total) at 75%, and then it does it one more time for a grand total of 15 units hit. The beams would only be able to hit units behind them (Indiana Jones and the Raiders of the Lost Arc style), so it would only be effective against bunches of units, and not units in a line.
     
  3. gtx75

    gtx75 New Member

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    hmm... which one would do more damage, the concentrated? or the spread... i still like the concentrated better because on the collossus, there are is only 1 cannon/laser thing on each side, not multiple or at least the last ive seen it
     
  4. LordKerwyn

    LordKerwyn New Member

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    For the record as much as I dislike the new attack (and trust me I like the old way better) the new one is still only firing 2 lasers. If watch the video closely whats actually happening is both beams are targeting different targets on the line and quickly jumping to other targets along the line of its attack, the Collosus is still only using 2 lasers, despite the fact it looks more like 10.
     
  5. Aurora

    Aurora The Defiant

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    @ DE.50 - Please read through other topics first before coming up with an idea. We have already discussed the use of both thermal lances seperately for a few pages in the main colossus topic. Also, what is the matter with people who say that the fan-like attack does more damage over time? We all know that the damage can easily be adjusted. We should only be looking at the look of the attack and if we want it to have an area of effect or not. Even with the old attack you could have an area of effect. Do you think that those lances will not heat up the surroundings to extreme temperatus? A simple melt-like animation ont the floor and some air distortion -similar to what you see with the new corruptor attack- because of the heat and problem solved. You can have the old attack back in the new style that way. Winning combination or not?



    Stop posting with your phone if you can't avoid double posting.
     
  6. ItzaHexGor

    ItzaHexGor Active Member

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    Protoss don't have to worry about having the largest area of effect possible, they've got to focus on strength. A direct beam would appear to be more powerful than a spray. In essence, both achieve the same goal, but not only does the old attack look more powerful, but it's a new way of attacking a large number of units without having to deal area of effect damage. It's boring if all units that are designed to take on small units have area of effect attacks. The more variation, the better.
    I'm not really fond of your two beams crossing idea either. Splitting the attack makes it look weaker. If Zerglings were to attack a different target with each claw, or if the Hydralisks alternated from one target to another, even if they were actually just as powerful as before, the attacks would look weaker.
    If anything, I'd just prefer for there to be area of effect damage around the base of the focus point. Even if it is still just a normal area of effect mechanic, it would retain the visual power of its attack.
    The old one is just as effective against Zerglings, it's just that it completely destroys one before moving onto the next, instead of dealing less damage to more targets.
     
  7. furrer

    furrer New Member

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    Another thing: FF and micro...
     
  8. DE.50

    DE.50 New Member

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    That ended up being in the Colossus needs some upgrades topic. It took me 30 minutes to find that when I had an idea of where to find it, God only know how long it would have taken for me to find it before, and it's not like I have that much free time on my hands.
    I assume this isn't directed at me, but if you could make that clearer it would be much appreciated.
    It could be, this could also be combined with a slow (the ground is melting) to make sure that fast units aren't able to evade the beams. I think that too many people are just thinking with melee attackers in mind, though. Yes something like leaving a patch of hot earth that damages over time could help add to some AOE, but I don't think it would be enough to matter to ranged units that are spread out in a line. The arcing fire is specially designed to rip apart massed ranged units, and I would rather have a unit that takes out (generally speaking) tougher units (ranged) really well, and leave the cannon fodder meat shield in front of them as just a clean up project afterward.
    Why not?

    Screw it. I think that I am tired of this topic. I like the new beam, if not for animations sake, but for functions sake, and that is just how I am.
     
  9. Psionicz

    Psionicz New Member

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    I don't like the idea. It means the Colossus will only be decent at attacking grouped units which limits the Colossus greatly.
    Also the Colossus would be easily out micro'd meaning a strong high tier unit goes to waste.
     
  10. Aurora

    Aurora The Defiant

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    I meant that people seem to think that the new attack can deal out a lot more damage in the same period as the old attack could. That is not true in my opinion. It all comes down on the damage per second that the old attack does compared to what the new attack can do to all the targeted units at the same time. These values can easily be adjusted to make both attacks the same in terms of damage per shot.
     
  11. ItzaHexGor

    ItzaHexGor Active Member

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    You took that right out of context. Basically, both animations achieve the same goal, but the old one looks more powerful. Which would most people choose? The old one.
     
  12. furrer

    furrer New Member

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    The greatest problem is perhaps the area of the screen the "lasers" take up, as I already writed in an other thread.
     
  13. PainKiller

    PainKiller New Member

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    I like the old one better, but I don't hate the new one. The Colossus old attack looks very much like the Warp rays attack, so I believe that when you have a group of Colossus and Warp Rays it will look cooler with the new Colossi attack then with the old one. With the old attack it would just be allot of laser shooting the same way.
     
  14. Smokiehunter

    Smokiehunter New Member

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    Now that I look at it I do like it some what but to make it look better I'd have half the scatter come form the left and the other half come from the right. it just looks goofy with it only coming from its right.
     
  15. Gforce

    Gforce New Member

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    I would rahter have the old attack animation then the new one.I liked the focused beam look.
     
  16. zeratul11

    zeratul11 New Member

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    the old one looks better. and if it is similar to the warp rays attack then its a good thing. looks really good seeing them firing together actually.
     
  17. Tankman131

    Tankman131 Guest

    this may be reading into it, but i belive that they changed the beam to the spread to make it less like the scarab in halo... or the war of the worlds tripods. Even if this is not the reason, the focused beam is in all these things due to its awesome look.
    they should bring the focus beam back.
     
  18. Gforce

    Gforce New Member

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    if you sent that unit alone, remember the Colossi is a support.
     
  19. ItzaHexGor

    ItzaHexGor Active Member

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    I don't see why everyone thinks that it's so ineffective. As soon as the old attack killed the unit it was attacking, which was extremely quickly because it had something crazy like 144 damage per second, it instantly moved onto the next one. The new attack is just a standard area of effect attack. It's only more effective if the units that it's attacking are standing in rows, whereas it didn't matter where they were standing with the old attack because it was onto the next one within a second.
    The Warp Ray having a similar attack is a lousy reason, or contribution, to it being cut. The Colossus' attack is red, the Warp Ray's is blue. The Colossus has two thin-ish beams narrowing into a specific location, the Warp Ray has a thin beam that gradually changed into a thick one. The Colossus' beams are usually moving across the battle, the Warp Ray's beams would usually be targeting a stationary point. Saying that the Warp Ray's and Colossus' attacks were too similar is like saying that Marines, Reapers, Vikings, Ghosts and Jackals attacks are too similar.
     
  20. WuHT

    WuHT New Member

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    I'll admit that the new multi shot beam seems to clutter up the screen, (what happened to the handy antimatter balls??).

    Perhaps now a bunch of colossus should handle baneling squads better.