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New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

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New Colossus or Old

  1. New Colossus - Spread fire

    23.4%
  2. Old Colossus - Focused sweeping beam

    76.6%

New Colossus Attack

Discussion in 'Protoss' started by Psionicz, Mar 10, 2008.

  1. SOGEKING

    SOGEKING New Member

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    I can't vote, but I vote for the older attack of the colossus
     
  2. Smokiehunter

    Smokiehunter New Member

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    you can't mass colossus they would get owned. by the time you had enough colossi to destroy a base's defenses your opponent would have air. and then your colossi would be obliterated. all you need is a small air force and a couple of big units to block their path. Remember colossi are not small units, and you can't easily move threw a opponent made choke point.

    So in the end colossi serve their purpose to eliminate ground forces so you can sweep in yours.
     
  3. Meee

    Meee New Member

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    Don't forget Colossi can move over cliffs. Only choke points would be platforms
     
  4. Psionicz

    Psionicz New Member

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    Cliffs, units, and buildings. In that video they moved over a whole army of Zealots and then wen't to stand above a gateway before it got owned by Mutalisks.
     
  5. BinaryBanshee

    BinaryBanshee New Member

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    I don't think ground units are useless against Colossi. Banelings would decimate Colossi as we saw in one of the first Blizzard demo videos, and Vikings can switch to air and massacre them as well. Colossi are very good against some unit types, like Zealots, Marines, Hydralisks etc, more so with the new attack. Using them well will come down to knowing what units you are up against in each skirmish like with most SC battles.
     
  6. ItzaHexGor

    ItzaHexGor Active Member

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    Banelings are a bit different because they're suicide units. You only have to get into combat for a split second and they've dealt their full potential. Also, decimate isn't really the right word to use there.
    Of course Vikings will be effective against them. They've got their Air Form for that. As I said, all Air units will be effective against them.
     
  7. kuvasz

    kuvasz Corrections Officer

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    I can already see myself commanding 10 Colossi and 40 Phoenices to make my opponent cry *drools*
    That is if they get back their original attack, of course.
     
  8. Psionicz

    Psionicz New Member

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    But can you get enough air at the right time to stop a Colossus rape assult as we saw how just one raped a whole Zerg base so early
    Yea until you take your attention else where and the whole squad gets double nuked lol gg.
     
  9. DontHate

    DontHate New Member

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    I don't think it's a good idea basing SC2 on what you've seen in videos. The enemy AI isn't finished yet, and I'm sure it's possible to get air before a protoss gets colossi. It's from the robo fac, which takes quite a bit of time to get to, considering you don't just go straight for it. Also, it doesn't take air just to take down a Colossus. So far Colossi cost 300 minerals and 200 gas. This means you won't be able to produce enough for colossus's alone to rape a base, considering the other player could get a combination of siege tanks and other units/roaches and other units, which could counter the colossus well enough.
     
  10. Psionicz

    Psionicz New Member

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    Well I speculate on my knowledge of the game in its current state. And in it's current state one Colossus took out a Zerg base before he could even make a Roach Den.
     
  11. DontHate

    DontHate New Member

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    Just becuase it shows that happening doesn't automatically mean it's what the current state is. Where is the video of the colossus doing this? Was the video from the very beginning of the match to the very end?
    It was probably either just a portion of the game, and the player had taken out the rest of the enemies units with a combination of units before, and just mopped up. Either that, or it was a staged situation.
    I really doubt the colossus is that powerful and cost effective to take out an entire enemy base so quick that the zerg could not recuperate from the attack from colossi and colossi alone.
    However, if i see the video and i'm proven wrong then sorry.
     
  12. Psionicz

    Psionicz New Member

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    No it was two pros playing each other and it was an early game fight. Basically the Zerg player held off the Zealot attacks then built 8-10 swarm Clutches and had some Zerglings around. All of a sudden a Colossus comes from the rear and obliterates everything with ease.
    This should be the video, It happens on the second round:
    http://www.gametrailers.com/player/usermovies/188205.html
     
  13. DontHate

    DontHate New Member

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    Hmm... Well the skill difference is immense. The protoss was able to get a huge advantage by harassing the Zerg's drones early and destroying his expansion, and killing his queen twice. The zerg probably never played SC2 before or not a lot. Also, it wasn't the lone colossus that was able to destroy the base. The zerg only had a few zerglings becuase he got a bunch of them killed while trying to harass the protoss. He left the queen in his expansion and sent a few zerglings which was picked off by the zealots, supported by the colossus. The zerg was very slow seemed very slow with his buildings and only focused on more expansions.
     
  14. Psionicz

    Psionicz New Member

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    Nontheless you saw how specifically it was the Colossus which kills everything, a few Zealots can't do that much damage so fast. But I have faith in Blizzard, I'm sure they will fix it.
     
  15. Juggernaught131

    Juggernaught131 New Member

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    i tink dat even if the collosus keeps the new spread shot, that blizzard would find a way to combat it with both zerg and terran, even without making the player NEED air to combat it. also choke points are still viable against the collosus on space maps, cuz i havent heard anytin about the collosus flying or stepping over space gaps
     
  16. kuvasz

    kuvasz Corrections Officer

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    I have to disagree with you. The colossus can be targeted by both types of attack and can only retaliate against one, which is a huge disadvantage of it. I mean that's not even like a simple damage bonus against it, it is the solution where you can't even get damaged if you attack it. You can just pick off a unit that cost ~4 supplies and about 300/200. I think this fact justifies it being a slaughtering machine where it's able to attack. Although it can climb over units and obstacles so maybe it needs a slight toning down from the über weapon role but not much.
     
  17. Psionicz

    Psionicz New Member

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    I really liked the old firing mechanic I just really hope it comes back as it would seem more effective without being just overpowered or unefficient.
     
  18. Elfgard

    Elfgard New Member

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    All for the ballancing...
    The spread fire is the best sollution. Imagne 20 colussus fiering at one target. First of all, overkill. Second, it would just look bad graphicly. And protoss allready got the Warp Ray.
     
  19. Psionicz

    Psionicz New Member

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    I don't think you are gonna make 20 Colossus in a real game.
     
  20. kuvasz

    kuvasz Corrections Officer

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    You have got to be kidding me. You're saying 40 thermal lances would make the screen more cluttered than ~100?

    I threw together a superquick sketch of the two attack types. In both cases the same number of Colossi attack the same area. Tell me which one looks neater, less cluttered.