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New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

?

New Colossus or Old

  1. New Colossus - Spread fire

    23.4%
  2. Old Colossus - Focused sweeping beam

    76.6%

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

  1. Bthammer45

    Bthammer45 New Member

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    It seems that the colossus has had its stats messed with a bit it now costs 200 minerals and 300 gas. It has 300 health and 150 shield now and with that it seems that they brought back the shield upgrade to it which increases its shield up 100 points.

    it now has a 7 range damage changed to 20 and also its thermal upgrade increases its damage (no idea how much and also i believe it did this befor).

    I still don't know how fast it attacks yet and this information was found on http://www.starcraft-source.com/index.php?cmd=unitdatabase&sec=unit&act=view&id=62 as of this post date.
     
    Last edited: Jan 27, 2009
  2. wodan46

    wodan46 New Member

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    I don't think that website is up to date. It lists the Viking as costing 125 Minerals and not listing either of its bonuses, claims that the Siege Tank's cannon does a flat 80 damage, and still lists the Large Queen and Huge Queen as units.

    That is one of the older versions of the Colossi, back when it had 300 HP, the Null Flux Generator upgrade, and 20 damage.
     
    Last edited: Jan 27, 2009
  3. Bthammer45

    Bthammer45 New Member

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    It could be but it seems that its changed since i last looked at it but hell who knows.
     
  4. lvhoang

    lvhoang New Member

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    Huuh???? I would be curious to know the real range of the Colossus once fully upgraded...
     
  5. Vampire

    Vampire New Member

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    The upgrade gives +3range giving the Colossus a total of 9 range. :3
     
  6. cameronielsen

    cameronielsen New Member

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    ^ That's exactly what I was wondering - the range... Thanks! So, how does that range compare to other units' range, like the crucio in siege mode? Is it remotely close to what it was in the original Protoss unveiling video?

    Do we have any recent vids showing Colossi with upgraded range or that are a group of 3 or more? From the Battle report, we know 1 or 2 non-upgraded ones aren't that great, but I'm curious to see what their full potential is...
     
  7. EonMaster

    EonMaster Eeveelution Master

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    Siege tank has 13 range in siege mode.

    Protoss dragoon with the range upgrade in SC has a range of 6. So the colossus before the upgrade has the same range as an upgraded dragoon.
     
  8. Bthammer45

    Bthammer45 New Member

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    To answer the question of the ability of the colossus to be able to step over units you can see it doing it in the picture i have in the attachment.

    The fact of the matter is the type of attack the colossus has, balance it out and have it attack on the go or possibly this you have the ability to turn on what attack or maybe have it as a upgrade.

    types of attacks

    1. original sweeping action long cooldown between attacks can't move while doing it high damage output on 1v1 but bad versus large numbers of units and has a range of 9. good against units like muaraders hydras, ect

    2. attack we have now less damage but it does spash, it alternates between right and left rather quickly, and can attack on the move and has a range of 6. nice for clumps of units or zealots, zergling ect

    This would make the colossus work in many different situations.

    Make it so ground units like siege tanks,mauraders,immortals,zealot,zerglings, ect can't attack it aka make it a gound unit that acts like a air unit in terms of how it can be attacked......
     

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    Last edited: Feb 4, 2009
  9. cameronielsen

    cameronielsen New Member

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    Give it the single beam attack.
    Give it the ability to fire while moving (if that makes sense for any unit, this is it).
    Balance the attack dmg.
    Profit.
     
  10. 1n5an1ty

    1n5an1ty Member

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    Well idk if i said this already but
    how about 4 beams each dealing 8 damage,+2 to shields each +1 dmg per upg. hotkeyed j k l ;
    colossus has option to focus-fire all or hit randomly (normal) can also focus-fire via attack button, and can focus-fire 2 or 3 not all using j k l or ;
    :D
     
  11. Hayden351

    Hayden351 Member

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    The colossus has a attack of 16 (8+ versus to shield)

    So if we were to use your idea 1n5an1ty we would have the same as normal everything exept divinding the attack per each lance
    4 per lance(2+ vs shield)
     
  12. 1n5an1ty

    1n5an1ty Member

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    wtf 16?!?!?!?!?!?!
    First : i thought it was 20
    second: i said 4 beams that do 8 damage ( EIGHT )
    =/
     
  13. Bthammer45

    Bthammer45 New Member

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    The colossus now does a straight 45 damage

    My question is this lets say its attacking 10 guys would it hit guys at random each time or attack the same guys multi times? This is assuming it only a certain number of guys.
     
  14. lvhoang

    lvhoang New Member

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    According to Blizz, whatever the animation, the damagve inflicted to foes will be a splash that hits all enemies in the area, so the 2nd option would be more appropriate :)
     
  15. necromas

    necromas New Member

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    Regardless of the animation I think the damage should remain a splash attack, and not a focused beam that does massive single target damage.
     
  16. Bthammer45

    Bthammer45 New Member

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    This ability also seems to overlap with the void ray.
     
  17. lvhoang

    lvhoang New Member

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    I think there s a major difference:
    - void ray does damages that increases with time
    - colossus does constant damage but with AoE
     
  18. necromas

    necromas New Member

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    The focused beam idea for the colossus though is basically a void ray beam that:

    - Does not need a warmup time but instead has a timed firing cycle (the beam eventually stops and it has to wait a short moment before firing the next one)
    - Can travel to hit new units if an enemy is killed before the (long) firing cycle ends
    - Is an anti-ground only attack.
     
  19. Bthammer45

    Bthammer45 New Member

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    Im of course speaking of its old attack
     
  20. overmind

    overmind Active Member

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    Differences between colossal original beam attack and void ray attack.

    [table]Void ray| Colossus
    After target is destroyed must restart firing cycle|Moves onto a new target and continues firing cycle
    Accumulating damage over tme designed to take out high hit points and armoured targets|Continous damage at the same rate designed to take out groups of low hit point units[/table]

    Similarities:
    An aesthetically beam like attack.
    Damage over time (which for the record is used a lot less often than the single attack at a time thing and therefore should be more original).

    Might aswell go *****ing about how similar the marauders attack is to the marine.
     
    Last edited: Apr 22, 2009