1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

?

New Colossus or Old

  1. New Colossus - Spread fire

    23.4%
  2. Old Colossus - Focused sweeping beam

    76.6%

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

  1. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    Overmind's nailed it.

    If the Void Ray's and Colossus's attacks overlap, then so do Zerglings, Ultralisks and Broodlings, Hydralisks and Queens, Mutalisks and Corrupters, Marines, Reapers and Vikings, Marauders and Banshees, Thors, Vikings and Battlecruisers, and Siege Tanks and Thors, Zealots and Dark Templar, Stalkers and Immortals, Stalkers and Phoenixes, and the Carrier and Mothership.

    Looking similar or looking as though they behave in a similar doesn't mean a thing, especially when the sweeping beam of the Colossus was designed for taking out swarmed units, when the Void Ray's beam designed to take out anything but said swarmed units.
     
  2. necromas

    necromas New Member

    Joined:
    Apr 14, 2009
    Messages:
    292
    Likes received:
    1
    Trophy points:
    0
    From:
    Minneapolis, MN
    The focused beam is still very good at taking out single targets anyways, the fact that it has to sweep across the ground actually forces it to waste damage if it is fighting light units that are well spread out. I don't really see how this can be considered some specialized anti-light attack except for the fact that armor will affect it once every second or however fast the actual damage hits.
     
    Last edited: Apr 23, 2009
  3. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    The focused beam was good for that, but it didn't have to be. They could have easily mucked around with bonuses to lower the damage against Buildings, etc.

    As for spread out units, it's exactly the same with any kinda of Area of Effect, so I do not see how that is a problem. After all, it is a pseudo Area-of-Effect attack. However, it was predominately designed for what we saw in the original Protoss gameplay video, where armies practically line up in ranks when they clash, and if you were to spread out your units there, they'd simply get picked off.
     
  4. necromas

    necromas New Member

    Joined:
    Apr 14, 2009
    Messages:
    292
    Likes received:
    1
    Trophy points:
    0
    From:
    Minneapolis, MN
    It's not even a pseudo AOE attack, it's just a rapid fire attack that has a cooldown every now and then and takes time to change targets.
     
  5. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    Exactly, and that attack style results in it being much more efficient at taking out a whole lot of small clustered units, much in the same way that an Area of Effect attack is. Hence, pseudo Area of Effect.
     
  6. Bthammer45

    Bthammer45 New Member

    Joined:
    Jan 8, 2009
    Messages:
    741
    Likes received:
    1
    Trophy points:
    0
    I do agree with you Itza and I still think the original was better all they really had to do was mess with the damage not get rid of the attack style.

    One thing I was thinking of is that you could pick which type of attack you wanted the colossus to do each having its own strength and weakness.

    Plus the old attack was just so cool its what got me excited when I saw the colossus in the first place.

    Last look at how expensive it is and also how vulnerable they are being able to be attacked by anything effectively and being as big as they are.
     
    Last edited: Apr 24, 2009
  7. wodan46

    wodan46 New Member

    Joined:
    Dec 28, 2008
    Messages:
    190
    Likes received:
    2
    Trophy points:
    0
    Seeing as the Colossus can now 1 shot Marines and Zerglings, in return for a lower ROF, will people stop whining about it?
     
  8. lvhoang

    lvhoang New Member

    Joined:
    Jan 31, 2009
    Messages:
    171
    Likes received:
    0
    Trophy points:
    0
    From:
    Seattle, WA, USA
    LOL looks like someone -wodan- is none too happy with it? :D
    Now the wikia says it's either 23*2 or 40 (id rather think about the first one because of the dual attack that matches the animation). Im beginning to see a few nasty strategies, more especially on the workers lines :D
     
  9. wodan46

    wodan46 New Member

    Joined:
    Dec 28, 2008
    Messages:
    190
    Likes received:
    2
    Trophy points:
    0
    ???

    I was unhappy with people's incessant whining about how weak the Colossus is. I thought that it was capable of working in its 16 damage low cooldown mode, now that it deals more damage but with higher cooldown, it is definitely effective.
     
  10. Avrorius

    Avrorius New Member

    Joined:
    Jul 26, 2007
    Messages:
    63
    Likes received:
    0
    Trophy points:
    0
    've been always a big fan of the colossus (past) single-beam attack,
    at first couldn't even figure out WHY they decided to change it.

    Then read bout the seeming similarities between VOID RAY and COLOSSUS attacks,
    discussed above.
    Think of it, that's probably one of the major reason,
    why Blizzard felt they needed to CHANGE the COLOSSUS attack.(and imba issues)

    Basically you wouldn't need to build any other anti-ground units,
    since you'd be pretty much able to counter most of any ground forces thrown at you.
    Voidrays would focus-fire the high-value units and air (protecting colossus),
    while colossuses would clean-up easily all other ground-units with
    splashdamage-focus-fire and high range.
    You'd lose a ton of resources building them for sure, but than again you don't have to build any other unit.
    In some way it'll be like ZvZ. You may/can build other units...
    but then you'll just get masacared by ling/muta micro.

    Now, by changing (spread-fire) the attack-style it's still able to counter massed units, but less OP than before (focus-fire).
    Although it still looks weak and nowhere near as impressive as before,
    think it was indeed a more logical choice to go with ;)
    Just hope they can amp/fix the animation of spread.

    imho
    TNX
     
  11. Bthammer45

    Bthammer45 New Member

    Joined:
    Jan 8, 2009
    Messages:
    741
    Likes received:
    1
    Trophy points:
    0
    As of now the colossus does 2 sweeps at 23 damage a peice.
     
  12. sniper64

    sniper64 New Member

    Joined:
    May 13, 2009
    Messages:
    877
    Likes received:
    4
    Trophy points:
    0
    From:
    Upper Michigan, US
    Come on blizzard your putting me down, I saw the battle reports and they acted like they were hard ass units yet they never did anything special? Seriosly load up the damage I cant imagine the tech and money to make it. Give us Destruction blizzard!Q@#$
     
  13. Artanis186

    Artanis186 New Member

    Joined:
    Jun 19, 2009
    Messages:
    8
    Likes received:
    0
    Trophy points:
    0
    From:
    Jersey Shore, PA
    I am not reading through 40 posts to see if someone posted this already, but I think maybe it could have a different one.

    It should sweep back and forth w/o halting fire. It will slow each time it reached the left and right sides, but it wont do all the damage at once, it will do damage depending on how long the beam stays on a unit.
     
  14. Gardian_Defender

    Gardian_Defender New Member

    Joined:
    Nov 30, 2008
    Messages:
    691
    Likes received:
    1
    Trophy points:
    0
    From:
    Oregon_USA
    how about the Colossus does a spead out fire and a really short cool down.

    (sry if anything has been posted before, like artanis im not ganna read through 40+ pages.)
     
  15. Avrorius

    Avrorius New Member

    Joined:
    Jul 26, 2007
    Messages:
    63
    Likes received:
    0
    Trophy points:
    0
    I see your point :

    "Too many posts to read through...too many OTHER ideas already discussed like 1000ish times before...or maybe... just maybe exactly the SAME ideas as your own...SO...
    why don't I just sign up for this nice forum here and...
    just write those ideas I conjured, here,
    without paying any respect or attention to the ideas the other ppl have had, and discussed-2-death way before"
    Gr8 logic there, no doubt;)

    I think that nobody even bothers any more to really address these kinda posts, because of the upcoming sc2 BETA!!

    But m8, really ... there is EVEN a "SEARCH THIS THREAD" button,
    u don't have 2 read 40+ to show a bit of respect ;)

    TY
     
  16. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Colossus newest attack:
    http://www.joystiq.com/photos/starcraft-ii-6-29-09-1/2101350/full

    Finally both lances work at the same time. I don't really care anymore whether the unit still attacks in a perpendicular line (that doesn't seem to be the case, judging by the pic), but the alternating lances looked really crooked.
     
  17. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Hey, cool. I think it still attacks as before though, but now the lances begin at the edges of the target area and work their way in or at the center of the target area and sweep out.

    This is actually great for game play. As I've read in interviews and what-not, the older one-lance sweep was still an instant hit all over the targeted area, even though it took it a split second to sweep from one side to the other. This was obviously part of balance since they didn't want it to matter which lance's turn it was to fire to determine when a target covered by the Colossus AoE would be hit.
    Speeding the motion up would of course make the beam look more flimsy and less powerful. Adding the other lance to half the distance each lance individually has to move means that the sweeping part of the animation can now take about 50% less time, which helps to further connect the moment at which a target unit takes damage with the moment the beam appears to touch the target.
     
    Last edited: Jun 30, 2009
  18. 10-Neon

    10-Neon New Member

    Joined:
    May 23, 2007
    Messages:
    1,713
    Likes received:
    4
    Trophy points:
    0
    From:
    Gainesville, FL
    A recent interview with Dustin Browder confirmed that the Colossus' attack no longer does all of its damage at once, and can be dodged. The same goes for Lurkers and Hellions.
     
  19. Higgs Boson

    Higgs Boson New Member

    Joined:
    Jun 29, 2009
    Messages:
    909
    Likes received:
    10
    Trophy points:
    0
    I am yet to see colossuses show off their alleged potential. Blizzard always talks about them with a great respect and yet in every single video shown so far they failed to impress me. I like the idea of not just having another reaver that can solo entire batch of SCVs but the line of attack seems to be always angled in the only possible way to not hit large amounts of enemy units.
    Id rather build several stalker instead of a colossus at least with my current experience but I am yet to see 3 or more colossuses being used together in a skilled mannor so it might not be so bad as I think it is at the moment.
     
  20. Bthammer45

    Bthammer45 New Member

    Joined:
    Jan 8, 2009
    Messages:
    741
    Likes received:
    1
    Trophy points:
    0
    That interview tells me 2 things a. there working extremely hard and have alot of thing left b. beta is going to be intense