1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

?

New Colossus or Old

  1. New Colossus - Spread fire

    23.4%
  2. Old Colossus - Focused sweeping beam

    76.6%

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

  1. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    If we say one big beam that use all of the colossues power does: 100Dmg
    Then 8 small beams each do: 100/8 = 12,5Dmg
    So if the dmg output total is the same (which it should be balance wise ofc), then the beams are weak FGS.
     
  2. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    But it doesn't have to be the same, each beam could be 25. I can't believe I am arguing balance issues right now....

    Edit: Basically what Blizz is trying to due is increase the sweepiness of the attack. They could make it a big beam that just goes across really fast, but they thought it would be cooler to have multiple ones accomplish the exact same thing, I am assuming.
     
  3. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    THINK ABOUT BALANCE?!?
    Then it would cost 2-3x more!?!

    Edit:
    DE.50 have you played Starcraft?
     
  4. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    Have you played SC2? Then you have no idea about the capabilities of each unit.


    And nowhere does it say with increased attack does cost have to increase. it is all about the effectiveness of that particular unit.
     
  5. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    Answer my question! You havent eh?
    And i think no one here has played starcraft 2?!?! But what you are saying is when we havent played it we have nothing to say or what? If thats your opinion then this forum is no place for you. And how can you have an idea about the capabillities then?
     
  6. Meee

    Meee New Member

    Joined:
    Jun 16, 2007
    Messages:
    3,551
    Likes received:
    2
    Trophy points:
    0
    From:
    Poland
    Neon played starcraft 2 :p
     
  7. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    OK, yes I played both SC and Brood War, but I played WC3 a lot more, so I do know a little bit about balance. My problem is these made up statistics that keep on being brought up, they are guesses, not reality, and basing you decision on something that you have imagined in you mind as negative is really close minded in my opinion. I am trying to put a positive spin on this new thing, Blizzard is trying new stuff, and all you guys are shooting it down based just on the first appearance when you really don't know much about it.
     
  8. Psionicz

    Psionicz New Member

    Joined:
    Nov 30, 2007
    Messages:
    2,271
    Likes received:
    2
    Trophy points:
    0
    From:
    Under Your Bed
    No we are shooting it down cuz its look shit and weak. I don't really care if it isn't weak. The first mechanic worked better. tied in with Protoss lore, made sense to have since story wise they are increasingly fighting swarms of Zerg which require this type of firepower and Blizzard will change it back believe me.
     
  9. Meee

    Meee New Member

    Joined:
    Jun 16, 2007
    Messages:
    3,551
    Likes received:
    2
    Trophy points:
    0
    From:
    Poland
    The flaw of these statistics is that they assume the same damage over time, which is plain wrong.

    We know enough, it just shoots several targets repeatedly. Most people just prefer the old way which was more innovative and allowed more diversity than this one.
     
  10. epo

    epo New Member

    Joined:
    Sep 15, 2007
    Messages:
    53
    Likes received:
    1
    Trophy points:
    0
    Haha Ace you are hilarious!

    I read somewhere that the attack was altered because of balance issues, however, I think we all agree after seeing the zerg video that the Collosi need their old attack.

    And it simply looked better the old way.

    Focused sweeping beam please...
     
  11. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    We will see...
     
  12. furrer

    furrer New Member

    Joined:
    Jul 27, 2007
    Messages:
    2,531
    Likes received:
    6
    Trophy points:
    0
    From:
    Denmark
    Zergalicious I agree with you completly!
    And DE.50 I am not close-minded, you are. We/I are/am looking at lore, balance and look; But you are looking at what?!?
    And you are a WC3 player, yeah then you know something about balance (which is completly sucked up right now).
    Perhaps i have been a bit to agresive, but I thought it was clear why it should be like it was...
     
  13. MyWifeforauir

    MyWifeforauir New Member

    Joined:
    May 28, 2007
    Messages:
    254
    Likes received:
    0
    Trophy points:
    0
    my god blizzard what have you done... bring back the old attack, this rapid sweeping lazer attack looks.... pathetic especially that its only using one side, even if its alternating as some people say i say the old attack looks better.
    A highly concentrated lazer is better than this weak spray of light show..... before the colossus could kill a zergling in like... 5 secs? And then the lazer would switch targets immediately to increase its definitiveness.
    But now it takes 2 or 3 goes to kill a zergling. It may kill groups of zergling after 2 or 3 goes but i think the colossus is more suited to kill small units rapidly one at a time instead of large groups of units after a few lazer shows.
    Just my 2 cents
     
  14. LordKerwyn

    LordKerwyn New Member

    Joined:
    Jul 28, 2007
    Messages:
    2,259
    Likes received:
    9
    Trophy points:
    0
    From:
    Deep Space
    DE.50 this is why polls are so hnady because it gives us a nice raw statistic on the opinion of a large group of people. The majority trumps lore and balance because they decide what is balance and what the lore should be. Right now the majority likes the old attack better. Thats all that really matters.
     
  15. DontHate

    DontHate New Member

    Joined:
    Jun 26, 2007
    Messages:
    1,186
    Likes received:
    0
    Trophy points:
    0
    To be honest, it looks a lot more effective, but i still prefer the older one becuase this one just looks wacky.
    The old one, however, was a little slow and didn't look like it could keep up with fast units.
     
  16. Psionicz

    Psionicz New Member

    Joined:
    Nov 30, 2007
    Messages:
    2,271
    Likes received:
    2
    Trophy points:
    0
    From:
    Under Your Bed
    Yet it sliced thru a swarm of Zerglings.
     
  17. wuffle

    wuffle Member

    Joined:
    Jun 16, 2007
    Messages:
    133
    Likes received:
    0
    Trophy points:
    16
    It is definately cooler now that colossi can shoot so many at once. bye bye lings.
     
  18. DE.50

    DE.50 New Member

    Joined:
    Sep 21, 2007
    Messages:
    286
    Likes received:
    0
    Trophy points:
    0
    From:
    Washington
    Ok so here is my solution to this problem: since more people like the old attack, but since I still think that Blizz had a reason for changing the mechanics of the colossus attack, I think that the new colossus attack should consist of just 2 beams, one coming from each side, but they start on other ends of the arc, and quickly close to the center, cross, and end up where the other beam started, or instead of crossing they could remain on the center unit for a short amount of time. The total firing time would be like .6-.7 seconds and the attack would have a cooldown of .4-.3 seconds.
     
  19. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    ^
    i dont like ya solution...but i like your arguments.
    even though i dont like the animation attack...it does actually seem more effective against the zerg. but when they are attacking single powerful units and buildings...it wont be that effective.
    so i dont really know now...first i hated it...now De.50 u changed my mind abit.
    :powerup: for good argument.
     
  20. string_me_along

    string_me_along New Member

    Joined:
    Aug 4, 2007
    Messages:
    399
    Likes received:
    0
    Trophy points:
    0
    I agree with DE.50. But I would see the colossus attack changed in a different way.

    As I stated before I think that it would be better for the colossus to hit the maximum number of units (if there is a swarm) in it's area. Say that this is up to a maximum number (for example 6 units at a time).

    So if there's one unit, it fires the maximum strength beam at that unit, if there are two units then it will hit both of them at half power. If 3 of them then each one is hit by a third of the strength, and so on.

    Instead of AoE or single beam attack, which each have their drawbacks, the colossus beam would shoot at the maximum number of targets (up to it's maximum) in it's range. I also think that maybe there should be another hot key maybe O for only which would dedicate the colossus to attacking only that unit until it died, focusing the laser only on that.


    So as a clarification let's use this example:

    Colossus beam 100 damage over 5 seconds

    1 unit in range: 100 damage over 5 seconds.
    2 units in range: 50 damage each over 5 seconds
    3 units in range: 33 damage each over 5 seconds

    4 units in range, but focusing on one target: 1 target; 100 damage over 5 seconds; 3 other targets; unaffected.

    Does that make sense? Would you prefer this middle ground attack?


    Edit: Also to the point that more people voted for the old colossus attack and therefore are "more" right: Having a more popular opinion does not make it a more correct opinion. For thousands of years the "more popular" opinion was that the sun revolved around the earth... that doesn't make that any more correct. I trust blizzard to make a better game regardless of the opinions on the minutia of minor problems with individual units.

    Both the old and new colossus attack have their weak points, maybe we can collectively brainstorm a better solution.
    Well, hopefully anyway.